2012-11-07 |
unc0rr |
Try to beat AI in Mutant!
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2012-11-06 |
nemo |
support ridiculously large maps
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2012-08-08 |
Stepan777 |
merge
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2012-08-08 |
nemo |
Allow scripting to delete gears
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2012-08-06 |
nemo |
oops
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2012-08-05 |
Stepan777 |
merge
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2012-08-05 |
nemo |
Add bot level to CPU flag
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2012-07-26 |
Stepan777 |
merge
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2012-07-21 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
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2012-07-19 |
nemo |
Fix TARDIS, make switcher work w/ the new more stringent check.
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2012-07-09 |
Stepan777 |
rework saving of camera positions so there is no need to know framerate during prerecording.
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2012-06-26 |
Stepan777 |
merge
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2012-06-26 |
nemo |
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
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2012-06-11 |
Stepan777 |
merge
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2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
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2012-06-08 |
unc0rr |
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
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2012-06-06 |
Xeli |
first attempt at implementing support for keys with modifiers
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-05-01 |
koda |
oops
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2012-04-27 |
Xeli |
add ammoprop to enable to up and down buttons on for the touch interface
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2012-04-23 |
Xeli |
- change uKeys to be event based rather than polling
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2012-04-14 |
unc0rr |
Improve rendering of function types, ranges, and more
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2012-03-17 |
Xeli |
make the Ammomenu show up a little faster
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2012-03-17 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
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2012-03-17 |
Xeli |
make ammomenu's speed dependent on RealTicks rather than frames
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2012-03-11 |
nemo |
bug #336
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-16 |
Xeli |
added translate/fade animations for OnScreenWidgets
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2012-02-07 |
Xeli |
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
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2012-02-04 |
Xeli |
Rewrote the Ammomenu:
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2012-01-28 |
koda |
minor cleanup, gather AMSlotSize in uConsts
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|
2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-10-01 |
nemo |
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-31 |
nemo |
Add option for a bottom border. Needs testing.
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2011-08-15 |
Xeli |
Zoom and moving the camera now works with SDL_FINGER* events
hedgeroid
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|
2011-07-24 |
nemo |
Add grayscale option for 3d, helps with colour clashing
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2011-07-01 |
unc0rr |
Merge
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2011-06-30 |
unc0rr |
Don't draw snow flakes spawned in land, introduce gstInvisible flag
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2011-06-28 |
Henek |
fake crates now with complementary poison
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2011-06-26 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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2011-06-26 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
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2011-03-17 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-17 |
koda |
merge default into experimental3D
experimental3D
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2011-01-10 |
unc0rr |
Fix formatting
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-02 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
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2011-01-02 |
koda |
remove obsolete TrainingFlags code
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|
2010-12-31 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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|
2010-12-29 |
sheepluva |
set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
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|
2010-11-21 |
nemo |
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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|
2010-11-21 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
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2010-11-20 |
unc0rr |
Introduce uGearsRender
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2010-11-17 |
unc0rr |
Move variables from uConsts to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-15 |
koda |
update the 3d branch after release
experimental3D
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2010-11-14 |
nemo |
merge 0.9.14.1 to trunk
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2010-11-14 |
nemo |
merge 0.9.14
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2010-11-14 |
Palewolf |
Small animation on bullet impact
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2010-11-14 |
nemo |
disable offsets in GetLaunchX/GetLaunchY instead
0.9.14.1
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2010-11-13 |
Henek |
made napalm use napalmbombs instead of just dropping fire
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|
2010-11-14 |
nemo |
2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
0.9.14.1
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2010-11-14 |
nemo |
revert prior revision. moving to new branch
0.9.14
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2010-11-13 |
Henek |
added new sprite for drill strike drills, not intended for .15 release
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|
2010-11-14 |
nemo |
set all offsets to 0 based on user complaints.
