Thu, 18 Mar 2010 09:55:22 +0000 |
smxx |
Frontend:
|
file |
diff |
annotate
|
Tue, 16 Mar 2010 21:39:55 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Tue, 16 Mar 2010 04:46:29 +0000 |
nemo |
More semi-arbitrary tweaking.
|
file |
diff |
annotate
|
Tue, 16 Mar 2010 04:43:01 +0000 |
nemo |
Still fiddling with bouncing, hoping to make it work
|
file |
diff |
annotate
|
Mon, 15 Mar 2010 02:23:40 +0000 |
nemo |
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
|
file |
diff |
annotate
|
Sun, 14 Mar 2010 20:48:13 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 14 Mar 2010 20:46:29 +0000 |
nemo |
Palewolf adds bubbles and splashes when firing bullets into the water
|
file |
diff |
annotate
|
Sun, 14 Mar 2010 17:04:36 +0000 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
|
file |
diff |
annotate
|
Sun, 14 Mar 2010 14:18:31 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 13 Mar 2010 14:30:41 +0000 |
nemo |
Palewolf adds droplets to his splashes
|
file |
diff |
annotate
|
Thu, 11 Mar 2010 17:56:26 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 07 Mar 2010 16:40:21 +0000 |
nemo |
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
|
file |
diff |
annotate
|
Sat, 06 Mar 2010 21:32:04 +0000 |
nemo |
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
|
file |
diff |
annotate
|
Sat, 06 Mar 2010 13:49:55 +0000 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
|
file |
diff |
annotate
|
Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
|
file |
diff |
annotate
|
Sat, 06 Mar 2010 01:19:58 +0000 |
nemo |
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
|
file |
diff |
annotate
|
Fri, 05 Mar 2010 17:32:13 +0000 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
|
file |
diff |
annotate
|
Fri, 05 Mar 2010 02:57:34 +0000 |
nemo |
... or I would have been if svn hadn't locked up and made me try my luck at one more...
|
file |
diff |
annotate
|
Fri, 05 Mar 2010 02:51:12 +0000 |
nemo |
ok. I think I'm finally done burning revisions
|
file |
diff |
annotate
|
Fri, 05 Mar 2010 02:28:03 +0000 |
nemo |
More tweaking, make blowtorch interact badly w/ explosives
|
file |
diff |
annotate
|
Fri, 05 Mar 2010 02:23:57 +0000 |
nemo |
Only trigger on dX to allow dropping straight down
|
file |
diff |
annotate
|
Fri, 05 Mar 2010 02:21:10 +0000 |
nemo |
tweak
|
file |
diff |
annotate
|
Fri, 05 Mar 2010 02:19:42 +0000 |
nemo |
Try not to hang the simulation :)
|
file |
diff |
annotate
|
Fri, 05 Mar 2010 02:17:03 +0000 |
nemo |
Experiment with barrels. Add rolling.
|
file |
diff |
annotate
|
Thu, 04 Mar 2010 19:35:27 +0000 |
nemo |
Activate hedgehogs if explosives are falling. They could be sitting on top.
|
file |
diff |
annotate
|
Wed, 03 Mar 2010 02:56:18 +0000 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
|
file |
diff |
annotate
|
Tue, 02 Mar 2010 17:22:36 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 28 Feb 2010 17:49:45 +0000 |
nemo |
Switch to smoke
|
file |
diff |
annotate
|
Sun, 28 Feb 2010 17:48:44 +0000 |
nemo |
trying a little hiss and steam
|
file |
diff |
annotate
|
Sun, 28 Feb 2010 16:03:33 +0000 |
nemo |
Dude mine probability spinner
|
file |
diff |
annotate
|
Fri, 26 Feb 2010 00:03:57 +0000 |
nemo |
rearrange fall damage a bit so invulnerability still causes dust
|
file |
diff |
annotate
|
Wed, 24 Feb 2010 16:41:35 +0000 |
nemo |
another nil check
|
file |
diff |
annotate
|
Wed, 24 Feb 2010 13:46:02 +0000 |
nemo |
Add nil check to shotgun shell
|
file |
diff |
annotate
|
Wed, 24 Feb 2010 13:29:06 +0000 |
nemo |
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
|
file |
diff |
annotate
|
Tue, 23 Feb 2010 00:21:20 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Mon, 22 Feb 2010 00:53:04 +0000 |
nemo |
Skip drawing some stuff if water is opaque. Affects simulation.
