QTfrontend/game.cpp
Tue, 19 Jun 2012 21:20:08 +0200 Medo Merge
Sun, 17 Jun 2012 21:45:49 +0400 unc0rr - Move colorsModel to appropriate place
Mon, 11 Jun 2012 18:15:30 +0400 Stepan777 1. Implement new page in frontend with options for video recording.
Mon, 11 Jun 2012 17:56:10 +0400 Stepan777 merge
Mon, 11 Jun 2012 00:06:22 +0200 Medo Merge
Sun, 10 Jun 2012 14:36:40 -0400 nemo Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
Tue, 26 Jun 2012 00:57:09 +0300 belphegorr Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
Mon, 25 Jun 2012 10:46:48 +0300 belphegorr The first campaign commit with a lot of changes...
Fri, 08 Jun 2012 02:52:35 +0400 Stepan777 1. Add IFDEFs for video recording
Mon, 04 Jun 2012 21:32:30 +0400 Stepan777 here it is
Tue, 29 May 2012 23:04:03 +0200 Medo Removed dead/deprecated code and comments
Sun, 27 May 2012 23:42:43 +0400 unc0rr - Allow switching colors with mouse wheel
Thu, 17 May 2012 18:22:20 -0400 nemo Provide training/campaign with a random seed to ignore/use.
Sat, 28 Apr 2012 18:56:31 +0200 sheepluva license header year range adjustments
Thu, 26 Apr 2012 16:15:37 +0200 sheepluva messing with the theme model a bit (gets now auto-updated after DLC download too)
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Mon, 30 Jan 2012 17:32:18 -0500 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Thu, 27 Oct 2011 21:33:18 +0400 unc0rr - Remove some old unused code
Wed, 26 Oct 2011 01:50:08 +0200 sheepluva move (prematurely) finishing game by removing all teams into engine since that's where it should happen
Sun, 25 Sep 2011 19:30:10 +0200 sheepluva some more cleanups and refactoring.
Sat, 24 Sep 2011 22:14:10 +0200 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
Sun, 11 Sep 2011 21:45:28 +0400 unc0rr Save demo when loaded from save game finishes
Mon, 05 Sep 2011 15:51:32 +0400 unc0rr Don't refuse to create save file when a game loaded from save interrupts
Sun, 04 Sep 2011 21:39:50 +0400 unc0rr Replace iterators with simple declarative foreach (not tested if it works)
Thu, 23 Jun 2011 21:12:27 +0400 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
Tue, 17 May 2011 19:05:13 -0400 nemo make the associate button use the user's settings for loading demos/saves
Wed, 04 May 2011 01:19:39 +0200 koda * moved colours and default port from .cpp.in to .h
Mon, 11 Apr 2011 11:22:10 -0400 nemo Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Mon, 17 Jan 2011 23:24:55 +0100 koda merge
Tue, 04 Jan 2011 12:53:46 +0100 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
Sat, 15 Jan 2011 16:44:32 +0100 koda implemented actions for closing/enging program (needs testing over the net) 0.9.15
Thu, 09 Dec 2010 11:59:07 +0300 unc0rr Pass hardcoded drawn map from frontend into engine \o/
Sun, 28 Nov 2010 13:58:25 -0500 nemo Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
Sun, 28 Nov 2010 12:55:57 -0500 nemo Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
Sun, 21 Nov 2010 13:13:42 -0500 nemo Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
Wed, 27 Oct 2010 14:02:20 +0200 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
Sun, 10 Oct 2010 12:08:16 -0400 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
Thu, 30 Sep 2010 18:38:45 +0200 smaxx Engine/Frontend:
Sat, 18 Sep 2010 12:35:58 +0200 smaxx Frontend:
Thu, 26 Aug 2010 16:02:09 +0200 smaxx Engine:
Mon, 23 Aug 2010 19:06:34 +0200 smaxx Frontend:
Mon, 02 Aug 2010 18:13:29 +0200 koda clean and reorder arguments passed to engine
Mon, 02 Aug 2010 15:23:16 +0200 koda applied from experimental3D, use a slider to set up quality
Wed, 18 Aug 2010 20:29:41 +0200 smaxx Engine: experimental3D
Sat, 31 Jul 2010 10:52:43 +0200 koda reverted stereo craziness - the experimental3D branch has been created for a reason
Mon, 02 Aug 2010 15:05:56 +0200 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
Sat, 31 Jul 2010 10:53:54 +0200 koda applying smaxx patch where it should be experimental3D
Fri, 16 Apr 2010 14:37:28 +0000 smxx Engine/Frontend:
Fri, 16 Apr 2010 12:38:31 +0000 smxx Frontend:
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Mon, 29 Mar 2010 20:40:33 +0000 smxx Engine:
Mon, 29 Mar 2010 20:27:54 +0000 smxx Frontend:
Wed, 17 Mar 2010 12:30:55 +0000 smxx General:
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Wed, 10 Feb 2010 00:55:40 +0000 smxx Engine:
Thu, 04 Feb 2010 20:45:03 +0000 smxx Server:
Sun, 25 Oct 2009 12:40:47 +0000 unc0rr Change mission file format to allow more flexible config
Thu, 15 Oct 2009 21:47:05 +0000 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
Wed, 14 Oct 2009 22:12:02 +0000 koda Smaxx patch for fixing all sound related issues on any system
