2018-12-08 |
Wuzzy |
Add chat command "/help room" to show room help in game
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2018-12-01 |
Wuzzy |
Remove unused constand sidEverAfter
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2018-11-10 |
Wuzzy |
Remove all traces of dead code related to amStructure/gtStructure
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2018-10-31 |
Wuzzy |
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
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2018-10-31 |
Wuzzy |
Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
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2018-10-31 |
Wuzzy |
Stop using dsUnknown, replace with concrete damage sources
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2018-10-30 |
Wuzzy |
Play another voice as fallback if sndRevenge could not be found
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2018-10-28 |
Wuzzy |
Add taunts: Leavemealone, Cutitout (when attacked many times)
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2018-10-28 |
Wuzzy |
Add revenge taunt
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2018-10-27 |
Wuzzy |
New taunt: Runaway, when something is about to blow up near current hog
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2018-10-27 |
Wuzzy |
Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
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2018-10-27 |
Wuzzy |
Add 3 taunts: Amazing, Brilliant, Excellent
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2018-10-27 |
Wuzzy |
Add 7 new taunts
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2018-10-27 |
Wuzzy |
Add Grenade taunt when grenade close to hog is about to blow up
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2018-10-27 |
alfadur |
Tweak firepunch sound that Wuzzy found
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2018-10-26 |
Wuzzy |
Add separate sound symbols for case impact and extra damage
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2018-10-26 |
Wuzzy |
Add sound for landspray
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2018-10-26 |
Wuzzy |
Add ice beam idle sound
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2018-10-26 |
Wuzzy |
Add flamethrower sound
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2018-10-05 |
Wuzzy |
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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2018-10-03 |
Wuzzy |
Display error when entering invalid chat command in offline game
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2018-09-11 |
Wuzzy |
Add funny message in stats screen when everyone wins
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2018-09-04 |
Wuzzy |
Fix player rankings getting confused if a clan was revived
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2018-09-04 |
Wuzzy |
Fix player rankings on round draw: Clans that die in the same turn now have the same rank
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2018-09-04 |
Wuzzy |
Rework rankings of losing clans: Rank them in the reverse order they died
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2018-08-21 |
Wuzzy |
Make engine chat syntax translatable
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2018-08-08 |
Wuzzy |
Make ammo count in ammo menu translatable, and replace “x” with “×”
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2018-08-06 |
Wuzzy |
Fix projectiles reacing incorrectly with land just behind the wrap world edge
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2018-07-15 |
Wuzzy |
Fix hwengine --help returning with exit code 51
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2018-07-10 |
Wuzzy |
Tweak chat command replies for /lua command
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2018-07-10 |
Wuzzy |
Add /help chat command for engine
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2018-05-26 |
nemo |
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
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2018-05-15 |
sheepluva |
WIP: allow changing chat size
ui-scaling
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2018-03-11 |
alfadur |
Add new minigun sound
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2018-03-10 |
Wuzzy |
Make a few more engine strings translatable
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2018-03-07 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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2018-03-03 |
unc0rr |
Having chat mode as game state was a mistake
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2018-02-25 |
unc0rr |
Much smaller TBinds type
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2018-02-21 |
Wuzzy |
Improve/fix messaging when multiple teams win
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2018-02-20 |
Wuzzy |
uInputManager: Add functions to get SDL key name
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2018-02-16 |
Wuzzy |
Add SetTeamLabel to Lua API, can set arbitrary string as team label
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2018-01-31 |
alfadur |
Machinegun. also tweaked ignore
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2017-12-16 |
unc0rr |
Merge default. This branch is up-to-date and code is working.
qmlfrontend
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2017-10-13 |
nemo |
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
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2017-10-07 |
nemo |
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
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2017-09-21 |
Wuzzy |
Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
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2017-04-26 |
Wuzzy |
Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
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2017-04-20 |
Wuzzy |
Make health gain message translatable
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2017-04-19 |
Wuzzy |
Take sacrifices into account for the “Stupid” taunt
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2017-04-19 |
Wuzzy |
Call hedgehogs stupid for poisoning themselves
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2017-04-08 |
Wuzzy |
Add sounds for rubberduck drop, destruction and water collision
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2017-04-08 |
Wuzzy |
Add ammotype amDuck for rubber duck
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2017-04-08 |
Wuzzy |
Add gear gtDuck: rubber duck
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2017-04-08 |
Wuzzy |
Load screen: Move “LOADING” from image into text box
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2017-04-06 |
Wuzzy |
Fix time box tooltip saying it is not *yet* available in SD
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2017-04-06 |
Wuzzy |
Show random event message on round start, instead of the static one
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2017-04-06 |
Wuzzy |
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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2017-04-04 |
sheepluva |
whitespace fixes (SEE, I AM USEFUL!)
