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hedgewars/uWorld.pas
2011-12-03
unc0rr
No more nested functions in code
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2011-11-27
unc0rr
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-24
koda
GSoC 2011: Android port - merged mainstream
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2011-11-17
koda
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-14
nemo
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-11-12
koda
iOS works again (also native touch interface \o/)
hedgeroid
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2011-11-12
Xeli
merge...i think
hedgeroid
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2011-11-06
nemo
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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2011-11-06
nemo
not sure why this condition wasn't here before
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2011-11-05
nemo
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
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2011-11-03
koda
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
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2011-10-31
sheepluva
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
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2011-10-31
sheepluva
fix HideMission()
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2011-10-28
koda
one dangerous merge
hedgeroid
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2011-10-17
nemo
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
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2011-10-16
koda
merge the changes applied to 0.9.16
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2011-10-08
nemo
tweak Y movement
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2011-09-25
Xeli
merge
hedgeroid
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2011-09-24
koda
disable the followgear vertical offset for small screen devices
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2011-09-24
unC0Rr
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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2011-09-25
nemo
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-25
Xeli
make the fire button appear only on android for now, I'll make it depend on a variable later on
hedgeroid
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2011-09-16
Xeli
removed some commented lines
hedgeroid
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2011-09-16
Xeli
merge
hedgeroid
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2011-09-11
nemo
better?
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2011-09-11
nemo
Should prevent a crasher when drowning while firing
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2011-09-11
nemo
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
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2011-09-11
nemo
tweak
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2011-09-11
nemo
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
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2011-09-11
nemo
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
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