Mon, 20 Feb 2012 22:04:57 +0100 updated version for market hedgeroid-alpha
Xeli [Mon, 20 Feb 2012 22:04:57 +0100] rev 6728
updated version for market
Mon, 20 Feb 2012 21:55:59 +0100 incremental loading of all the images in teamcreation on android, this should really be rewritten though..
Xeli [Mon, 20 Feb 2012 21:55:59 +0100] rev 6727
incremental loading of all the images in teamcreation on android, this should really be rewritten though..
Mon, 20 Feb 2012 21:50:56 +0100 fixed a nullpointer exception when creating a new team
Xeli [Mon, 20 Feb 2012 21:50:56 +0100] rev 6726
fixed a nullpointer exception when creating a new team
Mon, 20 Feb 2012 21:22:21 +0100 fixed the schemes on android
Xeli [Mon, 20 Feb 2012 21:22:21 +0100] rev 6725
fixed the schemes on android
Mon, 20 Feb 2012 21:22:04 +0100 schemes/teams now get replaces on each version update
Xeli [Mon, 20 Feb 2012 21:22:04 +0100] rev 6724
schemes/teams now get replaces on each version update
Sun, 19 Feb 2012 16:51:22 +0100 check if the widget is shown before checking if the finger is on the widget
Xeli [Sun, 19 Feb 2012 16:51:22 +0100] rev 6723
check if the widget is shown before checking if the finger is on the widget
Mon, 20 Feb 2012 22:04:52 +0400 Show message and return from network game pages on server shutdown
unc0rr [Mon, 20 Feb 2012 22:04:52 +0400] rev 6722
Show message and return from network game pages on server shutdown
Mon, 20 Feb 2012 21:52:18 +0400 - Register HWTeam metatype so HWTeam objects could be passed via queued connections
unc0rr [Mon, 20 Feb 2012 21:52:18 +0400] rev 6721
- Register HWTeam metatype so HWTeam objects could be passed via queued connections - A bit more verbose server message about unknown protocol command
Mon, 20 Feb 2012 20:33:26 +0400 Make all signals from HWNet queued, this should fix issues with teams and chat widgets
unc0rr [Mon, 20 Feb 2012 20:33:26 +0400] rev 6720
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
Sun, 19 Feb 2012 02:52:19 +0100 added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda [Sun, 19 Feb 2012 02:52:19 +0100] rev 6719
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
Sun, 19 Feb 2012 01:22:59 +0100 ipad, have the scheme/weapon/style selector always stick in the same position
koda [Sun, 19 Feb 2012 01:22:59 +0100] rev 6718
ipad, have the scheme/weapon/style selector always stick in the same position
Sun, 19 Feb 2012 00:39:44 +0100 missions page rotates correctly
koda [Sun, 19 Feb 2012 00:39:44 +0100] rev 6717
missions page rotates correctly
Sun, 19 Feb 2012 00:25:38 +0100 two more this time
koda [Sun, 19 Feb 2012 00:25:38 +0100] rev 6716
two more this time
Sat, 18 Feb 2012 19:33:48 +0100 merge
koda [Sat, 18 Feb 2012 19:33:48 +0100] rev 6715
merge
Sat, 18 Feb 2012 16:56:04 +0100 moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli [Sat, 18 Feb 2012 16:56:04 +0100] rev 6714
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Sat, 18 Feb 2012 19:33:04 +0100 this apparently didn't get updated, but it was enough to reassign the outlets
koda [Sat, 18 Feb 2012 19:33:04 +0100] rev 6713
this apparently didn't get updated, but it was enough to reassign the outlets
Sat, 18 Feb 2012 15:24:20 +0100 changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli [Sat, 18 Feb 2012 15:24:20 +0100] rev 6712
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Sat, 18 Feb 2012 19:29:16 +0100 prepare a styled button
koda [Sat, 18 Feb 2012 19:29:16 +0100] rev 6711
prepare a styled button
Sat, 18 Feb 2012 13:52:37 +0100 fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli [Sat, 18 Feb 2012 13:52:37 +0100] rev 6710
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Sat, 18 Feb 2012 19:07:19 +0100 oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
koda [Sat, 18 Feb 2012 19:07:19 +0100] rev 6709
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
Sat, 18 Feb 2012 11:59:59 +0100 rotation support for other controllers
koda [Sat, 18 Feb 2012 11:59:59 +0100] rev 6708
rotation support for other controllers
Sat, 18 Feb 2012 11:18:10 +0100 one more USE_TOUCH_INTERFACE
koda [Sat, 18 Feb 2012 11:18:10 +0100] rev 6707
one more USE_TOUCH_INTERFACE
Fri, 17 Feb 2012 20:42:22 -0500 Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
nemo [Fri, 17 Feb 2012 20:42:22 -0500] rev 6706
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
Fri, 17 Feb 2012 23:36:05 +0100 stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Xeli [Fri, 17 Feb 2012 23:36:05 +0100] rev 6705
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Fri, 17 Feb 2012 22:54:45 +0100 change power() to sqr
Xeli [Fri, 17 Feb 2012 22:54:45 +0100] rev 6704
change power() to sqr
Fri, 17 Feb 2012 22:53:02 +0100 fix crosshair aiming
Xeli [Fri, 17 Feb 2012 22:53:02 +0100] rev 6703
fix crosshair aiming
Fri, 17 Feb 2012 22:18:21 +0100 remove all hwFloat calculations
Xeli [Fri, 17 Feb 2012 22:18:21 +0100] rev 6702
remove all hwFloat calculations
Fri, 17 Feb 2012 21:34:33 +0100 the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli [Fri, 17 Feb 2012 21:34:33 +0100] rev 6701
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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