|
file |
diff |
annotate
|
Fri, 19 Feb 2010 00:53:22 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Mon, 08 Feb 2010 03:03:18 +0000 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
|
file |
diff |
annotate
|
Thu, 04 Feb 2010 18:46:49 +0000 |
nemo |
Correct napalm adjustment.
|
file |
diff |
annotate
|
Thu, 04 Feb 2010 14:48:49 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Mon, 01 Feb 2010 07:10:33 +0000 |
nemo |
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
|
file |
diff |
annotate
|
Sun, 31 Jan 2010 22:52:42 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 31 Jan 2010 19:24:22 +0000 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
|
file |
diff |
annotate
|
Sun, 31 Jan 2010 16:20:53 +0000 |
nemo |
Update translation files, add "King Mode"
|
file |
diff |
annotate
|
Sun, 24 Jan 2010 19:01:51 +0000 |
nemo |
Palewolf's smoke traces for fire.
|
file |
diff |
annotate
|
Sun, 29 Nov 2009 16:56:04 +0000 |
unc0rr |
Smaxx patch with tuning by me:
|
file |
diff |
annotate
|
Sat, 21 Nov 2009 15:04:42 +0000 |
nemo |
Set AllInactive to False on falling fire
|
file |
diff |
annotate
|
Sat, 14 Nov 2009 02:53:04 +0000 |
koda |
fix wrong ttf blending in ppc
|
file |
diff |
annotate
|
Mon, 09 Nov 2009 20:29:21 +0000 |
unc0rr |
- Formatting changes
|
file |
diff |
annotate
|
Thu, 05 Nov 2009 20:48:13 +0000 |
koda |
revert previous commit to remove a wip patch
|
file |
diff |
annotate
|
Thu, 05 Nov 2009 20:47:42 +0000 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
|
file |
diff |
annotate
|
Mon, 19 Oct 2009 12:44:47 +0000 |
nemo |
doStepDrowningGear - I always forget it. Kill the sound and exit.
|
file |
diff |
annotate
|
Sun, 18 Oct 2009 06:26:45 +0000 |
nemo |
Just checking this in so prg can try it. May back it out
|
file |
diff |
annotate
|
Sat, 17 Oct 2009 13:34:40 +0000 |
unc0rr |
Fix bug when rope goes through land when hedgehog is sliding
|
file |
diff |
annotate
|
Sat, 17 Oct 2009 01:28:49 +0000 |
koda |
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
|
file |
diff |
annotate
|
Fri, 16 Oct 2009 22:46:58 +0000 |
nemo |
Make hedgies just hop a bit on flames so they are more likely to get properly scorched
|
file |
diff |
annotate
|
Fri, 16 Oct 2009 20:54:12 +0000 |
nemo |
affect tweaks molotov spread some more
|
file |
diff |
annotate
|
Fri, 16 Oct 2009 15:35:41 +0000 |
nemo |
Tweak of molotov based on burp's play, a little bit more specificity in homerun.