0.9.14
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|
2010-11-12 |
Henek |
makes drill attack drills weaker and not affected by wind
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|
2010-11-12 |
Palewolf |
Light trails for bullets
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|
2010-11-12 |
nemo |
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
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2010-11-12 |
koda |
drillstrike! might require the drill patch to improve behavior
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|
2010-11-11 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
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2010-11-09 |
Henek |
removed altuse property for sticky mines
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2010-11-08 |
Henek |
added flag gfDisableWind to be used in lua scripts
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|
2010-11-07 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
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|
2010-11-03 |
koda |
health reset mode ftw (replaces gfmines)
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|
2010-10-31 |
nemo |
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
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|
2010-10-31 |
nemo |
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
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|
2010-10-30 |
Tobias Neumann |
Resurrector: Levitate hog + show cross
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|
2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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|
2010-10-28 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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2010-10-26 |
koda |
engine: reorder GameFlags and update files, frontend and other stuff
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|
2010-10-26 |
koda |
restore king mode
|
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|
2010-10-23 |
Tobias Neumann |
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
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|
2010-10-14 |
Tobias Neumann |
Resurrector weapon: do not make it end turn, add description,
|
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|
2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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|
2010-10-11 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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2010-10-10 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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|
2010-09-27 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
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2010-09-22 |
smaxx |
Engine:
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2010-09-17 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
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2010-09-14 |
smaxx |
Engine:
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2010-09-12 |
smaxx |
Sounds:
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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|
2010-08-29 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
|
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|
2010-08-26 |
smaxx |
Engine:
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2010-08-25 |
tiyuri |
Some survival mode changes by burp
|
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2010-08-20 |
nemo |
Flag for AI survival mode
|
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|
2010-08-13 |
koda |
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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|
2010-08-10 |
burp |
* SpawnCustomCrateAt procedure + lua bindings
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2010-08-06 |
smaxx |
Engine:
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2010-08-03 |
smaxx |
Engine:
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2010-08-03 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-08-02 |
koda |
clean and reorder arguments passed to engine
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2010-08-01 |
smaxx |
Engine:
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-08-18 |
smaxx |
Engine:
experimental3D
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2010-07-30 |
smaxx |
Engine:
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2010-07-29 |
nemo |
I keep forgetting to merge.
|
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|
2010-07-29 |
nemo |
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
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2010-07-29 |
smaxx |
Engine:
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2010-07-25 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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2010-07-24 |
koda |
tap to play piano notes, fix for audio and pause glitch
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2010-07-24 |
koda |
use external libs more consistently
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|
2010-07-11 |
koda |
touch overlay reworked, improvements to zoom and confirmation
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2010-07-11 |
koda |
implement the check on the type of ammo requiring a second tap to confirm
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2010-07-10 |
koda |
cWeaponTooltips -> rqTooltipsOff
|
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2010-07-02 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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2010-07-02 |
koda |
interpret parameters before initializing everything
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2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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2010-06-26 |
sheepluva |
portal / slope detection:
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2010-06-26 |
nemo |
Flag dimensions with booleans instead of using 0.
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2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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2010-06-21 |
koda |
merge+smallupdate
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2010-06-20 |
nemo |
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
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2010-06-20 |
koda |
fix zoom smoothness
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2010-06-18 |
nemo |
rename flags
|
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2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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2010-06-03 |
koda |
fix iphone version for map preview
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2010-06-03 |
smxx |
Engine:
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2010-06-01 |
smxx |
Engine:
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2010-06-01 |
nemo |
Remove rope offset
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2010-05-28 |
smxx |
Engine (Henek):
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2010-05-28 |
smxx |
Engine:
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2010-05-28 |
smxx |
Engine:
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2010-05-28 |
smxx |
Engine:
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2010-05-19 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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2010-05-18 |
smxx |
Engine:
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2010-05-14 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
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2010-05-14 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
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2010-05-06 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
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2010-05-06 |
nemo |
Henek makes AmmoMenu more flexible
|
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2010-05-06 |
sheepluva |
portal:
|
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2010-05-03 |
nemo |
Armagon's new sounds for piano
|
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2010-05-02 |
nemo |
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
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2010-05-02 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
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2010-05-01 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
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2010-05-01 |
nemo |
Fix portal graphic name, continuing work on portal movement
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2010-05-01 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
|
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2010-05-01 |
sheepluva |
* added some comments
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2010-04-30 |
mbait |
Fixed broken whitespace
|
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2010-04-30 |
mbait |
Gas grenade:
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2010-04-29 |
smxx |
Engine:
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2010-04-19 |
smxx |
Engine:
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2010-04-16 |
smxx |
Engine:
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2010-04-16 |
smxx |
Engine:
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2010-04-15 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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2010-04-09 |
palewolf |
Fix splashes for older graphics cards
|
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2010-04-07 |
smxx |
Engine:
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2010-04-06 |
nemo |
restore sndIncoming for the other 2 air attacks
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2010-04-06 |
smxx |
Engine:
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2010-04-03 |
nemo |
New game scheme option to turn off land objects
|
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
|
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2010-03-28 |
mbait |
Feather: sprite size fix
|
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2010-03-28 |
mbait |
Birdy's falling feathers
|
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2010-03-28 |
nemo |
claymore_ would like rearranged as so. hearing no objections...
