Wed, 07 Feb 2007 22:54:24 +0000 |
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udp server detecting experimental version
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Wed, 10 Jan 2007 23:21:05 +0000 |
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client/server net pre-alpha
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Sun, 10 Dec 2006 18:57:05 +0000 |
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'Show FPS' and 'FPS limit' options
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Tue, 14 Nov 2006 20:39:30 +0000 |
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'Proto' class to make things easier
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Sun, 29 Oct 2006 22:39:51 +0000 |
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Hedgehog on About page
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Fri, 27 Oct 2006 22:07:38 +0000 |
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Implement Knowledge Base for libs/compilers bugs
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Thu, 05 Oct 2006 18:44:14 +0000 |
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"About" page, not yet filled with content
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Sun, 01 Oct 2006 20:14:30 +0000 |
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prepare uniting tcp classes
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Sun, 24 Sep 2006 19:51:16 +0000 |
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first map preview added (still experimental)
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Sun, 03 Sep 2006 12:56:13 +0000 |
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first hedgehogs number selection added
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Sun, 27 Aug 2006 13:16:40 +0000 |
unc0rr |
Use QUuid to generate seed, rand() to choose theme
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Sun, 06 Aug 2006 15:48:48 +0000 |
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- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
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Sun, 30 Jul 2006 22:18:37 +0000 |
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- small fix to translation
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Wed, 26 Jul 2006 12:25:48 +0000 |
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Convert all pages to classes
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Tue, 25 Jul 2006 20:19:46 +0000 |
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Predefined teams, 'simple game' doesn't need to create team
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Tue, 25 Jul 2006 13:32:11 +0000 |
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New GameCFGWidget. Now it's possible to set forts mode from ui
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Mon, 24 Jul 2006 22:37:34 +0000 |
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Start rewrite ui
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Fri, 24 Feb 2006 16:06:12 +0000 |
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Scroll added to team control widget
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Sun, 15 Jan 2006 23:56:47 +0000 |
unc0rr |
- Rename frontend to hedgewars and compile it to engine directory
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