hedgewars/uCollisions.pas
2015-09-10 sheepluva small code cleanup
2015-08-10 sheepluva more copyright fixes
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2014-12-08 nemo nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
2014-11-25 nemo Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
2014-11-14 unC0Rr Fix warnings given by 32-bit fpc
2014-07-05 sheepluva WIP: weSea tweaks, functional and visual
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-04 unc0rr merge default webgl
2013-12-02 sheepluva fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
2013-12-01 nemo Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
2013-11-22 nemo gear deletion called inappropriately.
2013-11-20 nemo return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-07-01 nemo bug #668 + reorder conditions for kick slightly, to call the math last
2013-06-27 nemo Make add/delete consistent (this has bugged me for so long)
2013-06-18 koda BOM, pas2c only support ASCII webgl
2013-06-23 nemo poor AI thought he should avoid stepping on frozen crates, and jump for non-frozen ones
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-22 nemo Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
2013-03-18 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
2013-03-17 nemo Add some flags for a few of the magic Land values
2012-10-18 nemo damn nots
2012-10-15 nemo Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
2012-10-14 nemo First pass at cleaver.
2012-08-05 nemo Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
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