2009-11-29 |
unc0rr |
Get rid of stupid ToggleLongInt and ToggleString functions
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2009-11-29 |
unc0rr |
Smaxx patch with tuning by me:
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2009-11-22 |
koda |
fix build
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2009-11-20 |
koda |
revamped file access and debug display
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2009-11-15 |
koda |
fix chat color in ppc
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2009-11-14 |
unc0rr |
Fix desync when playing with AI via network, occuring in certain conditions
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2009-11-14 |
koda |
fix wrong ttf blending in ppc
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2009-11-09 |
unc0rr |
wtf is this, koda?
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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2009-10-23 |
koda |
err, complete previous commit
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2009-10-22 |
koda |
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
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2009-10-22 |
koda |
update color management for new sdl_image on mac
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2009-10-20 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
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2009-10-15 |
nemo |
Adjustments to training mode and credits by Smaxx
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2009-10-14 |
koda |
Smaxx's updated german translation + texture gap fixes + updated room list
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2009-10-12 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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2009-09-22 |
koda |
Smaxx's patch fixing openal sound issues with poor card drivers
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2009-09-22 |
unc0rr |
- Remove cake fix
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2009-09-16 |
unc0rr |
Optimize network traffic a bit:
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-09-10 |
unc0rr |
Implement smooth zoom
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2009-08-19 |
koda |
restored volumen control (hoorray)
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2009-07-30 |
nemo |
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
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2009-07-28 |
unc0rr |
Fix hwSign to give 1 on -0 value
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2009-07-24 |
nemo |
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
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2009-07-24 |
nemo |
flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
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2009-07-12 |
nemo |
sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
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2009-07-12 |
nemo |
meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
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2009-07-10 |
nemo |
untested
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2009-07-10 |
nemo |
Try reenabling these two - shouldn't impact flakes
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2009-07-10 |
koda |
real fix for iphone color (reverting previous commit)
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2009-07-08 |
koda |
initial support for touch input
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2009-06-29 |
koda |
initial bugfix for volume setup
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2009-06-18 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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2009-06-14 |
unc0rr |
koda's patch fixing some iphone port troubles (color, mouse)
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2009-06-13 |
unc0rr |
- Implement zoom-in and zoom-out
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2009-06-12 |
unc0rr |
Fix r2201
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2009-06-12 |
nemo |
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
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2009-06-11 |
unc0rr |
Patch by koda:
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2009-06-03 |
nemo |
typos - the fix for zoom in uMisc.pas appears to be screwing up flakes and other things. commenting it out for now
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2009-05-31 |
unc0rr |
Fix lines arise when zooming. Doesn't fix water sprites.
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2009-05-07 |
nemo |
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
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2009-05-03 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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2009-04-30 |
unc0rr |
nemo's great patch:
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2009-04-19 |
unc0rr |
Patch by koda:
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2009-04-17 |
unc0rr |
Don't crash engine after round in reduced quality mode
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2009-03-23 |
unc0rr |
patch by koda:
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2009-03-22 |
unc0rr |
Save much CPU time by initializing vertex arrays in texture creation function
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2009-03-22 |
unc0rr |
use glVertexPointer to render water
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2009-03-22 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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2009-03-16 |
unc0rr |
Don't use GLU
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2009-03-15 |
unc0rr |
More game options by nemo
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2009-03-12 |
unc0rr |
Add an ability to run engine without IPC connection.
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2009-03-05 |
unc0rr |
nemo:
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2009-03-02 |
unc0rr |
laser beam by nemo reworked a bit by me
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2009-03-01 |
unc0rr |
4 utilities by nemo
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2009-02-20 |
unc0rr |
'Reduce quality' patch by nemo
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2009-02-15 |
unc0rr |
Templates filter by nemo
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2009-02-01 |
unc0rr |
Apply nemo's patch polished by me:
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2009-01-31 |
unc0rr |
Options for bonus box probability tuning and number of turn until sudden death
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2009-01-26 |
unc0rr |
Fix nemo's large land patch
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2009-01-25 |
unc0rr |
Apply nemo's world resize patch
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2009-01-09 |
unc0rr |
Initial health graphic implementation
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2009-01-02 |
unc0rr |
Quick replay round to spectators until current move
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2008-12-05 |
unc0rr |
Implement Solid Land checkbox
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2008-10-13 |
unc0rr |
Make messages be more debug-friendly
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2008-09-29 |
unc0rr |
- Fix water rise
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2008-09-28 |
unc0rr |
Start flames rework
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2008-08-08 |
unc0rr |
Start implementing support for 32bit sprites concerned in map generation process.
