antonc27 <antonc27@mail.ru> [Tue, 01 Mar 2016 14:46:13 +0100] rev 11592
- Enable CI builds with travis for hw iOS
unC0Rr [Tue, 01 Mar 2016 12:37:42 +0300] rev 11591
Don't see a good reason for it to be here
unc0rr [Tue, 01 Mar 2016 08:32:46 +0300] rev 11590
Don't dump ghost points if map isn't detected
antonc27 <antonc27@mail.ru> [Tue, 01 Mar 2016 00:41:38 +0100] rev 11589
- Enable scheme sharing for Xcode project, this required for travis builds
unC0Rr [Mon, 29 Feb 2016 14:41:52 +0300] rev 11588
Syntax fix
unC0Rr [Mon, 29 Feb 2016 14:36:44 +0300] rev 11587
Fix wp issue, hopefully
unc0rr [Sun, 28 Feb 2016 00:00:46 +0300] rev 11586
- Fix room config being sent unmodified
- Fix server ghost color
unc0rr [Sat, 27 Feb 2016 20:56:49 +0300] rev 11585
Fix build
unc0rr [Sat, 27 Feb 2016 18:15:53 +0300] rev 11584
Don't compare time value with itself
unc0rr [Sat, 27 Feb 2016 18:02:24 +0300] rev 11583
Recognize ghost points in checker
unc0rr [Sat, 27 Feb 2016 09:44:13 +0300] rev 11582
Finish implementation of ghost points served from server, not tested
BaptisteOrieux [Fri, 26 Feb 2016 14:11:16 -0500] rev 11581
updated french lua translation
unc0rr [Thu, 25 Feb 2016 23:17:52 +0300] rev 11580
More work on best time ghost feature
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 11 Nov 2015 18:40:52 +0100] rev 11579
cmake: Set OLD for policy 26
We need to get target location because of our bundled dependencies.
unc0rr [Wed, 24 Feb 2016 22:37:03 +0300] rev 11578
Recognize ghost points in db interaction tool (no storing yet)
antonc27 <antonc27@mail.ru> [Wed, 24 Feb 2016 00:33:10 +0100] rev 11577
- Campaign for iOS: Finally can launch campaign's mission game from list!
TODO: Customize UI
TODO: Track user progress
TODO: Localization
TODO: Refactoring
TODO: Get some sleep ^_
antonc27 <antonc27@mail.ru> [Wed, 24 Feb 2016 00:10:12 +0100] rev 11576
- Small refactoring for seed command
antonc27 <antonc27@mail.ru> [Tue, 23 Feb 2016 23:29:06 +0100] rev 11575
- Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
unc0rr [Tue, 23 Feb 2016 13:45:49 +0300] rev 11574
Dump best time ghost on console
antonc27 <antonc27@mail.ru> [Tue, 23 Feb 2016 00:41:18 +0100] rev 11573
- Campaign for iOS: Don't forget to add last parsed section in ini file
antonc27 <antonc27@mail.ru> [Tue, 23 Feb 2016 00:29:46 +0100] rev 11572
- Campaign for iOS: Reinventing wheel for campaign.ini parsing
koda [Mon, 22 Feb 2016 15:56:32 -0500] rev 11571
Use secure HTTP for Sparkle appcast URL
koda [Mon, 22 Feb 2016 16:01:29 -0500] rev 11570
Info.plist: Set less important URLs to https
koda [Mon, 22 Feb 2016 15:56:32 -0500] rev 11569
Use secure HTTP for Sparkle appcast URL
unc0rr [Mon, 22 Feb 2016 23:49:54 +0300] rev 11568
Treat #99 point type as a ghost trace
antonc27 <antonc27@mail.ru> [Mon, 22 Feb 2016 21:38:23 +0100] rev 11567
- Campaign for iOS: Stub for CampaignViewController
nemo [Mon, 22 Feb 2016 10:24:00 -0500] rev 11566
remove unused path functions
antonc27 <antonc27@mail.ru> [Sun, 21 Feb 2016 23:12:12 +0100] rev 11565
- Campaign for iOS: Simply retrieve list of campaigns
antonc27 <antonc27@mail.ru> [Sun, 21 Feb 2016 22:21:59 +0100] rev 11564
- Campaign for iOS: Stub for list of campaigns
antonc27 <antonc27@mail.ru> [Sun, 21 Feb 2016 20:20:40 +0100] rev 11563
