2012-11-07 |
nemo |
Make FindPlace more flexible on large maps.
|
file |
diff |
annotate
|
2012-11-07 |
nemo |
LongInt Land width/height, mouse coords
|
file |
diff |
annotate
|
2012-10-26 |
nemo |
issue #445 spin math
|
file |
diff |
annotate
|
2012-10-18 |
nemo |
damn nots
|
file |
diff |
annotate
|
2012-10-14 |
nemo |
First pass at cleaver.
|
file |
diff |
annotate
|
2012-10-01 |
unc0rr |
- Fix warnings and hints
|
file |
diff |
annotate
|
2012-09-29 |
unc0rr |
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
|
file |
diff |
annotate
|
2012-08-30 |
nemo |
preliminary creeper (not yet functional)
|
file |
diff |
annotate
|
2012-08-29 |
nemo |
tiny (probably) optimisation
|
file |
diff |
annotate
|
2012-08-27 |
nemo |
Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
|
file |
diff |
annotate
|
2012-08-25 |
nemo |
reducing this value is sufficient to ensure crates drop just below top border or a girder
|
file |
diff |
annotate
|
2012-08-25 |
nemo |
Ensure crates can spawn just below the border on a bordered map.
|
file |
diff |
annotate
|
2012-08-24 |
unc0rr |
Move rope code to separate unit
|
file |
diff |
annotate
|
2012-08-06 |
nemo |
revert 3188794b9d87. does not do what I'd like.
|
file |
diff |
annotate
|
2012-08-05 |
nemo |
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
|
file |
diff |
annotate
|
2012-07-24 |
nemo |
Fix bee crasher, tweak splash values
|
file |
diff |
annotate
|
2012-07-20 |
nemo |
Try avoiding spamming the log by retaining the gears. untested.
|
file |
diff |
annotate
|
2012-07-15 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
|
file |
diff |
annotate
|
2012-07-10 |
nemo |
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
|
file |
diff |
annotate
|
2012-07-08 |
nemo |
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
|
file |
diff |
annotate
|
2012-06-24 |
nemo |
Second part of the change. Make collision check use the new mask bit.
|
file |
diff |
annotate
|
2012-06-06 |
nemo |
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
|
file |
diff |
annotate
|
2012-06-04 |
nemo |
Make watching AI v AI on ai survival a bit more entertaining
|
file |
diff |
annotate
|
2012-06-03 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
|
file |
diff |
annotate
|
2012-05-18 |
nemo |
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
|
file |
diff |
annotate
|
2012-05-12 |
unc0rr |
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
|
file |
diff |
annotate
|
2012-05-11 |
unc0rr |
Make pas2c happier with uSound
|
file |
diff |
annotate
|
2012-05-03 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
|
file |
diff |
annotate
|
2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
|
file |
diff |
annotate
|
2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
|
file |
diff |
annotate
|
2012-04-14 |
unc0rr |
Get rid of TGearsType to simplify pas2c
|
file |
diff |
annotate
|
2012-03-21 |
nemo |
Try different splash sounds too
|
file |
diff |
annotate
|
2012-03-20 |
nemo |
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
|
file |
diff |
annotate
|
2012-03-11 |
nemo |
Add drowning to grenade too, try some little optimisations
|
file |
diff |
annotate
|
2012-03-11 |
nemo |
bug #336
|
file |
diff |
annotate
|
2012-02-17 |
koda |
the most important commit of the year
|
file |
diff |
annotate
|
2012-01-17 |
nemo |
fix line endings
|
file |
diff |
annotate
|
2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
|
file |
diff |
annotate
|
2011-12-30 |
unc0rr |
Fix build
|
file |
diff |
annotate
|
2011-12-15 |
nemo |
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
|
file |
diff |
annotate
|
2011-12-02 |
unc0rr |
Some tiny optimizations
|
file |
diff |
annotate
|
2011-12-03 |
unc0rr |
- Give uLand more modularity
|
file |
diff |
annotate
|
2011-12-30 |
unc0rr |
Start refactoring uGears. Breaks build.
|
file |
diff |
annotate
|