|
file |
diff |
annotate
|
Fri, 16 Oct 2009 12:01:19 +0000 |
nemo |
affect says this spread was supposed to use div - makes for tighter spread
|
file |
diff |
annotate
|
Fri, 16 Oct 2009 03:27:33 +0000 |
nemo |
Fire tweaks
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 23:54:18 +0000 |
koda |
molotov sound FTW
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 21:47:05 +0000 |
nemo |
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 19:14:22 +0000 |
nemo |
Suggestion by Smaxx - use pickhammer sound while drill is in operation
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 18:02:01 +0000 |
nemo |
Adjustments to training mode and credits by Smaxx
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 17:42:21 +0000 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 17:14:29 +0000 |
nemo |
Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
|
file |
diff |
annotate
|
Tue, 13 Oct 2009 00:36:55 +0000 |
nemo |
Cut upwards thrust in half on saucer
|
file |
diff |
annotate
|
Mon, 12 Oct 2009 19:33:21 +0000 |
nemo |
Restrict how high saucer can fly for sanity's sake
|
file |
diff |
annotate
|
Mon, 12 Oct 2009 16:49:03 +0000 |
unc0rr |
Don't show timer of drowned gears
|
file |
diff |
annotate
|
Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
|
file |
diff |
annotate
|
Mon, 12 Oct 2009 13:47:56 +0000 |
nemo |
sheepluva's basic 45° test. NEEDS TESTING
|
file |
diff |
annotate
|
Mon, 12 Oct 2009 13:44:34 +0000 |
nemo |
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
|
file |
diff |
annotate
|
Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
|
file |
diff |
annotate
|
Thu, 10 Sep 2009 07:48:30 +0000 |
unc0rr |
Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
|
file |
diff |
annotate
|
Thu, 10 Sep 2009 04:36:26 +0000 |
unc0rr |
Some rope tweaks
|
file |
diff |
annotate
|
Tue, 08 Sep 2009 19:47:45 +0000 |
nemo |
hide timer after cake is done walking
|
file |
diff |
annotate
|
Sun, 30 Aug 2009 16:30:18 +0000 |
unc0rr |
Prevent "free knocking" bug
|
file |
diff |
annotate
|
Tue, 25 Aug 2009 20:54:11 +0000 |
nemo |
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
|
file |
diff |
annotate
|
Sun, 23 Aug 2009 12:01:55 +0000 |
unc0rr |
Fix bug with hedgehog getting into ground while throwing rope (http://hedgewars.org/node/1722)
|
file |
diff |
annotate
|
Tue, 11 Aug 2009 21:51:36 +0000 |
nemo |
minor saucer change Tiy had requested once.
|
file |
diff |
annotate
|
Tue, 28 Jul 2009 12:50:47 +0000 |
unc0rr |
Cleanup code a bit
|
file |
diff |
annotate
|
Tue, 28 Jul 2009 12:50:33 +0000 |
unc0rr |
Now really fix
|
file |
diff |
annotate
|
Tue, 28 Jul 2009 12:44:20 +0000 |
unc0rr |
Fix hedgehog stopping to slide when throwing rope (not tested)
|
file |
diff |
annotate
|
Tue, 28 Jul 2009 12:41:01 +0000 |
unc0rr |
Better handle loosing control when on rope
|
file |
diff |
annotate
|
Sun, 26 Jul 2009 20:56:18 +0000 |
nemo |
requested change by Tiy to Flying Saucer start (hover until first keypress)
|
file |
diff |
annotate
|
Mon, 20 Jul 2009 19:04:10 +0000 |
nemo |
Restrict hogs to 16px proximity to border to avoid getting kicked through.
|
file |
diff |
annotate
|
Wed, 15 Jul 2009 00:35:59 +0000 |
koda |
sound for mortar
|
file |
diff |
annotate
|
Mon, 06 Jul 2009 11:33:42 +0000 |
nemo |
apply dx too (from smaxx)
|
file |
diff |
annotate
|
Mon, 06 Jul 2009 00:39:32 +0000 |
koda |
-fix teleport sound when moving to wrong positions
|
file |
diff |
annotate
|
Sun, 05 Jul 2009 16:37:05 +0000 |
nemo |
Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
|
file |
diff |
annotate
|
Sun, 05 Jul 2009 13:44:11 +0000 |
nemo |
Fewer bubbles for non-breathing gears
|
file |
diff |
annotate
|
Fri, 03 Jul 2009 22:02:13 +0000 |
koda |
typos
|
file |
diff |
annotate
|
Fri, 03 Jul 2009 22:00:32 +0000 |
koda |
-new openal api for setting sound position
|
file |
diff |
annotate
|
Wed, 01 Jul 2009 22:50:27 +0000 |
koda |
sounds for teleport and beginning of sudden death
|
file |
diff |
annotate
|
Sun, 28 Jun 2009 23:36:41 +0000 |
nemo |
disable timers on a few silly items, trying out a timer on cake
|
file |
diff |
annotate
|
Sun, 28 Jun 2009 18:47:55 +0000 |
nemo |
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
|
file |
diff |
annotate
|
Sun, 28 Jun 2009 16:44:04 +0000 |
nemo |
Move count notification to all multishoot
|
file |
diff |
annotate
|
Thu, 25 Jun 2009 10:50:44 +0000 |
nemo |
small jetpack tweak
|
file |
diff |
annotate
|
Mon, 22 Jun 2009 13:49:16 +0000 |
nemo |
extra check suggested by unc0rr
|
file |
diff |
annotate
|
Mon, 22 Jun 2009 00:27:55 +0000 |
nemo |
allow brief ground touches
|
file |
diff |
annotate
|
Mon, 22 Jun 2009 00:22:42 +0000 |
nemo |
Kill saucer if it touches the ground, Tiy's new graphic
|
file |
diff |
annotate
|
Mon, 22 Jun 2009 00:17:09 +0000 |
nemo |
set vector to negative *after* applying upward vector
|
file |
diff |
annotate
|
Mon, 22 Jun 2009 00:14:24 +0000 |
nemo |
disable selection sprite, nudge ship into the air on launch
|
file |
diff |
annotate
|
Sun, 21 Jun 2009 22:43:38 +0000 |
nemo |
Localise words "Fuel" and "Remaining" - add shot counter to deagle.