- Campaign for iOS: Added 'Campaign' button on MainMenu screen
unc0rr [Sun, 21 Feb 2016 09:09:13 +0300] rev 11562
Oops, fix whose nick to compare to
unc0rr [Sat, 20 Feb 2016 22:02:13 +0300] rev 11561
Filter out hog speech messages with non-local team index (not tested)
antonc27 <antonc27@mail.ru> [Fri, 19 Feb 2016 00:07:59 +0100] rev 11560
- Send also some seed when loading missions on iOS (same behavior as on desktop)
antonc27 <antonc27@mail.ru> [Wed, 17 Feb 2016 23:27:13 +0100] rev 11559
- Small refactoring for seed generation on iOS side
nemo [Tue, 16 Feb 2016 11:31:55 -0500] rev 11558
sniper rifle too
nemo [Tue, 16 Feb 2016 11:29:36 -0500] rev 11557
reduce by 1, probably should avoid tunnel issue
sheepluva [Tue, 16 Feb 2016 04:25:00 +0100] rev 11556
apply to deagle and sniper only
sheepluva [Tue, 16 Feb 2016 03:19:23 +0100] rev 11555
disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
antonc27 <antonc27@mail.ru> [Mon, 15 Feb 2016 23:37:48 +0100] rev 11554
- Some warnings fixed with text alignment on iOS front-end
Anton Malmygin <antonc27@mail.ru> [Sun, 14 Feb 2016 21:34:01 +0100] rev 11553
Fix for cursor movement problems on touch devices
unc0rr [Sun, 14 Feb 2016 20:57:17 +0300] rev 11552
Fix index of script param
unc0rr [Sat, 13 Feb 2016 12:32:08 +0300] rev 11551
Tech racer maps detection
unc0rr [Sat, 13 Feb 2016 00:36:38 +0300] rev 11550
detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
unc0rr [Tue, 09 Feb 2016 21:11:16 +0300] rev 11549
Merge default
koda [Fri, 12 Feb 2016 14:27:20 -0500] rev 11548
avwrapper: Do not ignore avformat_write_header return value
unC0Rr [Fri, 12 Feb 2016 17:03:42 +0300] rev 11547
Attempt to implement hash for special points to detect tech racer maps
nemo [Tue, 09 Feb 2016 15:27:55 -0500] rev 11546
Put graves behind other stuff.
nemo [Tue, 09 Feb 2016 15:10:01 -0500] rev 11545
crosshair on hog won't cause a direct hit anymore
unC0Rr [Tue, 09 Feb 2016 14:40:06 +0300] rev 11544
Fix possible crashes/hangs due to recent changes
unc0rr [Mon, 08 Feb 2016 14:58:36 +0300] rev 11543
Fix one more crasher in early freeEverything call
antonc27 <antonc27@mail.ru> [Sun, 07 Feb 2016 18:29:34 +0100] rev 11542
- ifdef to avoid compiler warning
antonc27 <antonc27@mail.ru> [Sun, 07 Feb 2016 17:40:09 +0100] rev 11541
- uTypes must be included for reference of gmtLandPreview which used for iOS build
unC0Rr [Fri, 05 Feb 2016 11:32:23 +0300] rev 11540
Racer maps #18 and #19
unc0rr [Thu, 04 Feb 2016 21:04:08 +0300] rev 11539
Fix a crasher
unC0Rr [Mon, 01 Feb 2016 15:10:10 +0300] rev 11538
Fix SDL_CreateThread in windows
unc0rr [Sun, 31 Jan 2016 16:07:14 +0300] rev 11537
Bye-bye TryDo
sheepluva [Sun, 24 Jan 2016 00:02:57 +0100] rev 11536
rename doStepCakeWork to doStepCakeWalk
sheepluva [Sun, 24 Jan 2016 00:00:25 +0100] rev 11535
party tweak
nemo [Sat, 23 Jan 2016 17:29:44 -0500] rev 11534
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
sheepluva [Sat, 23 Jan 2016 23:02:03 +0100] rev 11533
tweak sniper training
nemo [Sat, 23 Jan 2016 16:07:14 -0500] rev 11532
sparkles for dynamite at sheepy's request. he can tweak values if he wishes
nemo [Sat, 23 Jan 2016 15:23:54 -0500] rev 11531
update translation files
sheepluva [Sat, 23 Jan 2016 20:58:23 +0100] rev 11530
forgot viewport resize is a thing.
