2011-05-05 |
unc0rr |
Some improvements on stats subsystem
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2011-05-02 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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2011-04-29 |
unc0rr |
Call statistics routine after setting the damage
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2011-04-27 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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2011-04-10 |
sheepluva |
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
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2011-04-10 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
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2011-04-07 |
sheepluva |
added some comments in order to confuse the GSoC students as much as possible ;D
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2011-03-28 |
unc0rr |
- Use LastDamage in CheckHHDamage
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2011-03-28 |
unc0rr |
Colin Rice
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2011-03-20 |
nemo |
remove ammo if you suicide in the middle of uses
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2011-03-19 |
nemo |
Landgun, first pass. At sdw's request.
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2011-03-17 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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2011-03-17 |
koda |
my bad
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2011-03-16 |
Henek |
added GetCurAmmoType to lua
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2011-03-02 |
nemo |
add victory/flawless victory sounds. untested
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-06 |
unc0rr |
- Take into account hlint suggestions
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2011-02-01 |
koda |
addfilelog <3 debugfile
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2011-01-31 |
koda |
pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
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2011-01-30 |
unc0rr |
Fix ApplyDamage accepting Damage == 0
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2011-01-29 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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2011-01-29 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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2011-01-22 |
sheepluva |
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
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2011-01-13 |
unc0rr |
Pass PHedgehog instead of PGear to stats. Fixes crash.
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2011-01-12 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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2011-01-12 |
unc0rr |
Oops, I should test more
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2011-01-12 |
unc0rr |
Doesn't work as expected
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2011-01-10 |
unc0rr |
Don't waste CPU cycles trying to find a piece of land when there's no free land left
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2011-01-09 |
unc0rr |
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
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2011-01-07 |
unc0rr |
Keep track of which hog's weapon does damage
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2011-01-04 |
unc0rr |
Make barrels drop when hog walks away from under it
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2011-01-02 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
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2011-01-02 |
koda |
remove obsolete TrainingFlags code
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2011-01-01 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
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2010-12-31 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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2010-12-30 |
sheepluva |
fix portal gun wrong color issue
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2010-12-30 |
nemo |
avoid uninitialised pointer. thanks to dead.mazayus
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2010-12-30 |
nemo |
nil check
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2010-12-29 |
nemo |
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
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2010-12-28 |
Henek |
sudden death, now with visual and audial effects :D
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2010-12-26 |
nemo |
completely disable falling back to "say" in chHogSay
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2010-12-26 |
nemo |
ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
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2010-12-26 |
nemo |
increase snowball radius
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2010-12-26 |
nemo |
add a disabling for landback, set it if flakes are enabled
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2010-12-24 |
nemo |
Disable gtFlake on bordered maps
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2010-12-23 |
nemo |
Tweak more wind values / densities
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2010-12-23 |
nemo |
enable snow on Christmas theme
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2010-12-22 |
nemo |
apply cGravityf when changing cGravity
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2010-12-22 |
nemo |
more snow
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2010-12-22 |
nemo |
minor visual tweaks to snow
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2010-12-22 |
nemo |
A very very basic snow implementation
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2010-12-22 |
Henek |
added density for gears used in gfMoreWind, needs alot of tweaking
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2010-12-20 |
nemo |
Snowball weapon
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2010-12-08 |
nemo |
standardise name
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2010-12-08 |
nemo |
Restore millisecond precision for mines time
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2010-12-06 |
nemo |
disable say, just don't do anything. trying to avoid spew on spectator join
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2010-12-06 |
nemo |
string length checks
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2010-12-06 |
nemo |
fix hsa/hta/hya
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2010-12-06 |
nemo |
trying to unbreak hog speech
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2010-12-06 |
nemo |
remove currentteam check
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2010-12-06 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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2010-12-04 |
nemo |
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
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2010-12-02 |
nemo |
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
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2010-11-24 |
nemo |
move this call to where the game tick is actually incremented
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2010-11-21 |
nemo |
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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2010-11-21 |
unc0rr |
uDebug
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2010-11-21 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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2010-11-21 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
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2010-11-21 |
unc0rr |
uCaptions
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2010-11-20 |
unc0rr |
no way
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2010-11-20 |
unc0rr |
Introduce uGearsRender
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2010-11-18 |
unC0Rr |
Introduce uRenderUtils
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2010-11-18 |
unC0Rr |
Introduce uRender
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Introduce uTextures
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-18 |
unC0Rr |
Introduce uCommands.pas
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2010-11-18 |
nemo |
remove some more PHedgehog casts
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2010-11-17 |
unc0rr |
uGears
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-15 |
nemo |
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
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2010-11-14 |
nemo |
merge 0.9.14.1 to trunk
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2010-11-14 |
nemo |
revert delay on mines to 0.9.13 0-3 range
0.9.14.1
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2010-11-14 |
Palewolf |
Apply hit animation ONLY to bullets
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2010-11-14 |
Palewolf |
Small animation on bullet impact
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2010-11-14 |
nemo |
disable offsets in GetLaunchX/GetLaunchY instead
0.9.14.1
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2010-11-13 |
Henek |
made napalm use napalmbombs instead of just dropping fire
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2010-11-13 |
nemo |
tweak more wind mode
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2010-11-12 |
nemo |
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
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2010-11-12 |
nemo |
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
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2010-11-12 |
nemo |
Also switch saucer from updating every N ticks to updating as-needed.
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2010-11-12 |
nemo |
Switch to Damage - Tag is already in use
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2010-11-12 |
nemo |
only update flamethrower texture when the percentage changes
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2010-11-12 |
nemo |
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
0.9.14
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2010-11-12 |
nemo |
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
0.9.14
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2010-11-12 |
koda |
yay i'm free to break things again!
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2010-11-11 |
nemo |
er. and cast to TAmmoType, which burp's routine still requires :)
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2010-11-11 |
nemo |
Forgot burp's new ammo routine
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2010-11-11 |
nemo |
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
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2010-11-09 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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2010-11-08 |
koda |
merge
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2010-11-08 |
Henek |
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
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2010-11-08 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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2010-11-07 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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2010-11-07 |
nemo |
no need to clear this flag
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2010-11-07 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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2010-11-07 |
nemo |
better end of turn in infinite attack mode. NEEDS TESTING.
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2010-11-07 |
koda |
err better wait after relase for this one
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2010-11-07 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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2010-11-07 |
unc0rr |
Fix rev dec8aafc6414 (not tested)
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2010-11-07 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
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2010-11-07 |
unc0rr |
Fix hanging in air after whip or bat attack
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2010-11-07 |
unc0rr |
REmove stupid int64 conversions, provide real fixes to compiler hints
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2010-11-07 |
nemo |
Prevent escape
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2010-11-06 |
henek |
2 more variables to control water rise and health loss during sudden death.
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2010-11-06 |
henek |
Decouple forts from divide/mines/explosives, since those can be set individually these days
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