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QTfrontend/gamecfgwidget.cpp
2010-10-28
koda
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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2010-10-26
koda
engine: reorder GameFlags and update files, frontend and other stuff
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2010-10-10
nemo
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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2010-09-30
smaxx
Engine/Frontend:
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2010-08-20
nemo
Flag for AI survival mode
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2010-07-31
koda
remove trailing spaces from end of line
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2010-04-03
unc0rr
Fix last minute patch bug
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2010-04-03
nemo
New game scheme option to turn off land objects
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2010-04-01
nemo
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-28
nemo
prg's maze generator
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2010-03-22
smxx
Engine:
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2010-03-17
smxx
Frontend:
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2010-03-17
smxx
Frontend:
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2010-03-17
smxx
Frontend:
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2010-03-15
smxx
Engine:
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2010-03-06
unc0rr
Replace tabs with spaces using 'expand -t 4' command
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2010-03-03
nemo
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
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2010-03-01
nemo
another fix to MrMFS' patch
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2010-03-01
nemo
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
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2010-02-28
nemo
Graphic for dead mines
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2010-02-28
nemo
Dude mine probability spinner
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2010-02-28
nemo
Flag the sharing of ammo between clan teams.
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2010-02-08
nemo
Mode to place hogs at start of game. Will probably need a bit more testing.
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2010-02-01
smxx
Frontend:
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2010-01-31
nemo
Update translation files, add "King Mode"
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2010-01-24
nemo
Randomise order of play.
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2009-09-13
unc0rr
- Fix join/leave messages color
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2009-09-10
nemo
And in frontend
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2009-05-20
unc0rr
This should resend scheme info to net server when scheme got edited (not tested)
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2009-05-07
nemo
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
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