Thu, 24 Apr 2008 20:53:35 +0000 |
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- New statistics
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Thu, 24 Apr 2008 19:55:10 +0000 |
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Hedgehog death animation
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Thu, 24 Apr 2008 15:40:39 +0000 |
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- Use more sounds
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Thu, 24 Apr 2008 15:19:33 +0000 |
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- Some more sounds
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Thu, 24 Apr 2008 15:03:57 +0000 |
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- Fix introduced bug with hh physics
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Thu, 24 Apr 2008 14:49:19 +0000 |
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Use some more sounds
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Thu, 24 Apr 2008 14:36:38 +0000 |
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Merge some more sounds
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Sun, 20 Apr 2008 10:39:08 +0000 |
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Teleport animation
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Thu, 17 Apr 2008 16:21:44 +0000 |
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Use blowtorch sprites
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Sun, 13 Apr 2008 16:14:13 +0000 |
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Add sprite for pickhammer
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Sun, 13 Apr 2008 14:06:17 +0000 |
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Also, repair weapon count show in ammo menu
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Sun, 13 Apr 2008 13:57:32 +0000 |
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Repair weapon name show in ammo menu
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Sat, 05 Apr 2008 17:06:26 +0000 |
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- Use baseball-in-hand sprite
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Tue, 01 Apr 2008 16:05:19 +0000 |
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- Add statistics info for ammo used in step and whether it is damaging ammo
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Tue, 01 Apr 2008 15:57:51 +0000 |
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Use 'first blood' sound
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Tue, 25 Mar 2008 22:16:26 +0000 |
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Use hedgehog with air attack weapon sprite
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Tue, 25 Mar 2008 16:07:23 +0000 |
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Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
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Mon, 24 Mar 2008 20:27:12 +0000 |
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Use 'rope gun' sprite
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Fri, 14 Mar 2008 21:07:31 +0000 |
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Use sounds 'stupid' and 'missed'
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Fri, 07 Mar 2008 19:44:00 +0000 |
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Flakes concept, still need some development
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Fri, 07 Mar 2008 18:10:03 +0000 |
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- Use cloud as 'visual gear'
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Fri, 07 Mar 2008 17:43:05 +0000 |
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Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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Fri, 07 Mar 2008 14:47:03 +0000 |
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- 'Incoming!' shout when the plane appears
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Fri, 07 Mar 2008 14:32:26 +0000 |
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- Your hedgehogs says you: "Yes, sir"
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Fri, 07 Mar 2008 14:10:13 +0000 |
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- Commit voice sounds by Stephen Alexander
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Tue, 04 Mar 2008 20:23:23 +0000 |
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- Massive images update by Tiyuri
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Tue, 05 Feb 2008 17:53:38 +0000 |
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- New command 'set weapon'
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Mon, 28 Jan 2008 19:05:29 +0000 |
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Convert the rest of rotated sprites to be rotated by OpenGL
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Mon, 28 Jan 2008 18:22:35 +0000 |
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- Some optimizations
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Sun, 27 Jan 2008 20:35:40 +0000 |
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- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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Sun, 27 Jan 2008 13:23:57 +0000 |
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Now land texture renders properly
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Sat, 26 Jan 2008 10:55:34 +0000 |
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Enable back fps counter
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Sat, 26 Jan 2008 10:21:43 +0000 |
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- Start conveting pngs to have alpha-channel
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Sat, 26 Jan 2008 00:06:23 +0000 |
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Enable water waves back
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Fri, 25 Jan 2008 23:33:35 +0000 |
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Now show sprites too
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Fri, 18 Jan 2008 16:40:26 +0000 |
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New animated switching sign
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Sun, 30 Dec 2007 16:19:41 +0000 |
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The rest of stuff converted to sprites
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Sun, 30 Dec 2007 15:24:02 +0000 |
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Convert some stuff to sprites
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Sat, 20 Oct 2007 17:27:06 +0000 |
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New game flag for non-destroyable land
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Sun, 30 Sep 2007 13:36:32 +0000 |
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- Add 'Mission Fail' trigger type
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Sat, 29 Sep 2007 16:39:21 +0000 |
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- Fix some warnings
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Thu, 20 Sep 2007 20:00:10 +0000 |
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Special game mode allowing the only clan on map for training mode
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Mon, 10 Sep 2007 20:00:58 +0000 |
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Basic gtTarget support
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Thu, 16 Aug 2007 07:05:29 +0000 |
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- Small fixes
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Sat, 21 Jul 2007 16:35:12 +0000 |
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Small fixes
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Sun, 15 Jul 2007 14:02:26 +0000 |
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UFO Sound
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Sun, 15 Jul 2007 13:35:32 +0000 |
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Desert Eagle sound
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Sun, 08 Jul 2007 17:16:46 +0000 |
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- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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Mon, 02 Jul 2007 21:33:21 +0000 |
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Convert teams list to array
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Sun, 17 Jun 2007 14:48:15 +0000 |
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- Get rid of ammoProp_AttackInFall and gstFalling
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Sun, 03 Jun 2007 17:21:57 +0000 |
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- Fix some bugs
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Sat, 26 May 2007 20:47:36 +0000 |
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Teleported hedgehog picks up cases
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Sat, 26 May 2007 16:49:37 +0000 |
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Tags with current damage
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Thu, 24 May 2007 19:41:51 +0000 |
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Teleportation tool
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Wed, 09 May 2007 20:32:41 +0000 |
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- Further work on new collisions implementation
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Mon, 07 May 2007 20:21:26 +0000 |
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Bots know shotgun behavior better
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Sun, 11 Mar 2007 17:19:28 +0000 |
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- Fix most of the warnings in hwengine
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Tue, 20 Feb 2007 21:33:49 +0000 |
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- Proper fix to get network byte order
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Sun, 18 Feb 2007 21:16:41 +0000 |
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Fix parachute having crosshair
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Thu, 15 Feb 2007 22:28:00 +0000 |
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Better Sync animation :)
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