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hedgewars/uVisualGears.pas
2012-08-28
unc0rr
Merge Stepik-777's video recording gsoc project
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2012-08-25
nemo
make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
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2012-08-19
Stepan777
merge
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2012-08-15
nemo
Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
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2012-07-26
Stepan777
merge
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2012-07-24
nemo
Fix bee crasher, tweak splash values
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2012-07-10
Stepan777
merge
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2012-07-10
nemo
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
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2012-06-24
Stepan777
merge
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2012-06-24
nemo
Another take at prettier crate appearance
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2012-06-04
Stepan777
here it is
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2012-05-31
unc0rr
pas2c stuff
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2012-05-05
koda
old typed const moved to their proper unit
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2012-05-02
koda
rename a few Draw* routines
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2012-05-02
koda
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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2012-05-01
koda
breaking news, we don't support typed consts anymore
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2012-04-22
nemo
Make clouds/flakes change direction smoothly
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2012-04-04
unc0rr
More external definitions for pas2c
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2012-03-20
nemo
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
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2012-02-17
koda
the most important commit of the year
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2012-01-09
nemo
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
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2011-11-27
unc0rr
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-14
nemo
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-11-11
nemo
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
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2011-11-11
nemo
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
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2011-11-10
nemo
unsquash the rescaled clouds
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2011-11-06
nemo
tweak % again
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2011-11-06
nemo
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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2011-11-05
nemo
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
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