QTfrontend/game.cpp
Sat, 28 Apr 2012 18:56:31 +0200 sheepluva license header year range adjustments
Thu, 26 Apr 2012 16:15:37 +0200 sheepluva messing with the theme model a bit (gets now auto-updated after DLC download too)
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Mon, 30 Jan 2012 17:32:18 -0500 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Thu, 27 Oct 2011 21:33:18 +0400 unc0rr - Remove some old unused code
Wed, 26 Oct 2011 01:50:08 +0200 sheepluva move (prematurely) finishing game by removing all teams into engine since that's where it should happen
Sun, 25 Sep 2011 19:30:10 +0200 sheepluva some more cleanups and refactoring.
Sat, 24 Sep 2011 22:14:10 +0200 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
Sun, 11 Sep 2011 21:45:28 +0400 unc0rr Save demo when loaded from save game finishes
Mon, 05 Sep 2011 15:51:32 +0400 unc0rr Don't refuse to create save file when a game loaded from save interrupts
Sun, 04 Sep 2011 21:39:50 +0400 unc0rr Replace iterators with simple declarative foreach (not tested if it works)
Thu, 23 Jun 2011 21:12:27 +0400 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
Tue, 17 May 2011 19:05:13 -0400 nemo make the associate button use the user's settings for loading demos/saves
Wed, 04 May 2011 01:19:39 +0200 koda * moved colours and default port from .cpp.in to .h
Mon, 11 Apr 2011 11:22:10 -0400 nemo Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Mon, 17 Jan 2011 23:24:55 +0100 koda merge
Tue, 04 Jan 2011 12:53:46 +0100 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
Sat, 15 Jan 2011 16:44:32 +0100 koda implemented actions for closing/enging program (needs testing over the net) 0.9.15
Thu, 09 Dec 2010 11:59:07 +0300 unc0rr Pass hardcoded drawn map from frontend into engine \o/
Sun, 28 Nov 2010 13:58:25 -0500 nemo Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
Sun, 28 Nov 2010 12:55:57 -0500 nemo Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
Sun, 21 Nov 2010 13:13:42 -0500 nemo Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
Wed, 27 Oct 2010 14:02:20 +0200 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
Sun, 10 Oct 2010 12:08:16 -0400 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
Thu, 30 Sep 2010 18:38:45 +0200 smaxx Engine/Frontend:
Sat, 18 Sep 2010 12:35:58 +0200 smaxx Frontend:
Thu, 26 Aug 2010 16:02:09 +0200 smaxx Engine:
Mon, 23 Aug 2010 19:06:34 +0200 smaxx Frontend:
Mon, 02 Aug 2010 18:13:29 +0200 koda clean and reorder arguments passed to engine
less more (0) -100 -50 -30 tip