smaxx [Mon, 23 Aug 2010 19:06:34 +0200] rev 3760
Frontend:
* Added a basic campaign page/selection - just missing missions and real progress (don't count on this being active in 0.9.14)
smaxx [Mon, 23 Aug 2010 17:53:02 +0200] rev 3759
Frontend:
* Forgot to update team search to new extension
smaxx [Mon, 23 Aug 2010 16:29:12 +0200] rev 3758
Frontend:
* Simplified the code to setup config structure and prepared it to enable user accessible asset directories
* Renamed team file extensions from ".ini" to ".hwt" (Hedgewars Team)
* Added campaign progress to teams (I know, no campaign ... yet)
smaxx [Mon, 23 Aug 2010 13:58:46 +0200] rev 3757
Frontend:
* Fixed teams disappearing from options menu if leaving them active while leaving the game setup screen
burp [Mon, 23 Aug 2010 12:53:00 +0200] rev 3756
lua function SetEffect to set and remove THogEffects
burp [Mon, 23 Aug 2010 12:49:58 +0200] rev 3755
GetHogLevel lua function
smaxx [Mon, 23 Aug 2010 00:54:56 +0200] rev 3754
Engine:
* Changed steam to use the white smoke sprite
koda [Mon, 23 Aug 2010 00:46:06 +0200] rev 3753
small update for the about page
koda [Sun, 22 Aug 2010 22:08:39 +0200] rev 3752
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
smaxx [Sun, 22 Aug 2010 16:31:57 +0200] rev 3751
Engine:
* Added fire trails
Graphics:
* Added new flame sprites by Aki (for testing)
burp [Sat, 21 Aug 2010 22:54:43 +0200] rev 3750
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
smaxx [Sat, 21 Aug 2010 22:36:59 +0200] rev 3749
Engine:
* Keep sudden death from starting while using a multi shot weapon (will start after the last shot now) - This fixes
issue #1
* Keep the engine from crashing when trying to place a girder at the bottom map border (right above the water line) - This fixes issue #16
zuloo [Sat, 21 Aug 2010 17:19:52 +0200] rev 3748
Fixed gamepad/joystick axes using SDL 1.2
nemo [Fri, 20 Aug 2010 11:54:14 -0400] rev 3747
Some more that were not native
nemo [Fri, 20 Aug 2010 11:52:30 -0400] rev 3746
bleah
smaxx [Fri, 20 Aug 2010 17:41:59 +0200] rev 3745
Misc:
* Trying to fix linebreak mess
nemo [Fri, 20 Aug 2010 11:52:08 -0400] rev 3744
Convert from dos
nemo [Fri, 20 Aug 2010 11:26:27 -0400] rev 3743
Flag for AI survival mode
nemo [Tue, 17 Aug 2010 19:43:17 -0400] rev 3742
merge
unc0rr [Mon, 16 Aug 2010 18:43:32 +0400] rev 3741
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
nemo [Sun, 15 Aug 2010 10:25:21 -0400] rev 3740
...
koda [Sat, 14 Aug 2010 02:10:27 +0200] rev 3739
disable AI teleport
show on screen controls only if hedgehog is not a hog
fix reloading of teams
koda [Fri, 13 Aug 2010 02:44:44 +0200] rev 3738
better to do that in this way
koda [Fri, 13 Aug 2010 02:13:18 +0200] rev 3737
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
adjusted default zoom value
polished lobby interface
updated ammosets to new weapons
smaxx [Thu, 12 Aug 2010 23:15:11 +0200] rev 3736
Engine:
* Added script access to current zoom level
nemo [Fri, 13 Aug 2010 13:42:18 -0400] rev 3735
Remove Thumbs.db, reduce file sizes
burp [Tue, 10 Aug 2010 21:57:33 +0200] rev 3734
* SpawnCustomCrateAt procedure + lua bindings
nemo [Sat, 07 Aug 2010 23:32:43 -0400] rev 3733
oh yeah. And merge again, I always forget to update first
tiyuri@gmail.com [Sat, 07 Aug 2010 13:09:32 +0100] rev 3732
More script updates for FJ
tiyuri@gmail.com [Sat, 07 Aug 2010 12:44:55 +0100] rev 3731
Remove random placement of health crate, looks like LUA random function may not be synced over network.