hedgewars/uVariables.pas
2012-02-18 Xeli moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
2012-02-17 koda the most important commit of the year
2012-02-15 koda moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
2012-02-15 koda small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
2012-02-12 koda add keywords for landscape ammomenu and touch interface
2012-02-07 Xeli prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
2012-02-07 nemo slider tweak
2012-02-06 Xeli show buttons on the screen, similar to the iOS overlay
2012-02-06 nemo unbreak tardis
2012-02-05 nemo add individual hog healths to team health bar
2012-02-04 Xeli Rewrote the Ammomenu:
2012-01-29 koda rotation ftw!!! (engine part)
2012-01-28 koda minor cleanup, gather AMSlotSize in uConsts
2011-11-28 nemo remove placeholder values that snuck in in the merge
2011-11-25 unc0rr Help parser a bit
2011-11-24 koda GSoC 2011: Android port - merged mainstream
2011-11-17 koda yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
2011-11-12 Xeli merge...i think hedgeroid
2011-11-10 nemo Make mazes filter use same variable as template filter
2011-11-06 nemo Might as well make the air attack team coloured too
2011-11-06 nemo Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
2011-11-05 nemo Flatten flakes for halloween theme, based on feedback from sheepluva
2011-11-03 nemo Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
2011-10-31 nemo oh, probably needs resetting here too
2011-10-31 nemo Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
2011-10-28 koda one dangerous merge hedgeroid
2011-10-22 nemo Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
2011-10-17 nemo Riiight. Let's try this instead
2011-10-09 nemo Restrict slipperiness to girders and bridges. Make girders more obviously ice.
2011-09-16 Xeli merge hedgeroid
2011-09-15 sheepluva fix and optimize kamikaze's png
2011-09-12 nemo Since we are tweaking molotov. make the flame flickery and add a drowning frame
2011-09-09 Xeli merge hedgeroid
2011-09-08 sheepluva change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
2011-09-02 nemo Add awesome new TARDIS art
2011-09-02 nemo Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
2011-09-02 nemo *sigh* I suppose I'd best avoid those trademarks...
2011-09-01 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
2011-08-31 nemo more proper implementation of TARDIS
2011-08-26 nemo Use frontend value for fullscreening.
2011-08-23 nemo Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
2011-08-23 nemo don't override user defined size when resizing
2011-08-24 = Xeli merg with the latest rev of 22nd (end of GSoC) hedgeroid
2011-08-22 nemo Free land texture, reset sky colour.
2011-08-21 Xeli merge hedgeroid
2011-08-21 Xeli Removed chinese font hedgeroid
2011-08-21 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
2011-08-21 nemo Allow hammer to bash mines/barrels too, increase escape time to 3s
2011-08-20 Xeli added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
2011-08-19 Xeli changed aiming to be triggered when touching the crosshair hedgeroid
2011-08-17 nemo Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
2011-08-14 nemo Seduction animation. New visual gear type.
2011-08-13 Henek new SD flakes from mikade and a flash when sudden death starts
2011-08-10 Henek disable campaign button, structure and change sudden death music to hell.ogg
2011-08-10 nemo :( bad revision.
2011-08-10 nemo merge1
2011-08-06 koda Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
2011-08-10 grammikj Fix sounds, add some more for hellish impact and sine gun
2011-08-05 grammickj New sounds: mudball, mine bounce, hammer
2011-07-03 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
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