2010-03-12 |
nemo |
Same approach for cluster bomb.
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2010-03-11 |
nemo |
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-01-14 |
koda |
makes freepascal code compatible with OBJFPC mode
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2009-11-20 |
koda |
revamped file access and debug display
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2009-11-11 |
nemo |
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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2009-10-15 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-09-08 |
nemo |
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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2009-06-21 |
nemo |
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
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2009-05-03 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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2009-04-30 |
unc0rr |
nemo's great patch:
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2009-04-03 |
unc0rr |
Some AI tweaks by imcold
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2009-03-02 |
unc0rr |
laser beam by nemo reworked a bit by me
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2009-03-01 |
unc0rr |
4 utilities by nemo
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2009-01-25 |
unc0rr |
Apply nemo's world resize patch
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2009-01-17 |
unc0rr |
RC Plane
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2009-01-08 |
unc0rr |
Ballsgun
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2009-01-02 |
unc0rr |
Drill rocket
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2008-11-22 |
unc0rr |
Quick and dirty napalm implementation
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2008-09-28 |
unc0rr |
Prevent AI to damage a teammate when trying to dig with firepunch (patch not tested)
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2008-09-28 |
unc0rr |
Predefined team can have customized hat
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2008-09-28 |
unc0rr |
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
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2008-09-18 |
unc0rr |
Add Hellish bomb weapon
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2008-09-18 |
unc0rr |
Add watermelon weapon (without proper sprites yet)
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2008-08-16 |
unc0rr |
Start seduction weapon implementation
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2008-08-08 |
unc0rr |
Disallow AI to hurts itself with mortar (in quite rare cases it tries to shoot directly up)
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2008-07-25 |
unc0rr |
First implementation of the Cake weapon
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2008-07-25 |
unc0rr |
Stubs for spider weapon
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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2008-06-23 |
unc0rr |
Make engine compilable without debugging on
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2008-06-17 |
unc0rr |
Fix warnings
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2008-06-17 |
unc0rr |
Fix AI mortar bugs
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2008-06-16 |
unc0rr |
- Bots can use mortar
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2008-06-09 |
unc0rr |
Prepare for new weapon 'Kamikaze'
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2008-05-10 |
unc0rr |
Implement whip weapon
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2008-05-10 |
unc0rr |
Initial implementation of mortar
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2008-04-27 |
unc0rr |
Update copyright info in source files headers
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2008-01-20 |
unc0rr |
- Remove debug
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2008-01-20 |
unc0rr |
Some debug stuff
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2007-07-13 |
unc0rr |
Bots aims not directly at the center of enemy hedgehog
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2007-07-12 |
unc0rr |
Only bots of 1-3 level use AirAttack weapon
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2007-07-01 |
unc0rr |
- Better randomness of placing hedgehogs on the land
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2007-06-03 |
unc0rr |
- Fix some bugs
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2007-05-24 |
unc0rr |
Teleportation tool
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2007-05-07 |
unc0rr |
Bots know shotgun behavior better
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2007-03-17 |
unc0rr |
- Get rid of operator := to have GPC support
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2007-02-13 |
unc0rr |
Fix bugs:
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2007-02-12 |
unc0rr |
Fix AI using shotgun and Desert Eagle
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2007-02-11 |
unc0rr |
Many small improvements
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2007-02-11 |
unc0rr |
AI thinks in separate thread
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2007-02-07 |
unc0rr |
Construction tool
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2007-02-05 |
unc0rr |
Update copyright information
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2007-01-28 |
unc0rr |
AI works properly
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2007-01-28 |
unc0rr |
- UFO smokes
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2007-01-27 |
unc0rr |
integer -> LongInt
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2007-01-27 |
unc0rr |
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
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2007-01-26 |
unc0rr |
AI compiles, but doesn't work
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2007-01-21 |
unc0rr |
Fixed-point arithmetics in engine.
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2006-12-17 |
unc0rr |
First implementation of Blow Torch
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