2010-06-05 |
smxx |
Engine:
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2010-06-05 |
smxx |
Engine:
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2010-05-28 |
smxx |
Engine (Henek):
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2010-05-28 |
smxx |
Engine:
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2010-05-23 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
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2010-05-19 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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2010-05-18 |
smxx |
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2010-05-17 |
sheepluva |
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
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2010-05-17 |
sheepluva |
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
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2010-05-17 |
nemo |
Change to just set timer to 0
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2010-05-14 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
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2010-05-14 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
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2010-05-11 |
nemo |
hey sheepluva, how about just this? lets you have an anonymous one too.
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2010-05-10 |
nemo |
tweak
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2010-05-08 |
nemo |
Fix spectator bug in health tag
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2010-05-07 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
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2010-05-07 |
unc0rr |
Fix list Z-order bug (not tested)
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2010-05-06 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
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2010-05-06 |
unc0rr |
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
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2010-05-06 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
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2010-05-06 |
sheepluva |
removed debug string I thought I deleted already.. wth...
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2010-05-06 |
sheepluva |
portal:
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2010-05-05 |
nemo |
unneeded
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2010-05-04 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
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2010-05-04 |
nemo |
TEMPORARY
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2010-05-02 |
smxx |
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2010-05-02 |
koda |
js' patch that restores Vsync on snow leopard
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2010-05-02 |
nemo |
Drown the hog using the piano
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2010-05-02 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
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2010-05-01 |
smxx |
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2010-05-01 |
nemo |
Fix portal graphic name, continuing work on portal movement
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2010-05-01 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
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2010-05-01 |
sheepluva |
* added some comments
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2010-04-30 |
mbait |
Gas grenade:
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2010-04-29 |
smxx |
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2010-04-29 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
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2010-04-29 |
smxx |
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2010-04-17 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
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2010-04-16 |
smxx |
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2010-04-15 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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2010-04-12 |
smxx |
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2010-04-11 |
nemo |
offset graves
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2010-04-10 |
smxx |
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2010-04-07 |
sheepluva |
* INSTALL file: setting FreePascal to >= 2.2.0
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2010-04-06 |
smxx |
Engine:
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2010-04-04 |
nemo |
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
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2010-04-03 |
nemo |
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
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2010-04-02 |
sheepluva |
* add some kind of SniperRifle training mission
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2010-04-02 |
nemo |
GetRandom(0) is illegal
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2010-04-02 |
palewolf |
Slightly different easing equations for bigexplosion
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2010-04-02 |
nemo |
Rebalance Default to take into account reweighting of crates, remove redundant check
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2010-04-02 |
nemo |
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
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2010-04-02 |
nemo |
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
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2010-04-02 |
nemo |
Call modify damage on poison damage
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-04-01 |
sheepluva |
* make invul animations of different hogs run asynchronously
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2010-04-01 |
sheepluva |
* check for valid TWave before starting/drawing them, prevents segfault
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2010-03-30 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
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2010-03-30 |
smxx |
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-29 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
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2010-03-28 |
palewolf |
Birdy appears from off-screen
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2010-03-28 |
sheepluva |
* removed old hellishimpact.ogg
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2010-03-28 |
nemo |
another ban for gstLoser
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2010-03-27 |
smxx |
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2010-03-27 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
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2010-03-27 |
nemo |
New impact sounds for HHG
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2010-03-27 |
smxx |
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2010-03-27 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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2010-03-27 |
smxx |
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2010-03-27 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
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2010-03-27 |
smxx |
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2010-03-27 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
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2010-03-27 |
smxx |
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2010-03-27 |
palewolf |
- Bee sprites for target and HH hand
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2010-03-27 |
mbait |
Added egg sprite
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2010-03-27 |
mbait |
Added poisoned eggs
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2010-03-27 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
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2010-03-27 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
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2010-03-27 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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2010-03-26 |
nemo |
remove pointless code
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2010-03-26 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
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2010-03-26 |
smxx |
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2010-03-26 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
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2010-03-25 |
mbait |
Birdy egg added
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2010-03-23 |
palewolf |
Make UFO rotate while flying
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2010-03-22 |
unc0rr |
Clean Augean stables
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2010-03-22 |
smxx |
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2010-03-21 |
palewolf |
Fix 16px offset on previous commit
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2010-03-21 |
palewolf |
Insert commit message here
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-21 |
palewolf |
Insert commit message here
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2010-03-21 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
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2010-03-21 |
nemo |
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
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2010-03-16 |
smxx |
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2010-03-14 |
nemo |
Palewolf adds bubbles and splashes when firing bullets into the water
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2010-03-14 |
nemo |
Remove animation on jumping/resuming walk, only leave it in on weapon switch
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2010-03-14 |
nemo |
An animation requested by Tiy. Needs testing.
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2010-03-14 |
smxx |
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2010-03-14 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
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2010-03-14 |
nemo |
Tiy adds active weapon icons for a bunch of things.
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2010-03-14 |
nemo |
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
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2010-03-14 |
smxx |
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2010-03-08 |
nemo |
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
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2010-03-06 |
nemo |
Try out "tumbling" frame as a drowning frame
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2010-03-06 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-06 |
unc0rr |
hate Smaxx (tested)
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2010-03-06 |
nemo |
Stagger gear animations
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2010-03-06 |
nemo |
Remove frame count from rolling explosive
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2010-03-05 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
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2010-03-05 |
smxx |
Engine:
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2010-03-05 |
nemo |
ok. I think I'm finally done burning revisions
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2010-03-05 |
nemo |
More tweaking, make blowtorch interact badly w/ explosives
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2010-03-05 |
nemo |
tweak
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2010-03-05 |
nemo |
Try not to hang the simulation :)
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2010-03-05 |
nemo |
Experiment with barrels. Add rolling.
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2010-03-03 |
nemo |
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
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2010-03-03 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
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2010-03-03 |
nemo |
Ensure explosives are spawned somewhere w/ plenty of ground under them
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