|
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2010-03-28 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
|
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2010-03-27 |
smxx |
General:
|
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2010-03-27 |
smxx |
Engine:
|
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2010-03-27 |
smxx |
Engine:
|
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2010-03-27 |
nemo |
New impact sounds for HHG
|
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|
2010-03-27 |
smxx |
Engine:
|
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2010-03-27 |
smxx |
Engine:
|
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2010-03-27 |
smxx |
Engine:
|
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2010-03-27 |
smxx |
Engine:
|
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2010-03-27 |
mbait |
Added egg sprite
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2010-03-27 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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2010-03-26 |
smxx |
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
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2010-03-26 |
smxx |
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2010-03-26 |
nemo |
remove utility flag
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2010-03-26 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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2010-03-25 |
mbait |
Birdy egg added
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-21 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
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2010-03-21 |
palewolf |
Insert commit message here
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2010-03-16 |
smxx |
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2010-03-14 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
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2010-03-14 |
nemo |
Tiy adds active weapon icons for a bunch of things.
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2010-03-14 |
smxx |
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2010-03-13 |
nemo |
Palewolf adds droplets to his splashes
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2010-03-11 |
smxx |
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2010-03-10 |
unc0rr |
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-06 |
unc0rr |
hate Smaxx (tested)
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2010-03-05 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
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2010-03-05 |
nemo |
Experiment with barrels. Add rolling.
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2010-03-03 |
smxx |
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2010-03-03 |
smxx |
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2010-03-03 |
nemo |
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
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2010-03-02 |
smxx |
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2010-03-01 |
smxx |
Engine:
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2010-03-01 |
smxx |
Engine:
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2010-03-01 |
smxx |
Engine:
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2010-03-01 |
nemo |
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
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2010-02-28 |
nemo |
Graphic for dead mines
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2010-02-28 |
nemo |
Flag the sharing of ammo between clan teams.
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2010-02-26 |
nemo |
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
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2010-02-23 |
smxx |
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2010-02-23 |
smxx |
Engine:
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2010-02-19 |
smxx |
Engine:
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2010-02-18 |
smxx |
Engine:
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2010-02-09 |
smxx |
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2010-02-08 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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2010-02-04 |
smxx |
Server:
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2010-01-31 |
smxx |
Engine:
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2010-01-31 |
nemo |
Update translation files, add "King Mode"
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-26 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
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2010-01-24 |
nemo |
Palewolf's smoke traces for fire.
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2010-01-24 |
nemo |
Randomise order of play.
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2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
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2010-01-16 |
koda |
code cleanup and opengles optimizations
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2010-01-05 |
nemo |
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
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2010-01-03 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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2009-12-02 |
nemo |
remove missing ogg
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2009-11-29 |
unc0rr |
Smaxx patch with tuning by me:
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2009-11-20 |
koda |
revamped file access and debug display
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2009-11-14 |
koda |
fix wrong ttf blending in ppc
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2009-11-05 |
koda |
revert previous commit to remove a wip patch
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2009-11-05 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-25 |
nemo |
Increase AMMO_INFINITE to 100
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2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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2009-10-25 |
koda |
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
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2009-10-25 |
unc0rr |
Partially implement loading mission options
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