sheepluva [Tue, 26 Apr 2016 17:02:24 +0200] rev 11736
merge construction mode patches by Wuzzy
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 03:17:32 +0200] rev 11735
Construction Mode: Fix Girder/Rubber mode sometimes show nil
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 03:04:24 +0200] rev 11734
Fix bad comment in Construction Mode
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 03:03:46 +0200] rev 11733
Construction Mode: Sanity-check numbers from script parameter
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 02:54:36 +0200] rev 11732
Construction Mode: Fix timer issues
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 02:44:37 +0200] rev 11731
Construction Mode: Recognize health case amount from game scheme
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 02:41:16 +0200] rev 11730
Construction Mode: Remove 2 useless blank lines in mission panel
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 02:20:04 +0200] rev 11729
Construction Mode: Fix construction/support station
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:53:25 +0200] rev 11728
Construction Mode: Update structure overlay each tick, thus falling smoothly
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:28:20 +0200] rev 11727
Construction Mode: “spawn” extra time, not buying
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:26:46 +0200] rev 11726
Construction Mode: Fix giving round energy boost at first round
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:19:37 +0200] rev 11725
Add script parameter support to Construction Mode
Allows to set initial energy, energy per round and max. energy
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 00:49:34 +0200] rev 11724
Throw away legacy Construction Mode code which is never actually used
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 00:39:45 +0200] rev 11723
Throw away old out-commented Construction Mode code
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 00:27:40 +0200] rev 11722
Construction Mode: Disable setting drill strike timer in object placement mode
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 00:17:07 +0200] rev 11721
Construction Mode: Fix mine timer message being shown at start
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:50:49 +0200] rev 11720
Construction Mode: Disable up/down in building mode
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:48:34 +0200] rev 11719
Construction Mode: Show mine timer in seconds
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:40:24 +0200] rev 11718
Tweak barrel and mine defaults in Construction Mode
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:37:25 +0200] rev 11717
Mark some forgotten Construction Mode strings for translation
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:12:43 +0200] rev 11716
Construction Mode: Actually, the extra time limit is about buying
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:10:53 +0200] rev 11715
Remove cheat in Construction Mode
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:06:49 +0200] rev 11714
Construction Mode: Make weapon names match en.txt
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:04:05 +0200] rev 11713
Fix crate costs in Construction Mode being all the same (fixes #15)
sheepluva [Tue, 26 Apr 2016 15:19:36 +0200] rev 11712
also make forts face inwards in wrap mode, if there are only 2 teams
sheepluva [Tue, 26 Apr 2016 15:15:12 +0200] rev 11711
fix last fort not facing left
sheepluva [Tue, 26 Apr 2016 14:41:56 +0200] rev 11710
Fort Mode: allow more than 2 clans
sheepluva [Tue, 26 Apr 2016 14:22:54 +0200] rev 11709
fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva [Tue, 26 Apr 2016 12:27:17 +0200] rev 11708
cleaning up team divide mode code from last night a little
sheepluva [Tue, 26 Apr 2016 02:42:45 +0200] rev 11707
divided teams: better horizontal clan distribution
koda [Mon, 25 Apr 2016 16:26:02 -0400] rev 11706
Reword emscripten-related error messages
sheepluva [Mon, 25 Apr 2016 21:12:34 +0200] rev 11705
"divided teams" modifier will now work with more than 2 teams!
unc0rr [Mon, 25 Apr 2016 22:10:06 +0300] rev 11704
Merge default
sheepluva [Mon, 25 Apr 2016 16:11:39 +0200] rev 11703
Fix
issue #12: “Yoohoo” sound for seduction is missing
sheepluva [Sun, 24 Apr 2016 22:41:24 +0200] rev 11702
some more dark magic regarding hog speech input
sheepluva [Sun, 24 Apr 2016 22:10:37 +0200] rev 11701
restore closing hog speech quotation marks being added automatically (lost in SDL2 transition... I think)
sheepluva [Sun, 24 Apr 2016 21:16:08 +0200] rev 11700
merge Wuzzy's new scheme icons
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 12:03:22 +0200] rev 11699
Update scheme editor icons
sheepluva [Sun, 24 Apr 2016 21:08:12 +0200] rev 11698
merge Wuzzy's space campaign string fixes
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:59:14 +0200] rev 11697
Typo fixes for A Space Adventure campaign
Also add loc() where forgotten and replace string concatenation with string.format.