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Sat, 03 Oct 2009 12:38:56 +0000 unc0rr Fix /me chat command in demos
Sat, 03 Oct 2009 09:35:14 +0000 unc0rr - Proper /team command implementation
Tue, 22 Sep 2009 21:58:08 +0000 koda Smaxx's patch fixing openal sound issues with poor card drivers
Wed, 16 Sep 2009 14:45:00 +0000 unc0rr Fix a warning
Wed, 16 Sep 2009 14:44:50 +0000 unc0rr Don't spam debug messages
Wed, 16 Sep 2009 14:44:40 +0000 unc0rr Optimize network traffic a bit:
Thu, 10 Sep 2009 15:30:11 +0000 nemo And in frontend
Tue, 12 May 2009 15:17:49 +0000 unc0rr Fix team name in training (broken by ttsmj's random teams patch)
Sun, 22 Mar 2009 14:35:45 +0000 unc0rr Random team generator rework by ttsmj
Wed, 18 Mar 2009 22:02:55 +0000 unc0rr - Fix warnings in frontend
Fri, 20 Feb 2009 14:12:16 +0000 unc0rr 'Reduce quality' patch by nemo
Fri, 30 Jan 2009 14:56:27 +0000 unc0rr Implement initial sound volume option
Sat, 03 Jan 2009 19:01:50 +0000 unc0rr Check for deprecated ammo schemes at startup and delete them
Sun, 09 Nov 2008 12:35:54 +0000 unc0rr Don't rerecord a demo
Sat, 18 Oct 2008 08:59:43 +0000 unc0rr - Add brazilian translation
Wed, 15 Oct 2008 16:25:34 +0000 unc0rr Fix chat messages in saves and demos
Wed, 15 Oct 2008 15:02:39 +0000 unc0rr Share chat between frontend and engine
Fri, 19 Sep 2008 20:34:41 +0000 unc0rr - Unbreak previously broken themes
Sun, 27 Jul 2008 22:14:43 +0000 unc0rr Add a checkbox in frontend to turn music off
Sun, 27 Jul 2008 22:09:40 +0000 unc0rr Add an option to engine for turning music off
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Sun, 25 May 2008 14:09:44 +0000 unc0rr Use nick from frontend to prepend chat messages
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Fri, 22 Feb 2008 16:07:16 +0000 unc0rr - Get rid of PageSimpleGame, now pressing 'quick game' just starts round
Sat, 26 Jan 2008 10:55:34 +0000 unc0rr Enable back fps counter
Fri, 25 Jan 2008 20:47:50 +0000 unc0rr Start conversion to OpenGL rendering
Sun, 20 Jan 2008 13:41:38 +0000 unc0rr - Use shotgun training as more attractive than the second one with bazooka
Tue, 15 Jan 2008 08:04:09 +0000 displacer missing header fix
Wed, 26 Dec 2007 22:16:22 +0000 unc0rr - Header cleanup in game.cpp
Wed, 19 Dec 2007 20:54:00 +0000 unc0rr Some misc fixes
Wed, 19 Dec 2007 11:10:23 +0000 displacer working weapons select
Sun, 16 Dec 2007 15:58:29 +0000 unc0rr - Save after save now works
Fri, 14 Dec 2007 16:13:35 +0000 unc0rr - Simplify net game objects relationship
Sun, 21 Oct 2007 15:39:21 +0000 unc0rr - New training (not finished yet)
Sun, 30 Sep 2007 14:43:15 +0000 unc0rr Use same team colors everywhere
Sat, 22 Sep 2007 17:04:28 +0000 unc0rr - Training format change
Sat, 22 Sep 2007 10:45:18 +0000 unc0rr Now trainings can have custom ammostore
Fri, 21 Sep 2007 21:51:48 +0000 unc0rr Let hedgehog position be taken from config, still more work is needed
Fri, 21 Sep 2007 19:18:06 +0000 unc0rr - Use current screen color depth in engine
Fri, 21 Sep 2007 18:55:44 +0000 unc0rr Add CurrentHedgehog variable which simplifies code
Thu, 20 Sep 2007 20:00:10 +0000 unc0rr Special game mode allowing the only clan on map for training mode
Tue, 18 Sep 2007 18:24:02 +0000 unc0rr First step to store trainings in files
Sat, 15 Sep 2007 13:01:44 +0000 unc0rr Triggers PoC: targets are spawned right after the previous damaged
Fri, 14 Sep 2007 20:51:40 +0000 unc0rr Triggers proof-of-concept
Sat, 08 Sep 2007 12:12:23 +0000 unc0rr Better stub for Training mode
Thu, 06 Sep 2007 19:10:03 +0000 unc0rr More work on Training mode
Thu, 12 Jul 2007 14:44:41 +0000 unc0rr Get possible screen resolutions from SDL library
Mon, 11 Jun 2007 15:53:29 +0000 unc0rr Small fixes
Wed, 30 May 2007 20:48:57 +0000 unc0rr Save saves in Save directory
Sun, 27 May 2007 20:17:55 +0000 unc0rr Option for alternative damage tags
Thu, 10 May 2007 21:19:12 +0000 unc0rr Simplify reading from file ;)
Thu, 15 Mar 2007 22:46:37 +0000 displacer merge fixes from branch
Fri, 23 Feb 2007 14:24:32 +0000 unc0rr - Change proto version to 4
Tue, 20 Feb 2007 22:34:42 +0000 displacer some debug messages removed
Tue, 20 Feb 2007 21:08:46 +0000 displacer frewetype warning is now printed to console
Sat, 10 Feb 2007 15:07:35 +0000 unc0rr - Better AI thinking behavior
Thu, 08 Feb 2007 20:54:14 +0000 displacer virtual destructors for tcpBase derived classes, readarray clear removed as unneeded
Wed, 07 Feb 2007 00:30:25 +0000 displacer segfault after endgame fixed?!
Mon, 05 Feb 2007 23:34:00 +0000 unc0rr Fix net game ;)
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