2012-09-01 |
unc0rr |
Rope fix without hacks.
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2012-09-01 |
nemo |
oops
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2012-08-29 |
nemo |
isZero appears to be never used. Use it in a few obvious cases and add web variant.
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2012-08-28 |
unc0rr |
Merge Stepik-777's video recording gsoc project
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2012-08-25 |
nemo |
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
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2012-08-25 |
nemo |
let's see if mikade will still accept this at least
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2012-08-25 |
nemo |
make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
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2012-08-05 |
Stepan777 |
merge
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2012-07-28 |
nemo |
oops
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2012-07-27 |
nemo |
Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
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2012-07-26 |
Stepan777 |
uploading to youtube, it works, but user interface is still incomplete
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2012-07-26 |
Stepan777 |
merge
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2012-07-25 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-07-20 |
nemo |
Avoid desync playing back demos
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2012-07-20 |
nemo |
Try avoiding spamming the log by retaining the gears. untested.
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2012-07-15 |
nemo |
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
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2012-07-13 |
Stepan777 |
merge
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2012-07-15 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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2012-07-12 |
nemo |
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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2012-07-09 |
Stepan777 |
merge
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2012-07-08 |
unc0rr |
Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
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2012-07-06 |
Stepan777 |
merge
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2012-07-04 |
nemo |
free up power for use by script
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2012-07-04 |
nemo |
Allow script to set number of ammo in a crate. untested.
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2012-06-24 |
Stepan777 |
merge
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2012-06-24 |
nemo |
Second part of the change. Make collision check use the new mask bit.
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2012-06-07 |
Stepan777 |
merge
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2012-06-05 |
unc0rr |
- Allow camera movement while current hedgehog is falling
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2012-06-04 |
Stepan777 |
here it is
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2012-06-01 |
unc0rr |
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
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2012-05-12 |
unc0rr |
pas2c stuff again
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2012-05-12 |
unc0rr |
A solution to char vs string problem: mark single-letter strings with _S macro
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2012-05-11 |
unc0rr |
Make pas2c happier with uSound
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-03 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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2012-05-02 |
koda |
marked a couple of functions as inline
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-04-24 |
unc0rr |
Get rid of overloaded functions in uAmmo
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
nemo |
fix line endings
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-30 |
unc0rr |
Fix build
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2011-12-17 |
nemo |
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
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2011-12-07 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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2011-12-30 |
unc0rr |
Start refactoring uGears. Breaks build.
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