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hedgewars/uFloat.pas
2015-08-10
sheepluva
more copyright fixes
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2014-11-29
sheepluva
some more fixing
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2014-02-06
sheepluva
get rid of hwpow. ~so long and thanks for all the wtfish~
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21
koda
partial merge of the webgl branch
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2014-01-17
sheepluva
update copyright to 2014
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2014-01-07
unc0rr
Fix these too
webgl
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2014-01-07
unc0rr
Fix two desync causes
webgl
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2013-06-04
koda
update branch
webgl
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2013-04-20
koda
update 0.9.19 with dev branch
0.9.19
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2013-04-19
unc0rr
- Revert division hack nonsense
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2013-04-18
unc0rr
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
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2013-04-17
nemo
why would we ever want to divide by 0?
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2013-04-17
unc0rr
hwFloat division is ~1.6 times faster now
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2013-04-17
unc0rr
Trivial optimization. Wonder if compiler was smart enough about it.
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2013-04-11
unc0rr
New hwSqrt implementation which is 46/19 times faster than the old one!
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2013-04-03
koda
update branch again
webgl
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2013-04-03
koda
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-09-27
unc0rr
Shutup pas2c
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2012-09-27
unc0rr
vector2Angle function which converts vector to angle from -2048 to 2048
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2012-09-16
unc0rr
New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
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2012-09-04
unc0rr
More precision
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2012-09-03
nemo
Let's try *4 instead. Not nearly as much of a win, but might be usable.
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2012-08-31
nemo
oops
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2012-08-29
nemo
A few more operators. Committing in case unc0rr wants to fiddle.
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2012-08-29
nemo
isZero appears to be never used. Use it in a few obvious cases and add web variant.
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2012-08-27
nemo
Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
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2012-08-24
nemo
fromdos + fix end of turn velocity
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