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QTfrontend/hwconsts.h
2012-06-17
unc0rr
- Move colorsModel to appropriate place
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2012-05-27
unc0rr
- Allow switching colors with mouse wheel
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2012-05-02
nemo
Initial stub for freezer
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2012-04-29
sheepluva
hello GameStyleModel
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2012-04-28
sheepluva
license header year range adjustments
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2012-04-26
sheepluva
messing with the theme model a bit (gets now auto-updated after DLC download too)
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2012-04-26
sheepluva
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
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2012-02-17
koda
the most important commit of the year
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2012-01-30
nemo
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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2012-01-16
valnut
GCI task: season greetings
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2011-11-30
Henek
present somthing that could be taken as a structure
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2011-11-07
nemo
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
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2011-09-24
sheepluva
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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2011-09-04
nemo
by request of shoppa player, remove land spray from shoppa wep set
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2011-08-10
Henek
disable campaign button, structure and change sudden death music to hell.ogg
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2011-07-24
nemo
oops
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2011-07-24
nemo
darken the green just a touch to stand out a bit more from mint
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2011-07-24
nemo
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
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2011-06-23
unc0rr
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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2011-05-03
koda
* moved colours and default port from .cpp.in to .h
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2011-05-03
koda
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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2011-03-01
koda
Happy 2011 :)
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2011-02-28
unc0rr
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
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2010-12-13
Henek
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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2010-10-06
smaxx
Engine:
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2010-09-18
smaxx
Frontend:
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2010-09-14
smaxx
Frontend:
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2010-04-01
nemo
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-26
smxx
Frontend:
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2009-10-12
unc0rr
Huge Smaxx patch with some fixes by me:
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