hedgewars/uWorld.pas
2011-08-20 Xeli added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
2011-08-09 Xeli merge hedgeroid
2011-08-07 unc0rr Also unhide mouse cursor when in gsConfirm state
2011-08-07 unc0rr Release mouse cursor in gsConfirm state
2011-08-07 unc0rr Enter gsConfirm state when loosing focus
2011-08-09 Xeli changed iphone specific ifdefs to mobile hedgeroid
2011-08-04 Xeli merge hedgeroid
2011-07-31 nemo Reset to default zoom. Unbreaks waves
2011-07-05 Xeli merge hedgeroid
2011-07-03 nemo Based on some user complaints on forum, try to reduce impact of teams on small displays.
2011-06-28 Xeli merge hedgeroid
2011-07-03 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
2011-06-24 Xeli merge hedgeroid
2011-06-23 Xeli Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos hedgeroid
2011-06-23 Xeli Changed UI elements hedgeroid
2011-06-25 unc0rr Fix camera jerking on zoom in
2011-06-23 unc0rr merge
2011-06-21 nemo Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
2011-06-21 unc0rr Ability to turn camera following gears off
2011-05-02 unc0rr - Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window cursor_issues
2011-04-17 unc0rr Try to allow cursor to reach water when zooming out cursor_issues
2011-03-19 Henek some final work and buggfix for Tag Team, it is now playable
2011-03-01 koda Happy 2011 :)
2011-02-01 sheepluva Thou shalt not leak!
2011-01-29 Henek added dummy for tardis and ugly icons for tardis and structure
2011-01-17 koda code cleanup
2011-01-17 koda merge default into experimental3D experimental3D
2011-01-12 Henek added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
2011-01-16 koda rename "frame alternate" to "wiggle" as it's more appropriate experimental3D
2011-01-15 koda use a different depth for different layers (land, water, explosions) experimental3D
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