hedgewars/uAIAmmoTests.pas
2010-03-12 nemo Same approach for cluster bomb.
2010-03-11 nemo Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2009-11-20 koda revamped file access and debug display
2009-11-11 nemo AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
2009-10-15 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
2009-09-10 nemo Strip trailing spaces
2009-09-08 nemo Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
2009-06-21 nemo Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
2009-05-03 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
2009-04-30 unc0rr nemo's great patch:
2009-04-03 unc0rr Some AI tweaks by imcold
2009-03-02 unc0rr laser beam by nemo reworked a bit by me
2009-03-01 unc0rr 4 utilities by nemo
2009-01-25 unc0rr Apply nemo's world resize patch
2009-01-17 unc0rr RC Plane
2009-01-08 unc0rr Ballsgun
2009-01-02 unc0rr Drill rocket
2008-11-22 unc0rr Quick and dirty napalm implementation
2008-09-28 unc0rr Prevent AI to damage a teammate when trying to dig with firepunch (patch not tested)
2008-09-28 unc0rr Predefined team can have customized hat
2008-09-28 unc0rr Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
2008-09-18 unc0rr Add Hellish bomb weapon
2008-09-18 unc0rr Add watermelon weapon (without proper sprites yet)
2008-08-16 unc0rr Start seduction weapon implementation
2008-08-08 unc0rr Disallow AI to hurts itself with mortar (in quite rare cases it tries to shoot directly up)
2008-07-25 unc0rr First implementation of the Cake weapon
2008-07-25 unc0rr Stubs for spider weapon
2008-07-07 unc0rr Update copyright headers a bit
2008-06-23 unc0rr Make engine compilable without debugging on
2008-06-17 unc0rr Fix warnings
2008-06-17 unc0rr Fix AI mortar bugs
2008-06-16 unc0rr - Bots can use mortar
2008-06-09 unc0rr Prepare for new weapon 'Kamikaze'
2008-05-10 unc0rr Implement whip weapon
2008-05-10 unc0rr Initial implementation of mortar
2008-04-27 unc0rr Update copyright info in source files headers
2008-01-20 unc0rr - Remove debug
2008-01-20 unc0rr Some debug stuff
2007-07-13 unc0rr Bots aims not directly at the center of enemy hedgehog
2007-07-12 unc0rr Only bots of 1-3 level use AirAttack weapon
2007-07-01 unc0rr - Better randomness of placing hedgehogs on the land
2007-06-03 unc0rr - Fix some bugs
2007-05-24 unc0rr Teleportation tool
2007-05-07 unc0rr Bots know shotgun behavior better
2007-03-17 unc0rr - Get rid of operator := to have GPC support
2007-02-13 unc0rr Fix bugs:
2007-02-12 unc0rr Fix AI using shotgun and Desert Eagle
2007-02-11 unc0rr Many small improvements
2007-02-11 unc0rr AI thinks in separate thread
2007-02-07 unc0rr Construction tool
2007-02-05 unc0rr Update copyright information
2007-01-28 unc0rr AI works properly
2007-01-28 unc0rr - UFO smokes
2007-01-27 unc0rr integer -> LongInt
2007-01-27 unc0rr - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
2007-01-26 unc0rr AI compiles, but doesn't work
2007-01-21 unc0rr Fixed-point arithmetics in engine.
2006-12-17 unc0rr First implementation of Blow Torch
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