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2016-10-09 |
KoBeWi |
added CloudsL and FlakeL
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2016-12-10 |
sheepluva |
Bug #108 - Phyfs/Pathz: Fix binds not being loaded
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2016-11-25 |
Wuzzy |
Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
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2016-11-19 |
Wuzzy |
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
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2016-04-30 |
Wuzzy |
Turn timer digits green when it's still the ready timer
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2016-11-19 |
Wuzzy |
Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
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2016-11-14 |
Wuzzy |
Show “More Wind” modifier in mission panel
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2016-05-17 |
unc0rr |
Merge default
qmlfrontend
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2016-04-28 |
sheepluva |
merge 3 new sound effects added by Wuzzy
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2016-04-13 |
Wuzzy |
Add sound effects for: cleaver impact, air mine impact, using extra time
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2016-04-27 |
sheepluva |
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
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2016-04-26 |
sheepluva |
create forts in random order
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2016-01-01 |
unc0rr |
merge default
qmlfrontend
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2015-12-29 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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2015-11-16 |
unc0rr |
Merge default (add a bunch of FIXMEs)
qmlfrontend
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2015-11-07 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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2015-11-06 |
antonc27 |
- Merge from default
ios-revival
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2015-10-21 |
antonc27 |
- 'Press the target button to mark the target' message is localizable now
ios-revival
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2015-10-15 |
antonc27 |
- Target button added to mobile touch controls
ios-revival
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2015-09-13 |
nemo |
airmine hand sprite by wuzzy. totally temporary...
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2015-09-03 |
unc0rr |
Merge default
qmlfrontend
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-04-02 |
unc0rr |
- Merge default
qmlfrontend
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2015-03-25 |
sheepluva |
allow gear specific data (with gear type specific type). applied to cake
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2015-02-17 |
nemo |
avoid airmines too when spawning
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2015-02-07 |
unc0rr |
merge with default
qmlfrontend
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2015-01-25 |
nemo |
Add generic getter/setter for a bunch of more obscure gear structure values
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2015-01-18 |
nemo |
Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2015-01-12 |
nemo |
oups. Accidentally commited air mine stuff which needs reworking now since I can't use Gear^.Hedgehog
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2015-01-12 |
nemo |
move TGear Hedgehog based on how uStats is using it
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2015-01-03 |
unc0rr |
merge default
qmlfrontend
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2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-12-02 |
unc0rr |
merge default
qmlfrontend
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2014-12-02 |
nemo |
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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2014-11-18 |
unc0rr |
merge default
qmlfrontend
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2014-11-03 |
nemo |
swap off/on
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2014-10-30 |
nemo |
Add Auto Camera messages to localisation
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2014-09-29 |
unc0rr |
Themes model, also add some files I forgot to add previously
qmlfrontend
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2014-08-24 |
nemo |
rename of variable typo for readability
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2014-07-06 |
sheepluva |
simplifying some code
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2014-06-29 |
unc0rr |
Make team disappear after 3 turns in 'gone' state
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2014-06-29 |
unc0rr |
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
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2014-06-28 |
unc0rr |
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
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2014-06-24 |
nemo |
couple of custom sprites for mikade to override in a lua sidecar if he wants to
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2014-06-01 |
sheepluva |
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
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2014-02-26 |
unc0rr |
Add alpha channel to preview
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
merge
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2014-01-21 |
nemo |
This adds idle hog tinting. Active hog tinting still needed.
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-10 |
unc0rr |
Cake falls when loses ground
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-13 |
unc0rr |
- /owner command to specify team owner
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2013-12-09 |
nemo |
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
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2013-12-08 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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2013-11-27 |
unc0rr |
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
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2013-11-13 |
nemo |
Delete now toggles hiding team area
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2013-11-09 |
nemo |
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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2013-11-03 |
unc0rr |
Quick and simple implementation of afk mode (toggled by /pause)
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2013-10-29 |
unc0rr |
- More HealthTex to clan structure
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