sheepluva [Sun, 24 Apr 2016 16:51:31 +0200] rev 11696
merge Wuzzy's game modifier buttons reorder patch
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 19:52:35 +0200] rev 11695
Reorder game flag buttons
The buttons are now (roughly) ordered like this:
line 1: landscape
line 2: environment
line 3: hedgehog life
line 4: weapons
line 5: gameplay
sheepluva [Sun, 24 Apr 2016 16:34:01 +0200] rev 11694
preselect weapons
sheepluva [Sun, 24 Apr 2016 16:12:19 +0200] rev 11693
merge Wuzzy's ropeknockchallenge updates
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 19:46:25 +0200] rev 11692
Update Rope-Knocking Challenge
- Fix challenge being stuck when leftmost hog drowns
- Display custom taunts for knocked hogs
- Stats screen now shows the actual relevant facts
- Add simple scoring system
- Minor message changes
- More translation-friendly strings
sheepluva [Sun, 24 Apr 2016 00:54:00 +0200] rev 11691
drop function that does not exist in SDL2 from SDLh.pas
frd [Sat, 23 Apr 2016 17:03:38 -0400] rev 11690
pas2c converts exit to return, so change RunEngine signature
frd [Sat, 23 Apr 2016 16:57:27 -0400] rev 11689
Correctly call uPhysFSLayer.initModule
koda [Sat, 23 Apr 2016 16:57:20 -0400] rev 11688
Add workaround to force string concatenation in pas2c
koda [Sat, 23 Apr 2016 16:32:18 -0400] rev 11687
Implement GetCurrentDir in the c rtl
frd [Sat, 23 Apr 2016 16:18:07 -0400] rev 11686
Use hwlibrary while converting to c
koda [Sat, 23 Apr 2016 16:17:15 -0400] rev 11685
Set cdecl on exported functions and hide them from pas2c
frd [Sat, 23 Apr 2016 13:52:30 -0400] rev 11684
Add a necessary flag to emscripten
koda [Sat, 23 Apr 2016 13:48:30 -0400] rev 11683
Add missing functions to fully disable lua at compile time
koda [Sat, 23 Apr 2016 13:41:10 -0400] rev 11682
uscript cosmetics
sheepluva [Sat, 23 Apr 2016 12:15:31 +0200] rev 11681
whitespace fix
sheepluva [Sat, 23 Apr 2016 12:08:23 +0200] rev 11680
merge commit by Wuzzy that allows various drop down lists to display more items at a time, if possible
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 19:53:48 +0200] rev 11679
Increase size of many drop-down lists
sheepluva [Sat, 23 Apr 2016 12:02:39 +0200] rev 11678
merge commit by Wuzzy that allows drop down lists in team edit screen to display more items at a time, if possible
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 18:15:20 +0200] rev 11677
Increase size of drop-down lists in team editor
sheepluva [Sat, 23 Apr 2016 11:51:21 +0200] rev 11676
merge portal mission fixes by Wuzzy and restore accidently removed SetWind call
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 17:33:07 +0200] rev 11675
Portal mission: Fix speech bubbles appearing when crate got destroyed
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 17:26:32 +0200] rev 11674
Disable Sudden Death in portal mission
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 17:25:52 +0200] rev 11673
Clean up portal mission code
It's a mess!
