- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
- Send empty packet only if there was no other synced message within last second.
This should reduce traffic load: less bytes and less packets (less packets is very good for the server too).
Trying to prevent audio mute from endlessly spamming. Untested.
Hedgeroid: Removed reference to obsolete libphysfsrwops.so
It is now compiled as part of libphysfs.so
trying to prevent sticking. PS. code is hard to read when drunk.
Made map preview a random/edit button again.
Changed how I fixed a bug in
r06541556df53.
Removed newline delimiters used in maps' desc.txt. The description label actually auto-wraps :)
Move libjnidispatch to jni/ and copy it to libs/ on build
This should fix the build issue where this file is missing after a clean.
fix EndGame call. w/o a proper exit, demos weren't being saved
Added roomnameprompt.h/cpp. Sorry 'bout that.