|
file |
diff |
annotate
|
Sun, 21 Jun 2009 17:47:57 +0000 |
nemo |
Ugly graphic for jetpack - jetpack should be essentially functional.
|
file |
diff |
annotate
|
Sun, 21 Jun 2009 15:46:48 +0000 |
nemo |
thanks unc0rr (corrected flag - also check on turn time)
|
file |
diff |
annotate
|
Sun, 21 Jun 2009 15:41:07 +0000 |
nemo |
Use different group to not erase messages, restore gear deletion on hog damage.
|
file |
diff |
annotate
|
Sun, 21 Jun 2009 15:36:50 +0000 |
nemo |
Duplicate Parachute more closely :D
|
file |
diff |
annotate
|
Sun, 21 Jun 2009 15:31:09 +0000 |
nemo |
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
|
file |
diff |
annotate
|
Tue, 02 Jun 2009 18:27:15 +0000 |
nemo |
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
|
file |
diff |
annotate
|
Mon, 01 Jun 2009 20:38:45 +0000 |
unc0rr |
Make code suck less
|
file |
diff |
annotate
|
Mon, 01 Jun 2009 18:30:48 +0000 |
unc0rr |
Fix some cake bugs
|
file |
diff |
annotate
|
Mon, 01 Jun 2009 17:04:36 +0000 |
nemo |
Death messages thanks to Smaxx
|
file |
diff |
annotate
|
Mon, 01 Jun 2009 00:27:57 +0000 |
nemo |
Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
|
file |
diff |
annotate
|
Sat, 23 May 2009 02:17:22 +0000 |
nemo |
prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
|
file |
diff |
annotate
|
Fri, 22 May 2009 20:36:57 +0000 |
nemo |
Prevent unc0rr's sneaky escape
|
file |
diff |
annotate
|
Fri, 22 May 2009 02:01:45 +0000 |
nemo |
neglected test on sniper rifle being active
|
file |
diff |
annotate
|
Sat, 16 May 2009 20:54:43 +0000 |
unc0rr |
Fix rope disappearing bug
|
file |
diff |
annotate
|
Fri, 15 May 2009 17:15:37 +0000 |
nemo |
fix crash in parachute/rope if drowning with active girder/teleport
|
file |
diff |
annotate
|
Fri, 15 May 2009 12:56:32 +0000 |
nemo |
oops. forgot to reset turn time
|
file |
diff |
annotate
|
Fri, 15 May 2009 02:14:13 +0000 |
nemo |
Neglected to delete gear at end of turn
|
file |
diff |
annotate
|
Thu, 14 May 2009 03:41:34 +0000 |
nemo |
constrain angle, decrement turn time
|
file |
diff |
annotate
|
Mon, 11 May 2009 18:56:55 +0000 |
nemo |
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
|
file |
diff |
annotate
|
Thu, 07 May 2009 23:57:39 +0000 |
nemo |
allow adjusting angle during sniping
|
file |
diff |
annotate
|
Thu, 07 May 2009 02:04:07 +0000 |
nemo |
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
|
file |
diff |
annotate
|
Wed, 06 May 2009 16:56:01 +0000 |
unc0rr |
Add a tracing message to help debug rope bugs
|
file |
diff |
annotate
|
Sun, 03 May 2009 21:28:15 +0000 |
nemo |
Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
|
file |
diff |
annotate
|
Sun, 03 May 2009 21:12:34 +0000 |
nemo |
Disable long jump in artillery mode, make snipre rifle single shot
|
file |
diff |
annotate
|
Sun, 03 May 2009 17:35:10 +0000 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
|
file |
diff |
