hedgewars/uGearsUtils.pas
2012-11-07 nemo Make FindPlace more flexible on large maps.
2012-11-07 nemo LongInt Land width/height, mouse coords
2012-10-26 nemo issue #445 spin math
2012-10-18 nemo damn nots
2012-10-14 nemo First pass at cleaver.
2012-10-01 unc0rr - Fix warnings and hints
2012-09-29 unc0rr Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
2012-08-30 nemo preliminary creeper (not yet functional)
2012-08-29 nemo tiny (probably) optimisation
2012-08-27 nemo Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
2012-08-25 nemo reducing this value is sufficient to ensure crates drop just below top border or a girder
2012-08-25 nemo Ensure crates can spawn just below the border on a bordered map.
2012-08-24 unc0rr Move rope code to separate unit
2012-08-06 nemo revert 3188794b9d87. does not do what I'd like.
2012-08-05 nemo Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
2012-07-24 nemo Fix bee crasher, tweak splash values
2012-07-20 nemo Try avoiding spamming the log by retaining the gears. untested.
2012-07-15 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
2012-07-10 nemo Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
2012-07-08 nemo Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
2012-06-24 nemo Second part of the change. Make collision check use the new mask bit.
2012-06-06 nemo Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
2012-06-04 nemo Make watching AI v AI on ai survival a bit more entertaining
2012-06-03 nemo warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
2012-05-18 nemo Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
2012-05-12 unc0rr Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
2012-05-11 unc0rr Make pas2c happier with uSound
2012-05-03 nemo Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
2012-05-02 koda change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
2012-05-02 koda add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
2012-04-14 unc0rr Get rid of TGearsType to simplify pas2c
2012-03-21 nemo Try different splash sounds too
2012-03-20 nemo bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
2012-03-11 nemo Add drowning to grenade too, try some little optimisations
2012-03-11 nemo bug #336
2012-02-17 koda the most important commit of the year
2012-01-17 nemo fix line endings
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-30 unc0rr Fix build
2011-12-15 nemo Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
2011-12-02 unc0rr Some tiny optimizations
2011-12-03 unc0rr - Give uLand more modularity
2011-12-30 unc0rr Start refactoring uGears. Breaks build.
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