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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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hedgewars/uSound.pas
2013-02-05
nemo
Trying to prevent audio mute from endlessly spamming. Untested.
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2013-01-26
koda
update branch
webgl
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2013-01-10
martin_bede
Fix tons of warnings
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2012-12-25
koda
update branch with default
webgl
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2012-12-04
Mitchell Kember
Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
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2012-12-02
unc0rr
Fix check for file existance
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2012-12-01
koda
use High() to avoid future out of bounds in uSound
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2012-12-01
nemo
oups
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2012-11-30
Joe Doyle (Ginto8)
Move global variables to units that use them
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2012-11-21
koda
updated branch
webgl
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2012-11-17
unc0rr
Use (undocumented) Mix_LoadMUS_RW to load music
physfslayer
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-14
unc0rr
Get rid of Pathz and UserPathz
physfslayer
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2012-11-11
koda
merge with latest default
webgl
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2012-11-08
nemo
couple of nots
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2012-11-06
nemo
This should ensure zsm doesn't screw up locale, hopefully.
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2012-11-06
nemo
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
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2012-11-07
koda
parentheses for everyone
webgl
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2012-10-30
koda
another stake at variable pre-initialisation - we lost preview logging in the course
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2012-10-28
koda
* fix initialisation, preload values and then read args
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2012-07-24
nemo
workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
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2012-07-20
koda
ooops (and indentation)
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2012-07-20
koda
press 8 to mute audio while ingame
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2012-05-31
unc0rr
pas2c stuff
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2012-05-11
unc0rr
More tolerance to pas2c
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2012-05-11
unc0rr
Make pas2c happier with uSound
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2012-05-10
unc0rr
Some work to make more units compile after conversion to c
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2012-05-05
koda
fix more breakage
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2012-05-05
koda
adjust the scope of a few uSound variables and functions
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2012-05-02
koda
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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