share/hedgewars/Data/Missions/Challenge/User_Mission_-_Rope_Knock_Challenge.lua
Mon, 14 Jan 2019 21:19:57 +0100 |
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Remove "loser" messages in challenges
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Mon, 14 Jan 2019 07:14:18 +0100 |
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Outsource commonly used words in siPointType to QTfrontend
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Thu, 20 Dec 2018 19:03:34 +0100 |
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Change AddTeam/AddMissionTeam to return real team name and index (in that order)
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Thu, 20 Dec 2018 17:51:46 +0100 |
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Use player-chosen team identity for most challenges and scenarios
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Wed, 19 Dec 2018 05:50:02 +0100 |
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Keep track of singleplayer high scores in challenges
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Tue, 18 Dec 2018 18:16:31 +0100 |
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Report mission victory for most missions
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Mon, 10 Dec 2018 07:59:45 +0100 |
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Remove incorrectly used Delay parameter in many scripts
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Fri, 26 Oct 2018 04:30:47 +0200 |
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Properly play Valkyries music in Rope Knock Challenge (no more music overlap)
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Mon, 03 Sep 2018 21:19:15 +0200 |
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Fix stats screwing up in Rope Knock Challenge if you lose
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Wed, 08 Aug 2018 15:22:34 +0200 |
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Use capcolDefault in Lua scripts
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Wed, 01 Aug 2018 15:50:39 +0200 |
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Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color
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Wed, 02 May 2018 18:19:31 +0200 |
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Fix a couple of English typos
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Wed, 07 Mar 2018 18:24:17 +0100 |
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Rope Knock Challenge: Remove trailing space of name "doomy "
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Sat, 24 Feb 2018 15:24:36 +0100 |
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Change team colors in rope knock challenge to standard color scheme
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Sat, 24 Feb 2018 14:59:35 +0100 |
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Display score next to team bar in singleplayer challenges
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Thu, 26 Oct 2017 04:10:57 +0200 |
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Add sparkle's name to Rope Knock Challenge
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Mon, 23 Oct 2017 03:01:10 +0200 |
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Rope Knock Challenge: Don't count hog kills after hero hurt itself
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Mon, 23 Oct 2017 02:52:01 +0200 |
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Rope knock challenge: Add names of developers and Shoppa tournament players who ranked 1st/2nd/3rd
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Fri, 29 Sep 2017 03:41:30 +0200 |
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Change graves of teams in missions for greater variety
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Tue, 11 Apr 2017 02:44:59 +0200 |
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Disable Sudden Death consistently in all missions which don't require it
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Wed, 13 Apr 2016 14:39:17 +0200 |
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Mission recategorization into trainings, challenges and scenarios.
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