Sun, 09 Sep 2012 20:58:45 +0200 recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
sheepluva [Sun, 09 Sep 2012 20:58:45 +0200] rev 7684
recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
Sun, 09 Sep 2012 20:11:07 +0200 client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
sheepluva [Sun, 09 Sep 2012 20:11:07 +0200] rev 7683
client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
Sun, 09 Sep 2012 19:57:13 +0400 'h' status for room admins
unc0rr [Sun, 09 Sep 2012 19:57:13 +0400] rev 7682
'h' status for room admins
Sun, 09 Sep 2012 15:37:10 +0400 Reset to default colors button
unc0rr [Sun, 09 Sep 2012 15:37:10 +0400] rev 7681
Reset to default colors button
Sun, 09 Sep 2012 14:45:21 +0400 - Some improvements to tr() calls
unc0rr [Sun, 09 Sep 2012 14:45:21 +0400] rev 7680
- Some improvements to tr() calls - Translate some entries in russian and english translations
Sun, 09 Sep 2012 13:40:02 +0400 - Fix some warnings in frontend
unc0rr [Sun, 09 Sep 2012 13:40:02 +0400] rev 7679
- Fix some warnings in frontend - lupdate
Sun, 09 Sep 2012 11:50:34 +0400 Polish settings page a bit
unc0rr [Sun, 09 Sep 2012 11:50:34 +0400] rev 7678
Polish settings page a bit
Sat, 08 Sep 2012 10:30:16 +0400 More consistency in terminology
unc0rr [Sat, 08 Sep 2012 10:30:16 +0400] rev 7677
More consistency in terminology
Fri, 07 Sep 2012 12:13:38 +0200 merging in campaign updates - please test
sheepluva [Fri, 07 Sep 2012 12:13:38 +0200] rev 7676
merging in campaign updates - please test
Wed, 05 Sep 2012 16:54:13 +0300 Fixed grammar/vocabulary and improved balance
belphegorr <szabibibi@gmail.com> [Wed, 05 Sep 2012 16:54:13 +0300] rev 7675
Fixed grammar/vocabulary and improved balance Mission 7: Added more pickhammers so that it's harder to run out of them, added more weapons to the AI Mission 6: Removed reset possibility, added sticky mines, more weapons for AI every six turns Enter commit message. Lines beginning with 'HG:' are removed.
Thu, 06 Sep 2012 15:47:52 +0200 fix for issue 293 : "rope stuck after picking crate"
sheepluva [Thu, 06 Sep 2012 15:47:52 +0200] rev 7674
fix for issue #293 : "rope stuck after picking crate"
Wed, 05 Sep 2012 12:36:47 +0200 fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
sheepluva [Wed, 05 Sep 2012 12:36:47 +0200] rev 7673
fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first. (e.g. happens if game fails to start due to missing hwengine binary. a second start attempt will lead to a segfault, even if you correctly install the binary.)
Tue, 04 Sep 2012 18:40:53 -0400 retain frontend effects setting exiting/leaving settings
nemo [Tue, 04 Sep 2012 18:40:53 -0400] rev 7672
retain frontend effects setting exiting/leaving settings
Wed, 05 Sep 2012 02:17:04 +0400 Fix some warnings
unc0rr [Wed, 05 Sep 2012 02:17:04 +0400] rev 7671
Fix some warnings
Wed, 05 Sep 2012 02:11:51 +0400 Stop messages without possible desync on load from save
unc0rr [Wed, 05 Sep 2012 02:11:51 +0400] rev 7670
Stop messages without possible desync on load from save
Tue, 04 Sep 2012 13:18:26 +0200 I didn't want to do this since it seems less clean, but...
