QTfrontend/gamecfgwidget.cpp
2010-10-28 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
2010-10-26 koda engine: reorder GameFlags and update files, frontend and other stuff
2010-10-10 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-09-30 smaxx Engine/Frontend:
2010-08-20 nemo Flag for AI survival mode
2010-07-31 koda remove trailing spaces from end of line
2010-04-03 unc0rr Fix last minute patch bug
2010-04-03 nemo New game scheme option to turn off land objects
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-28 nemo prg's maze generator
2010-03-22 smxx Engine:
2010-03-17 smxx Frontend:
2010-03-17 smxx Frontend:
2010-03-17 smxx Frontend:
2010-03-15 smxx Engine:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-03 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
2010-03-01 nemo another fix to MrMFS' patch
2010-03-01 nemo Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
2010-02-28 nemo Graphic for dead mines
2010-02-28 nemo Dude mine probability spinner
2010-02-28 nemo Flag the sharing of ammo between clan teams.
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-01 smxx Frontend:
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-24 nemo Randomise order of play.
2009-09-13 unc0rr - Fix join/leave messages color
2009-09-10 nemo And in frontend
2009-05-20 unc0rr This should resend scheme info to net server when scheme got edited (not tested)
2009-05-07 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
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