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2008-07-27 |
unc0rr |
Add an option to engine for turning music off
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2008-07-27 |
unc0rr |
- Airplane is higher
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2008-07-27 |
unc0rr |
Remember initial resolution settings to use when switching to fullscreen mode
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2008-07-14 |
unc0rr |
Repair screenshots capture on 'C' key press
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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2008-07-06 |
unc0rr |
Dec delay
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2008-07-06 |
unc0rr |
Water rises after 25 mins of round, health is decreased after 20 mins
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2008-07-06 |
unc0rr |
- Prepare for sudden death implementation
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2008-06-11 |
unc0rr |
Get rid of old console
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2008-05-25 |
unc0rr |
Use nick from frontend to prepend chat messages
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2008-05-24 |
unc0rr |
- Start chat implementation: chat strings are on the screen
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2008-05-08 |
unc0rr |
- Small optimization in hwFloat
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2008-05-08 |
unc0rr |
- Some changes in clusters initialization
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2008-04-27 |
unc0rr |
Update copyright info in source files headers
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2008-04-24 |
unc0rr |
- New statistics
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2008-04-24 |
unc0rr |
- Fix introduced bug with hh physics
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2008-04-13 |
unc0rr |
Fix warnings
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2008-04-12 |
unc0rr |
- Small formatting changes
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2008-03-07 |
unc0rr |
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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2008-02-22 |
unc0rr |
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
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2008-02-21 |
unc0rr |
Start console OpenGL reincarnation
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2008-02-01 |
unc0rr |
- Store sky color in theme cfg file
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2008-01-28 |
unc0rr |
- Some optimizations
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2008-01-28 |
unc0rr |
- Enable back console (doesn't render yet)
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2008-01-27 |
unc0rr |
More sprites are visible
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2008-01-26 |
unc0rr |
Enable back fps counter
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2008-01-25 |
unc0rr |
Now show sprites too
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2008-01-25 |
unc0rr |
Some further work on switching to OpenGL rendering
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2008-01-25 |
unc0rr |
Start conversion to OpenGL rendering
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2007-12-02 |
unc0rr |
's' key to speed up demo playing
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2007-10-21 |
unc0rr |
- New training (not finished yet)
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2007-09-29 |
unc0rr |
- Fix some warnings
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2007-07-20 |
unc0rr |
Finalize basic playlists implementation
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2007-07-08 |
unc0rr |
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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2007-07-01 |
unc0rr |
- Better randomness of placing hedgehogs on the land
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2007-06-07 |
unc0rr |
Ability to choose which info is shown above hedgehogs
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2007-06-03 |
unc0rr |
- Fix some bugs
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2007-05-27 |
unc0rr |
Option for alternative damage tags
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2007-03-15 |
displacer |
merge fixes from branch
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2007-03-11 |
unc0rr |
- Fix most of the warnings in hwengine
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2007-02-23 |
unc0rr |
Fix run with DEBUGFILE turned off
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2007-02-12 |
unc0rr |
Fix AI using shotgun and Desert Eagle
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2007-02-11 |
unc0rr |
AI thinks in separate thread
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2007-02-05 |
unc0rr |
Update copyright information
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2007-01-27 |
unc0rr |
integer -> LongInt
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2007-01-27 |
unc0rr |
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
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2007-01-21 |
unc0rr |
Fixed-point arithmetics in engine.
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2007-01-16 |
unc0rr |
Another float debug
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2007-01-14 |
unc0rr |
- Fix not debug build
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2007-01-11 |
unc0rr |
Calculate land digest
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