annotate
|
Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
|
file |
diff |
annotate
|
Sun, 19 Apr 2009 11:59:23 +0000 |
unc0rr |
Move health sorter to visual gears:
|
file |
diff |
annotate
|
Sun, 12 Apr 2009 12:50:43 +0000 |
unc0rr |
- Another way of defining official server
|
file |
diff |
annotate
|
Thu, 26 Mar 2009 19:22:40 +0000 |
unc0rr |
Fix bug with rope and bazooka
|
file |
diff |
annotate
|
Thu, 26 Mar 2009 16:20:01 +0000 |
unc0rr |
oops
|
file |
diff |
annotate
|
Thu, 26 Mar 2009 14:03:46 +0000 |
unc0rr |
Optimize water bouncing a bit
|
file |
diff |
annotate
|
Thu, 26 Mar 2009 13:59:27 +0000 |
unc0rr |
patch by nemo: water bouncing + some tweaks
|
file |
diff |
annotate
|
Mon, 23 Mar 2009 19:03:51 +0000 |
unc0rr |
patch by nemo:
|
file |
diff |
annotate
|
Sun, 22 Mar 2009 21:51:30 +0000 |
unc0rr |
Add sounds to girder
|
file |
diff |
annotate
|
Sun, 22 Mar 2009 17:41:07 +0000 |
unc0rr |
nemo's patch for girder + some fixes
|
file |
diff |
annotate
|
Sun, 15 Mar 2009 12:59:52 +0000 |
unc0rr |
Some tweaks by nemo
|
file |
diff |
annotate
|
Sun, 08 Mar 2009 12:55:40 +0000 |
unc0rr |
patch by nemo
|
file |
diff |
annotate
|
Sat, 07 Mar 2009 17:49:11 +0000 |
unc0rr |
loser animation by nemo
|
file |
diff |
annotate
|
Sat, 07 Mar 2009 17:42:54 +0000 |
unc0rr |
- nemo's patch: some animations, zero probability for infinite weapons
|
file |
diff |
annotate
|
Thu, 05 Mar 2009 14:54:02 +0000 |
unc0rr |
nemo:
|
file |
diff |
annotate
|
Sun, 01 Mar 2009 17:24:25 +0000 |
unc0rr |
4 utilities by nemo
|
file |
diff |
annotate
|
Mon, 23 Feb 2009 18:58:22 +0000 |
unc0rr |
Faster fire falling
|
file |
diff |
annotate
|
Sun, 01 Feb 2009 16:00:54 +0000 |
unc0rr |
Fix rope regression (unable to change angle)
|
file |
diff |
annotate
|
Sun, 01 Feb 2009 15:58:44 +0000 |
unc0rr |
Apply nemo's patch polished by me:
|
file |
diff |
annotate
|
Sat, 31 Jan 2009 11:58:09 +0000 |
unc0rr |
- Right way to handle rope ammo
|
file |
diff |
annotate
|
Thu, 29 Jan 2009 17:27:43 +0000 |
unc0rr |
- nemo's patch for custom cave map dimensions
|
file |
diff |
annotate
|
Mon, 26 Jan 2009 21:43:00 +0000 |
unc0rr |
Fix airplane
|
file |
diff |
annotate
|
Mon, 26 Jan 2009 15:53:43 +0000 |
unc0rr |
Fix nemo's large land patch
|
file |
diff |
annotate
|
Sun, 25 Jan 2009 18:10:23 +0000 |
unc0rr |
Apply nemo's world resize patch
|
file |
diff |
annotate
|
Sun, 25 Jan 2009 18:07:52 +0000 |
unc0rr |
Fix accidental rope removinf from ammo in some cases
|
file |
diff |
annotate
|
Tue, 20 Jan 2009 20:26:09 +0000 |
unc0rr |
Fix blowtorch delete condition
|
file |
diff |
annotate
|
Mon, 19 Jan 2009 15:44:12 +0000 |
unc0rr |
Remove deprecated comment
|
file |
diff |
annotate
|
Mon, 19 Jan 2009 15:34:11 +0000 |
unc0rr |
Fix rc plane fire spread
|
file |
diff |
annotate
|
Mon, 19 Jan 2009 15:30:23 +0000 |
unc0rr |
Hedgehog is also sad when rcplane is drawning
|
file |
diff |
