Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
small tweak. (reverse mouse wheel directions for color change)
Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
french translation. primarily of the campaign.
- Finish conversion to nicks model
- Remove unneeded header includes in chatwidget.cpp
no. still doesn't work right
no. still doesn't work right.
A bit more on the knife. Also add missing files to CMakeLists
Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of
bug #420