QTfrontend/hwconsts.h
2012-06-17 unc0rr - Move colorsModel to appropriate place
2012-05-27 unc0rr - Allow switching colors with mouse wheel
2012-05-02 nemo Initial stub for freezer
2012-04-29 sheepluva hello GameStyleModel
2012-04-28 sheepluva license header year range adjustments
2012-04-26 sheepluva messing with the theme model a bit (gets now auto-updated after DLC download too)
2012-04-26 sheepluva mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
2012-02-17 koda the most important commit of the year
2012-01-30 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2012-01-16 valnut GCI task: season greetings
2011-11-30 Henek present somthing that could be taken as a structure
2011-11-07 nemo Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
2011-09-24 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
2011-09-04 nemo by request of shoppa player, remove land spray from shoppa wep set
2011-08-10 Henek disable campaign button, structure and change sudden death music to hell.ogg
2011-07-24 nemo oops
2011-07-24 nemo darken the green just a touch to stand out a bit more from mint
2011-07-24 nemo set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
2011-06-23 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
2011-05-03 koda * moved colours and default port from .cpp.in to .h
2011-05-03 koda * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
2011-03-01 koda Happy 2011 :)
2011-02-28 unc0rr Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
2010-12-13 Henek added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
2010-10-06 smaxx Engine:
2010-09-18 smaxx Frontend:
2010-09-14 smaxx Frontend:
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-26 smxx Frontend:
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
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