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 17:18:36 +0200] rev 11672
Clean up strings, hats, flags and graves in Portal mission
Mostly fixes poor grammar and spelling
sheepluva [Sat, 23 Apr 2016 11:19:34 +0200] rev 11671
merging Wuzzy's feedback fix
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 19:18:35 +0200] rev 11670
Fix bad layouting of feedback dialog, fixes #58
sheepluva [Sat, 23 Apr 2016 10:48:18 +0200] rev 11669
fix default binding for F10 / slot 10 not working
sheepluva [Sat, 23 Apr 2016 09:54:05 +0200] rev 11668
fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing
issue #111
koda [Thu, 21 Apr 2016 16:03:57 -0400] rev 11667
travis: Use correct vorbis flag in sdl2_mixer install
Revert the addition of cmake which is already instealled.
koda [Thu, 21 Apr 2016 14:16:47 -0400] rev 11666
Correctly set WEBGL macro during pas2c conversion
koda [Thu, 21 Apr 2016 13:10:15 -0400] rev 11665
Disable stereo rendering when compiled with pas2c
koda [Thu, 21 Apr 2016 11:55:36 -0400] rev 11664
Fully support emscripten toolchain in our build system
koda [Thu, 21 Apr 2016 11:54:21 -0400] rev 11663
Import the Emscripted toolchain configuration
koda [Thu, 21 Apr 2016 00:10:23 -0400] rev 11662
Hijack SDL2 and GLEW include and library when compiling to javascript
emscripten already provides the SDL2 suite and will simply ignore
missing libraries.
koda [Thu, 21 Apr 2016 00:09:07 -0400] rev 11661
Work around how emscripten defines rwops
koda [Wed, 20 Apr 2016 23:49:37 -0400] rev 11660
Work around emscripten not finding math.h
koda [Wed, 20 Apr 2016 14:46:04 -0400] rev 11659
Add support for compiling C engine with emscripten
koda [Tue, 19 Apr 2016 12:04:21 -0400] rev 11658
travis: Use latest cmake vailable
unc0rr [Mon, 18 Apr 2016 21:47:39 +0300] rev 11657
Fix fpcrtl_strappendA, which cut last char from UserPathPrefix
leading to PHYSFS_setWriteDir fail with 'File not found' error,
which led to lack of writing dir and logFile handle being nil,
which led to crash on attempt to write to (absent) log file
nemo [Wed, 13 Apr 2016 20:02:14 -0400] rev 11656
missing comma
nemo [Wed, 13 Apr 2016 19:48:36 -0400] rev 11655
Use our copy for border too
nemo [Wed, 13 Apr 2016 17:59:13 -0400] rev 11654
SDL blit wraps at 16,384 - not the first time that routine has disappointed us.
mikade <redgrinner@gmail.com> [Wed, 13 Apr 2016 21:42:00 +0900] rev 11653
merge
mikade <redgrinner@gmail.com> [Sun, 10 Apr 2016 14:00:09 +0900] rev 11652
Allow variable boost directions in Racer
nemo [Tue, 12 Apr 2016 15:41:48 -0400] rev 11651
Fixes crash Wuzzy and I were encountering in debian fpc 2.6.2 and 3.0.0 after the addition of the uPhysFSLayer dependency to uUtils in
rcac74d9075be
sheepluva [Thu, 07 Apr 2016 11:53:20 +0200] rev 11650
fix scout hat name and image file (
bug #68 - Hats tf_demoman and tf_scount are identical)
unc0rr [Sat, 02 Apr 2016 23:32:57 +0300] rev 11649
- Init physfs before creating debug log
- Remove addfilelog calls from physfs init code
unc0rr [Sat, 02 Apr 2016 10:45:33 +0300] rev 11648
Fix pas2c build
sheepluva [Fri, 01 Apr 2016 15:36:19 +0200] rev 11647
merging 5 of Wuzzy's 6 patches. review for last patch pending (hwp content changes)
Wuzzy <almikes@aol.com> [Fri, 11 Sep 2015 04:05:09 +0200] rev 11646
HedgeEditor: Fix list of available sprites
Wuzzy <almikes@aol.com> [Fri, 11 Sep 2015 03:50:32 +0200] rev 11645
Hedge Editor: Also allow to set health of barrels and health crates in Health Modification Mode
Wuzzy <almikes@aol.com> [Fri, 11 Sep 2015 03:41:43 +0200] rev 11644
More selectable barrel healths in Hedge editor, including default 60
Wuzzy <almikes@aol.com> [Fri, 11 Sep 2015 03:39:27 +0200] rev 11643
Hedge Editor: Allow to add/subtract health in Health Modification Mode
Wuzzy <almikes@aol.com> [Fri, 11 Sep 2015 03:07:48 +0200] rev 11642
Fix broken HedgeEditor map preview
nemo [Fri, 01 Apr 2016 09:09:33 -0400] rev 11641
Commit flag from
bug #14 + zopfli/pngcrush. Also corrected cyborg.
