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hedgewars/uCollisions.pas
2015-09-10
sheepluva
small code cleanup
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2015-08-10
sheepluva
more copyright fixes
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2015-02-14
nemo
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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2014-12-08
nemo
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
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2014-11-25
nemo
Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
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2014-11-14
unC0Rr
Fix warnings given by 32-bit fpc
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2014-07-05
sheepluva
WIP: weSea tweaks, functional and visual
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21
koda
partial merge of the webgl branch
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2014-01-17
sheepluva
update copyright to 2014
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2014-01-04
unc0rr
merge default
webgl
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2013-12-02
sheepluva
fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
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2013-12-01
nemo
Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
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2013-11-22
nemo
gear deletion called inappropriately.
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2013-11-20
nemo
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
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2013-10-11
koda
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-07-01
nemo
bug #668 + reorder conditions for kick slightly, to call the math last
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2013-06-27
nemo
Make add/delete consistent (this has bugged me for so long)
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2013-06-18
koda
BOM, pas2c only support ASCII
webgl
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2013-06-23
nemo
poor AI thought he should avoid stepping on frozen crates, and jump for non-frozen ones
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2013-05-22
nemo
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
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2013-03-18
nemo
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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2013-03-17
nemo
Add some flags for a few of the magic Land values
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2012-10-18
nemo
damn nots
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2012-10-15
nemo
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
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2012-10-14
nemo
First pass at cleaver.
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2012-08-05
nemo
Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
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