annotate
|
Mon, 19 Jan 2009 15:25:22 +0000 |
unc0rr |
Patch by nemo (polished by me)
|
file |
diff |
annotate
|
Sun, 18 Jan 2009 15:01:54 +0000 |
unc0rr |
More predictable bombs trajectory with rc plane
|
file |
diff |
annotate
|
Sun, 18 Jan 2009 14:17:10 +0000 |
unc0rr |
Fallback to no hat when hat couldn't be loaded
|
file |
diff |
annotate
|
Sun, 18 Jan 2009 13:02:38 +0000 |
unc0rr |
Play sad animation on rc plane crash
|
file |
diff |
annotate
|
Sun, 18 Jan 2009 13:01:49 +0000 |
unc0rr |
rc plane falls down when looses control
|
file |
diff |
annotate
|
Sat, 17 Jan 2009 14:35:20 +0000 |
unc0rr |
RC Plane
|
file |
diff |
annotate
|
Wed, 14 Jan 2009 16:36:16 +0000 |
unc0rr |
Mostly fix voicepack usage
|
file |
diff |
annotate
|
Mon, 12 Jan 2009 18:50:49 +0000 |
unc0rr |
Reorganize rope code, adjust some constants
|
file |
diff |
annotate
|
Mon, 12 Jan 2009 14:43:56 +0000 |
unc0rr |
Fix yet another ballgun bug
|
file |
diff |
annotate
|
Sat, 10 Jan 2009 15:45:15 +0000 |
unc0rr |
Cake makes a step after turn. This fixes cake stucking in air
|
file |
diff |
annotate
|
Sat, 10 Jan 2009 15:36:28 +0000 |
unc0rr |
Fix rope bug which allowed hedgehog to go into land
|
file |
diff |
annotate
|
Sat, 10 Jan 2009 15:27:21 +0000 |
unc0rr |
Drill rocket patch
|
file |
diff |
annotate
|
Sat, 10 Jan 2009 12:47:54 +0000 |
unc0rr |
Remove debug stuff, ballgun 64but incompatibility fixed in previous revision
|
file |
diff |
annotate
|
Sat, 10 Jan 2009 12:44:26 +0000 |
unc0rr |
Some debug stuff for ballgun bug
|
file |
diff |
annotate
|
Fri, 09 Jan 2009 11:55:05 +0000 |
unc0rr |
- Fix bug when hedgehog was unable to drop some weapons from rope if it thrown rope in jump
|
file |
diff |
annotate
|
Thu, 08 Jan 2009 15:49:38 +0000 |
unc0rr |
Update changelog
|
file |
diff |
annotate
|
Thu, 08 Jan 2009 15:42:36 +0000 |
unc0rr |
Ballsgun
|
file |
diff |
annotate
|
Tue, 06 Jan 2009 17:37:18 +0000 |
unc0rr |
- Refactor drill rocket
|
file |
diff |
annotate
|
Tue, 06 Jan 2009 14:18:09 +0000 |
unc0rr |
Adjust flame parameters to produce more damage
|
file |
diff |
annotate
|
Sun, 04 Jan 2009 14:24:44 +0000 |
unc0rr |
More bouncy rope, but you need to press vertical arrow and horizontal keys at once to bounce
|
file |
diff |
annotate
|
Fri, 02 Jan 2009 21:39:51 +0000 |
unc0rr |
Drill rocket
|
file |
diff |
annotate
|
Sun, 28 Dec 2008 20:57:51 +0000 |
unc0rr |
- Hellish bomb now spreads fire
|
file |
diff |
annotate
|
Sun, 28 Dec 2008 15:58:40 +0000 |
unc0rr |
Fix rope animation
|
file |
diff |
annotate
|
Sun, 28 Dec 2008 15:57:10 +0000 |
unc0rr |
The best final fix for rope stucking in the ground bug
|
file |
diff |
annotate
|
Sun, 28 Dec 2008 15:42:55 +0000 |
unc0rr |
Bring back old rope behaviour when changing its length (that's more correct physical model)
|
file |
diff |
annotate
|
Fri, 26 Dec 2008 19:34:05 +0000 |
unc0rr |
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