sheepluva [Sat, 23 Jan 2016 19:49:55 +0100] rev 11529
fixing my math... I think ;p
sheepluva [Sat, 23 Jan 2016 11:00:31 +0100] rev 11528
recognize proper birthday parties
sheepluva [Sat, 23 Jan 2016 10:14:47 +0100] rev 11527
minor code tweaks
sheepluva [Sat, 23 Jan 2016 09:05:37 +0100] rev 11526
add cinematic effect to "sinking feeling" intro sequence
sheepluva [Sat, 23 Jan 2016 08:11:14 +0100] rev 11525
Lua API: SetCinematicMode(enable)
sheepluva [Sat, 23 Jan 2016 07:53:57 +0100] rev 11524
adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva [Wed, 20 Jan 2016 00:57:09 +0100] rev 11523
SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
if it works well, then resizing could be made way more responsive too
sheepluva [Sat, 16 Jan 2016 19:50:38 +0100] rev 11522
find hg revision even if github author name is not the same as hg author (kodabb vs koda)
sheepluva [Sat, 16 Jan 2016 19:29:28 +0100] rev 11521
recognize subdomains of hedgewars.org
sheepluva [Sat, 16 Jan 2016 19:20:06 +0100] rev 11520
update some old google code links in the code/etc. thanks Wuzzy for the heads-up
sheepluva [Sat, 16 Jan 2016 19:11:21 +0100] rev 11519
fix script for resolving git commit id to hg commit id (github page format changed; hw hg repo location too)
sheepluva [Fri, 15 Jan 2016 13:29:27 +0100] rev 11518
fix comment; revert unintentional commit of some testing png
sheepluva [Fri, 15 Jan 2016 13:18:40 +0100] rev 11517
serious anti wall sticking protection for hedgewars
sheepluva [Fri, 15 Jan 2016 05:50:18 +0100] rev 11516
documentation tweak
unc0rr [Wed, 13 Jan 2016 21:29:04 +0300] rev 11515
Damaged hog is not in a jumping state
unc0rr [Wed, 13 Jan 2016 19:54:55 +0300] rev 11514
Add some delay to checker
unc0rr [Wed, 13 Jan 2016 19:38:03 +0300] rev 11513
Don't allow to kick an admin with super power enabled
unc0rr [Sun, 10 Jan 2016 00:45:13 +0300] rev 11512
SDLTry doesn't halt engine no more
sheepluva [Wed, 13 Jan 2016 16:19:50 +0100] rev 11511
add some dust effect to rolling/sliding hedgehogs
koda [Tue, 12 Jan 2016 17:18:51 -0500] rev 11510
changelog: Mention videorec fixes
sheepluva [Tue, 12 Jan 2016 23:16:31 +0100] rev 11509
travis: don't skip joins because that would require #hedgewars to allow messages from outside the channel
sheepluva [Tue, 12 Jan 2016 22:43:39 +0100] rev 11508
pas2c still does (not like) this
sheepluva [Tue, 12 Jan 2016 22:36:08 +0100] rev 11507
don't send text input to chat if not in chat-mode.
sheepluva [Tue, 12 Jan 2016 22:12:16 +0100] rev 11506
finish SDL2-window focus change detection code
sheepluva [Tue, 12 Jan 2016 21:21:44 +0100] rev 11505
use MIX_DEFAULT_FORMAT for sound
sheepluva [Tue, 12 Jan 2016 20:40:12 +0100] rev 11504
fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
sheepluva [Tue, 12 Jan 2016 00:36:17 +0100] rev 11503
update Changelog
sheepluva [Mon, 11 Jan 2016 22:23:14 +0100] rev 11502
stop screenshot-flash-effects from showing up on consecutive screenshots
sheepluva [Sun, 10 Jan 2016 21:33:11 +0100] rev 11501
merge Wuzzy's highlanderfix and statsicons bookmarks.
