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hedgewars/uWorld.pas
2011-08-20
Xeli
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
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2011-08-09
Xeli
merge
hedgeroid
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2011-08-07
unc0rr
Also unhide mouse cursor when in gsConfirm state
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2011-08-07
unc0rr
Release mouse cursor in gsConfirm state
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2011-08-07
unc0rr
Enter gsConfirm state when loosing focus
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2011-08-09
Xeli
changed iphone specific ifdefs to mobile
hedgeroid
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2011-08-04
Xeli
merge
hedgeroid
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2011-07-31
nemo
Reset to default zoom. Unbreaks waves
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2011-07-05
Xeli
merge
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2011-07-03
nemo
Based on some user complaints on forum, try to reduce impact of teams on small displays.
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2011-06-28
Xeli
merge
hedgeroid
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2011-07-03
nemo
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
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2011-06-24
Xeli
merge
hedgeroid
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2011-06-23
Xeli
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
hedgeroid
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2011-06-23
Xeli
Changed UI elements
hedgeroid
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2011-06-25
unc0rr
Fix camera jerking on zoom in
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2011-06-23
unc0rr
merge
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2011-06-21
nemo
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
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2011-06-21
unc0rr
Ability to turn camera following gears off
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2011-05-02
unc0rr
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
cursor_issues
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2011-04-17
unc0rr
Try to allow cursor to reach water when zooming out
cursor_issues
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2011-03-19
Henek
some final work and buggfix for Tag Team, it is now playable
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2011-03-01
koda
Happy 2011 :)
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2011-02-01
sheepluva
Thou shalt not leak!
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2011-01-29
Henek
added dummy for tardis and ugly icons for tardis and structure
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2011-01-17
koda
code cleanup
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2011-01-17
koda
merge default into experimental3D
experimental3D
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2011-01-12
Henek
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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2011-01-16
koda
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
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2011-01-15
koda
use a different depth for different layers (land, water, explosions)
experimental3D
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