hedgewars/uScript.pas
2011-06-21 mikade PianoStrike exploit fix for Capture The Flag.
2011-06-20 nemo Allow scripting to set arbitrary weapon counts
2011-06-16 mikade Fully playable version of Space Invasion (fingers crossed). No bugs known.
2011-06-14 nemo check alternate script loading path
2011-06-13 nemo Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
2011-04-08 sheepluva comments
2011-04-07 nemo redundant now
2011-04-07 nemo For mikade - bit more flexibility in script captions
2011-03-30 nemo not useful for visual gears, and apparently not helpful for consistency
2011-03-29 nemo eh. 1,000,000 might be better...
2011-03-29 nemo oops. vg dX/dY - just for consistency
2011-03-29 nemo dX/dY will return int * 100,000
2011-03-26 koda fix a couple of loose ends
2011-03-17 Henek added game mode Tag Team, mostly untested, please test :)
2011-03-16 Henek added GetCurAmmoType to lua
2011-03-05 Henek added PlaceGirder to lua
2011-03-01 koda Happy 2011 :)
2011-01-31 Henek make Random Weapons and No Jumping use the new custom goal function
2011-01-31 nemo oops 2
2011-01-30 nemo oops
2011-01-30 nemo Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
2011-01-29 Henek added dummy for tardis and ugly icons for tardis and structure
2011-01-29 nemo expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
2011-01-28 sheepluva lua: getter and setter for hedgehog hats
2011-01-22 Henek added GetGearRaduis and minor Tracker things
2011-01-18 nemo SwitchHog in scripting
2011-01-17 koda code cleanup
2011-01-11 nemo update collision in set gear position
2010-12-29 nemo add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
2010-12-29 nemo return nil values if an invalid visual gear is passed to the get, add a check in Control map lua
2010-12-26 nemo add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
2010-12-22 nemo FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
2010-12-21 Henek added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
2010-12-16 nemo oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
2010-12-15 nemo add optional state parameter to hogsay
2010-12-14 nemo oops. forgot the getter.
2010-12-14 nemo Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
2010-12-13 Henek added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
2010-12-13 nemo add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
2010-12-10 Henek lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
2010-12-10 nemo return RGBA
2010-12-10 nemo clan color fetch
2010-12-09 nemo add missing setter for botlevel
2010-12-08 nemo these should probably be expressly integer
2010-12-08 nemo band/bor/bnot to support Lua 5.1 lack of binary ops
2010-12-08 nemo Eh. Since you asked. AddAmmo hook for Lua
2010-12-04 nemo add nil check
2010-12-03 nemo add visual gear registration
2010-12-03 nemo forgot the passed in uid
2010-12-02 nemo Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
2010-11-22 Henek fix SetEffect, last parameter was not a boolean
2010-11-21 unc0rr uDebug
2010-11-21 Henek fix key binds for lua created teams and added wind control
2010-11-21 unc0rr uCaptions
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 unC0Rr Introduce uCommands.pas
2010-11-18 nemo remove some more PHedgehog casts
2010-11-17 unc0rr Some more
2010-11-17 unc0rr uTeams
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