sheepluva [Tue, 04 Sep 2012 13:18:26 +0200] rev 7669
I didn't want to do this since it seems less clean, but... moving the stats-fix into CheckForWin, since that function is the one sending the damage stats (whyyyy?) therefore it's not sufficient to update stats after calling it, some of the stats won't be transfered to frontend then
Tue, 04 Sep 2012 15:18:22 +0400 Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
unc0rr [Tue, 04 Sep 2012 15:18:22 +0400] rev 7668
Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
Tue, 04 Sep 2012 12:43:55 +0200 skip second CheckForWin if water wasn't raised after first one
sheepluva [Tue, 04 Sep 2012 12:43:55 +0200] rev 7667
skip second CheckForWin if water wasn't raised after first one
Tue, 04 Sep 2012 12:34:00 +0200 fix multi-shot related game ends leading to incomplete stats, fixes issue 372
sheepluva [Tue, 04 Sep 2012 12:34:00 +0200] rev 7666
fix multi-shot related game ends leading to incomplete stats, fixes issue #372
Tue, 04 Sep 2012 12:25:55 +0400 More Qt-ish code, fix couple warnings.
unc0rr [Tue, 04 Sep 2012 12:25:55 +0400] rev 7665
More Qt-ish code, fix couple warnings.
Tue, 04 Sep 2012 12:16:36 +0400 Unset room restrictions on player/team joins when changing room admin
unc0rr [Tue, 04 Sep 2012 12:16:36 +0400] rev 7664
Unset room restrictions on player/team joins when changing room admin
Tue, 04 Sep 2012 11:09:23 +0400 More precision
unc0rr [Tue, 04 Sep 2012 11:09:23 +0400] rev 7663
More precision
Mon, 03 Sep 2012 14:50:26 -0400 forgot to add back c96ff1a053d0
nemo [Mon, 03 Sep 2012 14:50:26 -0400] rev 7662
forgot to add back c96ff1a053d0
Mon, 03 Sep 2012 20:46:34 +0200 fix for issue 376 (embedding barrels in ceiling)
sheepluva [Mon, 03 Sep 2012 20:46:34 +0200] rev 7661
fix for issue #376 (embedding barrels in ceiling)
Mon, 03 Sep 2012 14:08:01 -0400 Fix line endings, add missing amMine entry
nemo [Mon, 03 Sep 2012 14:08:01 -0400] rev 7660
Fix line endings, add missing amMine entry
Mon, 03 Sep 2012 20:04:42 +0200 teleport hack fixes:
sheepluva [Mon, 03 Sep 2012 20:04:42 +0200] rev 7659
teleport hack fixes: * don't let hogs fall into other hogs, barrels or other gears * stop animation on damage (doesn't work with invul, sadly) * don't force waiting for ground-contact in inf attack mode * fix initially placing hog right next to instant-mine causing bugs
Mon, 03 Sep 2012 13:52:35 -0400 adjust velocity when entering/exiting the 4x routine
nemo [Mon, 03 Sep 2012 13:52:35 -0400] rev 7658
adjust velocity when entering/exiting the 4x routine
Mon, 03 Sep 2012 12:35:51 -0400 Let's try *4 instead. Not nearly as much of a win, but might be usable.
nemo [Mon, 03 Sep 2012 12:35:51 -0400] rev 7657
Let's try *4 instead. Not nearly as much of a win, but might be usable.
Mon, 03 Sep 2012 00:00:54 -0400 So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
nemo [Mon, 03 Sep 2012 00:00:54 -0400] rev 7656
So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
Sun, 02 Sep 2012 22:27:01 +0200 if this doesn't work I shall cry like a lady
sheepluva [Sun, 02 Sep 2012 22:27:01 +0200] rev 7655
if this doesn't work I shall cry like a lady
Sun, 02 Sep 2012 22:09:06 +0200 I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
sheepluva [Sun, 02 Sep 2012 22:09:06 +0200] rev 7654
I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
Sun, 02 Sep 2012 21:55:56 +0200 engineclean returns
sheepluva [Sun, 02 Sep 2012 21:55:56 +0200] rev 7653
engineclean returns
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