2013-01-10 |
martin_bede |
Fix tons of warnings
|
file |
diff |
annotate
|
2012-12-25 |
koda |
update branch with default
webgl
|
file |
diff |
annotate
|
2012-12-01 |
deepdog |
GCI2012: Remove Structure Weapon Code
|
file |
diff |
annotate
|
2012-11-21 |
koda |
updated branch
webgl
|
file |
diff |
annotate
|
2012-11-15 |
unc0rr |
Pretend AI knows how to use drill rocket (actually has no idea of drilling)
|
file |
diff |
annotate
|
2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
|
file |
diff |
annotate
|
2012-11-08 |
unc0rr |
Various tweaks to recent AI change
|
file |
diff |
annotate
|
2012-10-29 |
unc0rr |
Improve TestSniperRifle a bit
|
file |
diff |
annotate
|
2012-10-22 |
unc0rr |
- Fix desyncs triggered by AI
|
file |
diff |
annotate
|
2012-10-22 |
unc0rr |
Check cake and air attack again if walked far from initial position (not tested)
|
file |
diff |
annotate
|
2012-10-16 |
unc0rr |
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
|
file |
diff |
annotate
|
2012-10-13 |
unc0rr |
Fix crasher in TestCake
|
file |
diff |
annotate
|
2012-10-08 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
|
file |
diff |
annotate
|
2012-10-01 |
unc0rr |
- Fix warnings and hints
|
file |
diff |
annotate
|
2012-09-27 |
unc0rr |
Fix some hints
|
file |
diff |
annotate
|
2012-09-04 |
unc0rr |
Fix some warnings
|
file |
diff |
annotate
|
2012-08-29 |
sheepluva |
remove a redundant assignment; whitespace fixes
|
file |
diff |
annotate
|
2012-08-05 |
nemo |
no cake for youuuuu
|
file |
diff |
annotate
|
2012-08-05 |
nemo |
oops
|
file |
diff |
annotate
|
2012-08-04 |
nemo |
Fix kamikaze crasher. Handle overlapping hogs case.
|
file |
diff |
annotate
|
2012-08-03 |
unc0rr |
TestKamikaze, needs polishing
|
file |
diff |
annotate
|
2012-07-26 |
unc0rr |
Better prediction of cluster, melon, and whip
|
file |
diff |
annotate
|
2012-07-25 |
unc0rr |
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
|
file |
diff |
annotate
|
2012-07-25 |
unc0rr |
Adjust firepunch and bat consts yet again
|
file |
diff |
annotate
|
2012-07-24 |
unc0rr |
Prefer to bat enemy away dealing the same amount of damage
|
file |
diff |
annotate
|
2012-07-21 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
|
file |
diff |
annotate
|
2012-07-18 |
unc0rr |
Start TestCake
|
file |
diff |
annotate
|
2012-07-12 |
nemo |
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
|
file |
diff |
annotate
|
2012-07-07 |
nemo |
Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
|
file |
diff |
annotate
|
2012-06-24 |
nemo |
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
|
file |
diff |
annotate
|
2012-06-09 |
unc0rr |
TestBaseballBat
|
file |
diff |
annotate
|
2012-06-09 |
unc0rr |
- Adjust some consts so whip and firepunch work perfectly
|
file |
diff |
annotate
|
2012-06-09 |
nemo |
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
|
file |
diff |
annotate
|
2012-06-09 |
nemo |
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
|
file |
diff |
annotate
|
2012-06-09 |
unc0rr |
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
|
file |
diff |
annotate
|
2012-06-08 |
unc0rr |
New bright and shiny TestFirepunch which actually works
|
file |
diff |
annotate
|
2012-06-08 |
unc0rr |
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
|
file |
diff |
annotate
|
2012-06-04 |
unc0rr |
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
|
file |
diff |
annotate
|
2012-05-31 |
nemo |
Name the flags for fall tracking and indicating whether the explosion erases terrain.
|
file |
diff |
annotate
|
2012-05-31 |
unc0rr |
Improve TestWhip
|
file |
diff |
annotate
|
2012-05-28 |
unc0rr |
Some improvements to pas2c
|
file |
diff |
annotate
|
2012-05-25 |
unc0rr |
- Fix some AI stupidness factors
|
file |
diff |
annotate
|
2012-05-13 |
nemo |
AI can't use cWindSpeedf since it now does a smooth transition
|
file |
diff |
annotate
|
2012-05-10 |
unc0rr |
More definitions and mess with pascal code
|
file |
diff |
annotate
|
2012-05-02 |
nemo |
Initial stub for freezer
|
file |
diff |
annotate
|
2012-05-02 |
koda |
marked a couple of functions as inline
|
file |
diff |
annotate
|
2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
|
file |
diff |
annotate
|
2012-04-19 |
unc0rr |
Some more progress with pas2c
|
file |
diff |
annotate
|
2012-04-14 |
unc0rr |
Get rid of TGearsType to simplify pas2c
|
file |
diff |
annotate
|
2012-04-11 |
unc0rr |
Simplify converter's life
|
file |
diff |
annotate
|
2012-03-14 |
nemo |
Add fall damage
|
file |
diff |
annotate
|
2012-03-14 |
nemo |
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
|
file |
diff |
annotate
|
2012-03-12 |
nemo |
Change rest of AI tests to floats, reenable snowball
|
file |
diff |
annotate
|
2012-03-12 |
nemo |
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
|
file |
diff |
annotate
|
2012-03-12 |
nemo |
small tweak. make drowning prefer higher health hogs
|
file |
diff |
annotate
|
2012-03-12 |
nemo |
Teach AI to drown with shotgun too
|
file |
diff |
annotate
|
2012-03-12 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
|
file |
diff |
annotate
|
2012-03-11 |
nemo |
Add drowning to grenade too, try some little optimisations
|
file |
diff |
annotate
|
2012-03-11 |
nemo |
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
|
file |
diff |
annotate
|
2012-02-17 |
koda |
the most important commit of the year
|
file |
diff |
annotate
|