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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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hedgewars/SDLh.pas
2011-08-15
Xeli
merge
hedgeroid
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2011-08-14
koda
smaller code cleanup
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2011-08-15
Xeli
Zoom and moving the camera now works with SDL_FINGER* events
hedgeroid
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2011-08-11
Xeli
SDL_FINGERUP/DOWN/MOTION events added
hedgeroid
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2011-08-09
Xeli
merge
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2011-08-06
koda
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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2011-08-09
Xeli
AI thread is now an SDL_Thread rather than pthread
hedgeroid
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2011-08-04
Xeli
merge
hedgeroid
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2011-07-31
koda
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
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2011-06-22
Xeli
Changed back DARWINN typo, removed 3 commented functions
hedgeroid
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2011-06-21
Xeli
First commit..
hedgeroid
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2011-04-29
koda
make sdl1.3 window creation code more readable
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2011-04-26
koda
remove unusued voices also for ios
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2011-04-05
koda
fix windows compilation
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2011-04-04
koda
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
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2011-03-26
koda
fix a couple of loose ends
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2011-03-25
nemo
unbreak SDL 1.2 build. Koda needs to look at this
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2011-03-24
koda
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
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2011-03-23
nemo
Fix endianness
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2011-03-17
koda
and or is not or and is not and
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2011-03-13
koda
update some sdl-1.3 bindings (working up to rev 5296)
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2011-03-01
koda
Happy 2011 :)
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2011-02-26
koda
usound: added function for loops with fade in and out
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2011-02-07
koda
update sdl apis to use the new rendering functions
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2011-02-02
koda
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
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2010-12-04
koda
more retina support and multitasking support
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2010-11-18
unC0Rr
Introduce uRenderUtils
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2010-10-07
koda
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-09-26
koda
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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2010-08-21
zuloo
Fixed gamepad/joystick axes using SDL 1.2
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