hedgewars/uMisc.pas
2009-11-29 unc0rr Get rid of stupid ToggleLongInt and ToggleString functions
2009-11-29 unc0rr Smaxx patch with tuning by me:
2009-11-22 koda fix build
2009-11-20 koda revamped file access and debug display
2009-11-15 koda fix chat color in ppc
2009-11-14 unc0rr Fix desync when playing with AI via network, occuring in certain conditions
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-09 unc0rr wtf is this, koda?
2009-11-05 koda move compiler directives to standard pascal
2009-10-25 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2009-10-23 koda err, complete previous commit
2009-10-22 koda code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
2009-10-22 koda update color management for new sdl_image on mac
2009-10-20 nemo Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
2009-10-15 nemo Adjustments to training mode and credits by Smaxx
2009-10-14 koda Smaxx's updated german translation + texture gap fixes + updated room list
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-09-22 koda Smaxx's patch fixing openal sound issues with poor card drivers
2009-09-22 unc0rr - Remove cake fix
2009-09-16 unc0rr Optimize network traffic a bit:
2009-09-10 nemo Strip trailing spaces
2009-09-10 unc0rr Implement smooth zoom
2009-08-19 koda restored volumen control (hoorray)
2009-07-30 nemo Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
2009-07-28 unc0rr Fix hwSign to give 1 on -0 value
2009-07-24 nemo Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
2009-07-24 nemo flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
2009-07-12 nemo sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
2009-07-12 nemo meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
2009-07-10 nemo untested
2009-07-10 nemo Try reenabling these two - shouldn't impact flakes
2009-07-10 koda real fix for iphone color (reverting previous commit)
2009-07-08 koda initial support for touch input
2009-06-29 koda initial bugfix for volume setup
2009-06-18 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
2009-06-14 unc0rr koda's patch fixing some iphone port troubles (color, mouse)
2009-06-13 unc0rr - Implement zoom-in and zoom-out
2009-06-12 unc0rr Fix r2201
2009-06-12 nemo Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
2009-06-11 unc0rr Patch by koda:
2009-06-03 nemo typos - the fix for zoom in uMisc.pas appears to be screwing up flakes and other things. commenting it out for now
2009-05-31 unc0rr Fix lines arise when zooming. Doesn't fix water sprites.
2009-05-07 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
2009-05-03 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
2009-04-30 unc0rr nemo's great patch:
2009-04-19 unc0rr Patch by koda:
2009-04-17 unc0rr Don't crash engine after round in reduced quality mode
2009-03-23 unc0rr patch by koda:
2009-03-22 unc0rr Save much CPU time by initializing vertex arrays in texture creation function
2009-03-22 unc0rr use glVertexPointer to render water
2009-03-22 unc0rr Apply koda's OpenGL ES compatibility patch
2009-03-16 unc0rr Don't use GLU
2009-03-15 unc0rr More game options by nemo
2009-03-12 unc0rr Add an ability to run engine without IPC connection.
2009-03-05 unc0rr nemo:
2009-03-02 unc0rr laser beam by nemo reworked a bit by me
2009-03-01 unc0rr 4 utilities by nemo
2009-02-20 unc0rr 'Reduce quality' patch by nemo
2009-02-15 unc0rr Templates filter by nemo
2009-02-01 unc0rr Apply nemo's patch polished by me:
2009-01-31 unc0rr Options for bonus box probability tuning and number of turn until sudden death
2009-01-26 unc0rr Fix nemo's large land patch
2009-01-25 unc0rr Apply nemo's world resize patch
2009-01-09 unc0rr Initial health graphic implementation
2009-01-02 unc0rr Quick replay round to spectators until current move
2008-12-05 unc0rr Implement Solid Land checkbox
2008-10-13 unc0rr Make messages be more debug-friendly
2008-09-29 unc0rr - Fix water rise
2008-09-28 unc0rr Start flames rework
2008-08-08 unc0rr Start implementing support for 32bit sprites concerned in map generation process.
2008-07-27 unc0rr Add an option to engine for turning music off
2008-07-27 unc0rr - Airplane is higher
2008-07-27 unc0rr Remember initial resolution settings to use when switching to fullscreen mode
2008-07-14 unc0rr Repair screenshots capture on 'C' key press
2008-07-07 unc0rr Update copyright headers a bit
2008-07-06 unc0rr Dec delay
2008-07-06 unc0rr Water rises after 25 mins of round, health is decreased after 20 mins
2008-07-06 unc0rr - Prepare for sudden death implementation
2008-06-11 unc0rr Get rid of old console
2008-05-25 unc0rr Use nick from frontend to prepend chat messages
2008-05-24 unc0rr - Start chat implementation: chat strings are on the screen
2008-05-08 unc0rr - Small optimization in hwFloat
2008-05-08 unc0rr - Some changes in clusters initialization
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-24 unc0rr - New statistics
2008-04-24 unc0rr - Fix introduced bug with hh physics
2008-04-13 unc0rr Fix warnings
2008-04-12 unc0rr - Small formatting changes
2008-03-07 unc0rr Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
2008-02-22 unc0rr - Get rid of PageSimpleGame, now pressing 'quick game' just starts round
2008-02-21 unc0rr Start console OpenGL reincarnation
2008-02-01 unc0rr - Store sky color in theme cfg file
2008-01-28 unc0rr - Some optimizations
2008-01-28 unc0rr - Enable back console (doesn't render yet)
2008-01-27 unc0rr More sprites are visible
2008-01-26 unc0rr Enable back fps counter
2008-01-25 unc0rr Now show sprites too
2008-01-25 unc0rr Some further work on switching to OpenGL rendering
2008-01-25 unc0rr Start conversion to OpenGL rendering
2007-12-02 unc0rr 's' key to speed up demo playing
2007-10-21 unc0rr - New training (not finished yet)
2007-09-29 unc0rr - Fix some warnings
2007-07-20 unc0rr Finalize basic playlists implementation
2007-07-08 unc0rr - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
2007-07-01 unc0rr - Better randomness of placing hedgehogs on the land
2007-06-07 unc0rr Ability to choose which info is shown above hedgehogs
2007-06-03 unc0rr - Fix some bugs
2007-05-27 unc0rr Option for alternative damage tags
2007-03-15 displacer merge fixes from branch
2007-03-11 unc0rr - Fix most of the warnings in hwengine
2007-02-23 unc0rr Fix run with DEBUGFILE turned off
2007-02-12 unc0rr Fix AI using shotgun and Desert Eagle
2007-02-11 unc0rr AI thinks in separate thread
2007-02-05 unc0rr Update copyright information
2007-01-27 unc0rr integer -> LongInt
2007-01-27 unc0rr - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
2007-01-21 unc0rr Fixed-point arithmetics in engine.
2007-01-16 unc0rr Another float debug
2007-01-14 unc0rr - Fix not debug build
2007-01-11 unc0rr Calculate land digest
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