hedgewars/uMisc.pas
2010-05-02 smxx Engine:
2010-04-29 smxx Engine:
2010-04-29 koda add option to look at the previous debug log
2010-04-25 koda wow all these files only for land preview and seed generation
2010-04-17 palewolf cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
2010-04-16 smxx Engine:
2010-04-12 smxx Engine:
2010-04-04 koda merged code from ipad and iphone frontends
2010-04-03 koda fix building without DEBUGFILE
2010-03-30 nemo prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
2010-03-29 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-28 nemo prg's maze generator
2010-03-27 smxx Engine:
2010-03-27 smxx Engine:
2010-03-26 nemo Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-06 unc0rr hate Smaxx (tested)
2010-03-03 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
2010-03-01 smxx Engine:
2010-02-28 nemo Dude mine probability spinner
2010-02-13 koda allow to compile engine as library with HWLIBRARY symbol
2010-02-10 smxx Engine:
2010-02-10 smxx Engine:
2010-02-04 koda update iphone port to new code from Smaxx
2010-02-04 smxx Server:
2010-02-04 smxx Engine:
2010-01-31 smxx Engine:
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-26 nemo Free up some unfreed memory. Needed for Koda's iphone lib work
2010-01-24 koda fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-16 koda objc/pascal finally working
2010-01-16 koda code cleanup and opengles optimizations
2010-01-13 koda GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
2010-01-10 koda initial support for engine protocol
2010-01-09 koda move mixed functions in PascalExports
2010-01-03 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2009-12-24 koda regression, powerpc colors working again
2009-12-19 koda update SDLMain.m/.h to latest version
2009-12-18 koda complete transition of longword->sdl_color for TTF bindings
2009-12-18 koda powerpc and gameserver compilation disabled temporarily
2009-11-29 unc0rr Get rid of stupid ToggleLongInt and ToggleString functions
2009-11-29 unc0rr Smaxx patch with tuning by me:
2009-11-22 koda fix build
2009-11-20 koda revamped file access and debug display
2009-11-15 koda fix chat color in ppc
2009-11-14 unc0rr Fix desync when playing with AI via network, occuring in certain conditions
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-09 unc0rr wtf is this, koda?
2009-11-05 koda move compiler directives to standard pascal
2009-10-25 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2009-10-23 koda err, complete previous commit
2009-10-22 koda code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
2009-10-22 koda update color management for new sdl_image on mac
2009-10-20 nemo Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
2009-10-15 nemo Adjustments to training mode and credits by Smaxx
2009-10-14 koda Smaxx's updated german translation + texture gap fixes + updated room list
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
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