hedgewars/uFloat.pas
2015-08-10 sheepluva more copyright fixes
2014-11-29 sheepluva some more fixing
2014-02-06 sheepluva get rid of hwpow. ~so long and thanks for all the wtfish~
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-07 unc0rr Fix these too webgl
2014-01-07 unc0rr Fix two desync causes webgl
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-04-20 koda update 0.9.19 with dev branch 0.9.19
2013-04-19 unc0rr - Revert division hack nonsense
2013-04-18 unc0rr lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
2013-04-17 nemo why would we ever want to divide by 0?
2013-04-17 unc0rr hwFloat division is ~1.6 times faster now
2013-04-17 unc0rr Trivial optimization. Wonder if compiler was smart enough about it.
2013-04-11 unc0rr New hwSqrt implementation which is 46/19 times faster than the old one!
2013-04-03 koda update branch again webgl
2013-04-03 koda strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-09-27 unc0rr Shutup pas2c
2012-09-27 unc0rr vector2Angle function which converts vector to angle from -2048 to 2048
2012-09-16 unc0rr New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
2012-09-04 unc0rr More precision
2012-09-03 nemo Let's try *4 instead. Not nearly as much of a win, but might be usable.
2012-08-31 nemo oops
2012-08-29 nemo A few more operators. Committing in case unc0rr wants to fiddle.
2012-08-29 nemo isZero appears to be never used. Use it in a few obvious cases and add web variant.
2012-08-27 nemo Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
2012-08-24 nemo fromdos + fix end of turn velocity
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