|
file |
diff |
annotate
|
Tue, 23 Dec 2008 20:44:32 +0000 |
unc0rr |
- Fix wrond hedgehog speed calculation when using rope and changing rope length
|
file |
diff |
annotate
|
Sun, 21 Dec 2008 18:26:28 +0000 |
unc0rr |
- Fix blowtorch regression
|
file |
diff |
annotate
|
Sun, 14 Dec 2008 13:48:29 +0000 |
unc0rr |
Filter messages to blowtorch. Fixes long tunnels
|
file |
diff |
annotate
|
Thu, 04 Dec 2008 21:59:25 +0000 |
unc0rr |
More stable blowtorch:
|
file |
diff |
annotate
|
Sat, 22 Nov 2008 14:39:14 +0000 |
unc0rr |
Quick and dirty napalm implementation
|
file |
diff |
annotate
|
Fri, 21 Nov 2008 15:58:36 +0000 |
unc0rr |
- Convert small damage tag to visual gears
|
file |
diff |
annotate
|
Thu, 20 Nov 2008 15:48:50 +0000 |
unc0rr |
Some reformatting
|
file |
diff |
annotate
|
Mon, 17 Nov 2008 20:35:11 +0000 |
unc0rr |
Tune blowtorch a bit
|
file |
diff |
annotate
|
Sun, 16 Nov 2008 18:16:34 +0000 |
unc0rr |
Modify melon pieces spread a bit
|
file |
diff |
annotate
|
Fri, 14 Nov 2008 16:44:39 +0000 |
unc0rr |
More verbose gear delete debuglog message
|
file |
diff |
annotate
|
Tue, 28 Oct 2008 22:22:26 +0000 |
unc0rr |
That const is better...
|
file |
diff |
annotate
|
Tue, 28 Oct 2008 20:58:25 +0000 |
unc0rr |
Well, okay, better fix
|
file |
diff |
annotate
|
Tue, 28 Oct 2008 20:56:02 +0000 |
unc0rr |
Fix using freed memory (could be the cause of queue error problem and other bugs)
|
file |
diff |
annotate
|
Tue, 28 Oct 2008 18:42:21 +0000 |
unc0rr |
Repair flame dependancy on wind
|
file |
diff |
annotate
|
Sun, 26 Oct 2008 14:37:50 +0000 |
unc0rr |
Fix some problems with water rising
|
file |
diff |
annotate
|
Mon, 20 Oct 2008 21:15:28 +0000 |
unc0rr |
Fix seduction sound
|
file |
diff |
annotate
|
Thu, 16 Oct 2008 16:57:51 +0000 |
unc0rr |
Use seduction sound
|
file |
diff |
annotate
|
Wed, 15 Oct 2008 17:00:35 +0000 |
unc0rr |
Small rope optimization
|
file |
diff |
annotate
|
Sun, 12 Oct 2008 16:31:23 +0000 |
unc0rr |
Fix water rising too fast
|
file |
diff |
annotate
|
Mon, 29 Sep 2008 09:33:44 +0000 |
unc0rr |
- Fix water rise
|
file |
diff |
annotate
|
Sun, 28 Sep 2008 22:49:38 +0000 |
unc0rr |
Try to adjust flame parameters
|
file |
diff |
annotate
|
Sun, 28 Sep 2008 22:39:07 +0000 |
unc0rr |
Start flames rework
|
file |
diff |
annotate
|
Tue, 23 Sep 2008 06:27:53 +0000 |
unc0rr |
Seduction animation
|
file |
diff |
annotate
|
Mon, 22 Sep 2008 22:14:01 +0000 |
unc0rr |
- Update Italian translation
|
file |
diff |
annotate
|
Fri, 19 Sep 2008 20:41:53 +0000 |
unc0rr |
Use new sounds
|
file |
diff |
annotate
|
Fri, 19 Sep 2008 14:18:33 +0000 |
unc0rr |
Fix mortar
|
file |
diff |
annotate
|
Thu, 18 Sep 2008 16:16:41 +0000 |
unc0rr |
Add Hellish bomb weapon
|
file |
diff |
annotate
|
Thu, 18 Sep 2008 14:44:44 +0000 |
unc0rr |
Add watermelon sprite
|
file |
diff |
annotate
|
Thu, 18 Sep 2008 13:39:05 +0000 |
