Wed, 26 Sep 2018 20:45:55 +0200 |
Wuzzy |
On victory, center camera on a winning hedgehog
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Sat, 15 Sep 2018 15:26:23 +0200 |
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Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
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Tue, 11 Sep 2018 16:00:23 +0200 |
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Add funny message in stats screen when everyone wins
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Tue, 04 Sep 2018 17:57:48 +0200 |
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Fix turn reaction not working properly after turn
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Tue, 04 Sep 2018 16:52:51 +0200 |
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Say sndNutter on round draw
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Tue, 04 Sep 2018 16:12:53 +0200 |
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Fix player rankings getting confused if a clan was revived
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Tue, 04 Sep 2018 14:20:15 +0200 |
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Rework rankings of losing clans: Rank them in the reverse order they died
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Mon, 03 Sep 2018 22:14:46 +0200 |
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Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
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Sat, 11 Aug 2018 22:35:23 +0200 |
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Oops, add forgotten begin/end in uTeams
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Sat, 11 Aug 2018 22:28:05 +0200 |
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More straightforward TotalRoundsPre counting if there's only 1 clan
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Sat, 11 Aug 2018 21:43:55 +0200 |
Wuzzy |
Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
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Sat, 11 Aug 2018 18:36:22 +0200 |
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Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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Thu, 09 Aug 2018 19:14:58 +0200 |
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Fix TotalRounds increasing incorrectly if gfRandomOrder is off
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Thu, 09 Aug 2018 17:49:17 +0200 |
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Backed out changeset c265a3e6f6da to revert to 0.9.23 TotalRounds behaviour
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Thu, 09 Aug 2018 17:48:16 +0200 |
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Backed out changeset 2d787d122083 to revert TotalRounds to 0.9.23 behaviour
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Thu, 09 Aug 2018 17:47:29 +0200 |
Wuzzy |
Backout 0f02dd1ff4c9. This is not how TotalRounds should work
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Wed, 08 Aug 2018 14:38:54 +0200 |
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Refactor text color variable names, export 2 color values to Lua
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Thu, 02 Aug 2018 03:16:08 +0200 |
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Cap hedgehog health to prevent overflow bugs
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Tue, 17 Jul 2018 19:44:29 +0200 |
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Clarify the wording of a few checkFails messages
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Wed, 11 Jul 2018 21:56:30 +0200 |
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Make sure TotalRounds increases to 0 on first real turn
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Sat, 07 Jul 2018 23:29:02 +0200 |
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Fix TotalRounds still being -1 in first real turn after hog placement phase
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Sun, 10 Jun 2018 19:01:50 +0200 |
antonc27 |
Merge ios-develop into default
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Fri, 23 Mar 2018 03:17:01 +0100 |
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Add new game flag gfSwitchHog, enable hog switching at turn start
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Sun, 18 Mar 2018 18:47:03 +0100 |
antonc27 |
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
ios-develop Hedgewars-iOS-2.1
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Mon, 12 Mar 2018 22:53:28 +0100 |
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Use visible team count instead of total team count to determine rendered team bar height
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Sat, 10 Mar 2018 12:32:44 +0100 |
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Make a few more engine strings translatable
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Fri, 09 Mar 2018 12:43:36 +0100 |
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Hide team bar if all hedgehogs in it are hidden or dead
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Sun, 25 Feb 2018 18:57:30 +0100 |
unc0rr |
Much smaller TBinds type
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Wed, 21 Feb 2018 15:05:50 +0100 |
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Improve/fix messaging when multiple teams win
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Fri, 16 Feb 2018 13:57:48 +0100 |
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Add SetTeamLabel to Lua API, can set arbitrary string as team label
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