unC0Rr [Fri, 01 Apr 2016 14:42:14 +0300] rev 11640
Time achievement for ClimbHome
unc0rr [Tue, 29 Mar 2016 22:36:59 +0300] rev 11639
Don't spam '+' message
unc0rr [Tue, 29 Mar 2016 22:09:13 +0300] rev 11638
merge default
unc0rr [Tue, 15 Mar 2016 22:29:40 +0300] rev 11637
logging via physfs
(grafted from f0dcdbb9b2fef96188c5d90547b12201228ce878)
unc0rr [Tue, 29 Mar 2016 22:00:34 +0300] rev 11636
Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
koda [Tue, 29 Mar 2016 16:54:41 +0200] rev 11635
Fix function name in avwrapper
koda [Tue, 29 Mar 2016 16:54:07 +0200] rev 11634
Fix function name in avwrapper
nemo [Tue, 29 Mar 2016 09:04:53 -0400] rev 11633
unC0Rr [Tue, 29 Mar 2016 11:16:54 +0300] rev 11632
Trick on storage format to simplify sql queries
sheepluva [Tue, 29 Mar 2016 09:00:12 +0200] rev 11631
https4dlc
sheepluva [Tue, 29 Mar 2016 08:52:45 +0200] rev 11630
change all URLs of feedback dialog to use https
nemo [Mon, 28 Mar 2016 18:19:20 -0400] rev 11629
RC planes should not pick up frozen crates
unc0rr [Mon, 28 Mar 2016 21:20:11 +0300] rev 11628
Declare achievements alongwith EndGame call, since it would skip SendStats
koda [Fri, 25 Mar 2016 11:27:53 -0400] rev 11627
Keep very old compatibility
koda [Fri, 25 Mar 2016 11:21:18 -0400] rev 11626
Keep very old compatibility
koda [Fri, 25 Mar 2016 11:02:38 -0400] rev 11625
Use the correct replacement
koda [Fri, 25 Mar 2016 11:01:01 -0400] rev 11624
Use the correct replacement
koda [Fri, 25 Mar 2016 10:54:23 -0400] rev 11623
More compatibility wrappers for video
sheepluva [Fri, 25 Mar 2016 15:52:49 +0100] rev 11622
fix check for wrong value
unC0Rr [Fri, 25 Mar 2016 15:40:44 +0300] rev 11621
racer map #20
unC0Rr [Thu, 24 Mar 2016 14:40:59 +0300] rev 11620
Achievement for ClimbHome
koda [Tue, 22 Mar 2016 11:59:31 -0400] rev 11619
Add an additional compatibility layer for video
unC0Rr [Tue, 22 Mar 2016 12:09:26 +0300] rev 11618
Fix typo
koda [Sun, 20 Mar 2016 03:08:51 -0400] rev 11617
Move pixel format conversion from uVideoRec to AVWrapper
This has several benefits, being in C-land allows us to better use
libav API and avoid mixing memory allocated from Pascal. Also the C
code for the conversion loop generated by GCC or Clang is probably more
optimized than by Freepascal. Finally it will simplify code in the
future if we are going to enable any other pixel format than yuv420p.
Change the coefficients to improve color accuracy during conversion.