unc0rr |
Add watermelon weapon (without proper sprites yet)
|
file |
diff |
annotate
|
Wed, 17 Sep 2008 17:33:44 +0000 |
unc0rr |
- Continue seduction implementation
|
file |
diff |
annotate
|
Wed, 13 Aug 2008 16:52:04 +0000 |
unc0rr |
Some adjusting... it still doesn't solve problem fully
|
file |
diff |
annotate
|
Wed, 13 Aug 2008 16:26:44 +0000 |
unc0rr |
One more consts adjusting to solve rope stucking problem
|
file |
diff |
annotate
|
Tue, 12 Aug 2008 19:41:16 +0000 |
unc0rr |
Fix pickhammer and kamikaze
|
file |
diff |
annotate
|
Thu, 07 Aug 2008 07:21:18 +0000 |
unc0rr |
- Fix grenade sound
|
file |
diff |
annotate
|
Wed, 30 Jul 2008 12:20:14 +0000 |
unc0rr |
Last try to get rope not to get stuck in the ground
|
file |
diff |
annotate
|
Mon, 28 Jul 2008 13:53:50 +0000 |
unc0rr |
- Fix warnings
|
file |
diff |
annotate
|
Sun, 27 Jul 2008 23:01:41 +0000 |
unc0rr |
- Fix problem when clouds number is 0
|
file |
diff |
annotate
|
Sun, 27 Jul 2008 21:01:11 +0000 |
unc0rr |
- Airplane is higher
|
file |
diff |
annotate
|
Sun, 27 Jul 2008 20:03:07 +0000 |
unc0rr |
Play Ow1.ogg and Ow4.ogg when hedgehog falls
|
file |
diff |
annotate
|
Sun, 27 Jul 2008 19:37:24 +0000 |
unc0rr |
Add ability to resize engine's window
|
file |
diff |
annotate
|
Sun, 27 Jul 2008 14:28:45 +0000 |
unc0rr |
Play sound before cake explodes
|
file |
diff |
annotate
|
Sun, 27 Jul 2008 14:05:17 +0000 |
unc0rr |
Finish cake implementation
|
file |
diff |
annotate
|
Sun, 27 Jul 2008 13:44:04 +0000 |
unc0rr |
- Cake sits down before exploding
|
file |
diff |
annotate
|
Sun, 27 Jul 2008 13:32:44 +0000 |
unc0rr |
Animate falling and waking up cake
|
file |
diff |
annotate
|
Sun, 27 Jul 2008 12:57:15 +0000 |
unc0rr |
- Animate cake walking
|
file |
diff |
annotate
|
Fri, 25 Jul 2008 22:28:22 +0000 |
unc0rr |
Show cake rotated correct angle
|
file |
diff |
annotate
|
Fri, 25 Jul 2008 14:01:28 +0000 |
unc0rr |
Cake explodes on /attack
|
file |
diff |
annotate
|
Fri, 25 Jul 2008 13:52:35 +0000 |
unc0rr |
First implementation of the Cake weapon
|
file |
diff |
annotate
|
Fri, 25 Jul 2008 10:56:05 +0000 |
unc0rr |
Stubs for spider weapon
|
file |
diff |
annotate
|
Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
|
file |
diff |
annotate
|
Fri, 04 Jul 2008 21:20:17 +0000 |
unc0rr |
Update explosion graphics
|
file |
diff |
annotate
|
Fri, 04 Jul 2008 19:25:00 +0000 |
unc0rr |
Better ?? implementation of explosion
|
file |
diff |
annotate
|
Fri, 04 Jul 2008 14:40:52 +0000 |
unc0rr |
Testing explosion particles implementation
|
file |
diff |
annotate
|
Mon, 23 Jun 2008 12:25:59 +0000 |
unc0rr |
Make engine compilable without debugging on
|
file |
diff |
annotate
|
Wed, 18 Jun 2008 20:43:34 +0000 |
unc0rr |
- Fix firepunch sprite direction when use in high jump
|
file |
diff |
annotate
|
Wed, 11 Jun 2008 22:19:14 +0000 |
unc0rr |
Use Kamikaze sound
|
file |
diff |
annotate
|