hedgewars/SDLh.pas
2011-08-15 Xeli merge hedgeroid
2011-08-14 koda smaller code cleanup
2011-08-15 Xeli Zoom and moving the camera now works with SDL_FINGER* events hedgeroid
2011-08-11 Xeli SDL_FINGERUP/DOWN/MOTION events added hedgeroid
2011-08-09 Xeli merge hedgeroid
2011-08-06 koda Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
2011-08-09 Xeli AI thread is now an SDL_Thread rather than pthread hedgeroid
2011-08-04 Xeli merge hedgeroid
2011-07-31 koda ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
2011-06-22 Xeli Changed back DARWINN typo, removed 3 commented functions hedgeroid
2011-06-21 Xeli First commit.. hedgeroid
2011-04-29 koda make sdl1.3 window creation code more readable
2011-04-26 koda remove unusued voices also for ios
2011-04-05 koda fix windows compilation
2011-04-04 koda enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
2011-03-26 koda fix a couple of loose ends
2011-03-25 nemo unbreak SDL 1.2 build. Koda needs to look at this
2011-03-24 koda this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
2011-03-23 nemo Fix endianness
2011-03-17 koda and or is not or and is not and
2011-03-13 koda update some sdl-1.3 bindings (working up to rev 5296)
2011-03-01 koda Happy 2011 :)
2011-02-26 koda usound: added function for loops with fade in and out
2011-02-07 koda update sdl apis to use the new rendering functions
2011-02-02 koda update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
2010-12-04 koda more retina support and multitasking support
2010-11-18 unC0Rr Introduce uRenderUtils
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-09-26 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
2010-08-21 zuloo Fixed gamepad/joystick axes using SDL 1.2
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