Wuzzy <almikes@aol.com> [Sat, 21 Nov 2015 21:49:40 +0100] rev 11500
Customize stats screen icons
Wuzzy <almikes@aol.com> [Sat, 21 Nov 2015 21:37:20 +0100] rev 11499
Use Goals instead of ShowMission for Highlander mission dialog
sheepluva [Sun, 10 Jan 2016 21:14:06 +0100] rev 11498
merge Wuzzy's bluehogfix bookmark. note: there might be a cleaner fix...
Wuzzy <almikes@aol.com> [Sat, 21 Nov 2015 21:23:05 +0100] rev 11497
Fix Lua error spam in "Chasing the blue hog" after drowning both Crazy Runner and Hog Solo
sheepluva [Sun, 10 Jan 2016 19:49:15 +0100] rev 11496
merge Wuzzy's windowtitle bookmark
Wuzzy <almikes@aol.com> [Sat, 21 Nov 2015 21:11:13 +0100] rev 11495
Add window titles for title-less windows
sheepluva [Sun, 10 Jan 2016 19:45:43 +0100] rev 11494
merge Wuzzy's qttranslation bookmark
Wuzzy <almikes@aol.com> [Sat, 21 Nov 2015 20:22:45 +0100] rev 11493
Load Qt library's translation
sheepluva [Sun, 10 Jan 2016 18:01:17 +0100] rev 11492
don't attempt to prettify alpha of single-pixel textures (segfault with "digital" theme from forums)
sheepluva [Sun, 10 Jan 2016 17:39:27 +0100] rev 11491
fix/clean-up mousewheel code
sheepluva [Sun, 10 Jan 2016 12:59:03 +0100] rev 11490
Justyouwait.ogg wasn't installed on case-sensitive systems, due to a case typo in the CMakeLists. Thanks to TheMadCharles and Wuzzy for noticing.
nemo [Tue, 05 Jan 2016 15:15:54 -0500] rev 11489
limit Y increment to 6 (saucer/birdy bug)
unc0rr [Mon, 04 Jan 2016 10:08:26 +0300] rev 11488
Overwrite last '+' cmd in the queue instead of appending new command
nemo [Fri, 01 Jan 2016 19:34:48 -0500] rev 11487
put teamrope into ShoppaMap too
unc0rr [Fri, 01 Jan 2016 19:15:32 +0300] rev 11486
merge default
unc0rr [Fri, 01 Jan 2016 19:14:59 +0300] rev 11485
Handle drawn maps from net
nemo [Fri, 01 Jan 2016 10:49:59 -0500] rev 11484
add 32px to top offset
nemo [Thu, 31 Dec 2015 15:11:44 -0500] rev 11483
Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo [Thu, 31 Dec 2015 12:47:33 -0500] rev 11482
Force locations for hogs if even TryHard fails on initial spawn.
nemo [Thu, 31 Dec 2015 10:17:15 -0500] rev 11481
Disable digging on solid land
unc0rr [Thu, 31 Dec 2015 16:26:21 +0300] rev 11480
AI is pretty good at using Bee weapon
unC0Rr [Thu, 31 Dec 2015 14:00:27 +0300] rev 11479
Some WIP for bee
nemo [Wed, 30 Dec 2015 23:30:00 -0500] rev 11478
Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
nemo [Wed, 30 Dec 2015 23:20:57 -0500] rev 11477
remove hardcoded shotgun val
nemo [Wed, 30 Dec 2015 15:26:25 -0500] rev 11476
set TryHard for placing hog automatically
nemo [Wed, 30 Dec 2015 11:59:43 -0500] rev 11475
remove space from key binding name
nemo [Wed, 30 Dec 2015 08:50:19 -0500] rev 11474
call this faller scrambling less often.
nemo [Tue, 29 Dec 2015 14:44:32 -0500] rev 11473
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..