QTfrontend/net/newnetclient.h
2018-04-13 nemo QT for some reason messes with XCompose causing broken input (Qt 5 only - Qt 4 did not break anything). In Qt 5.2 and 5.3 this was causing an invalid conversion in chat messages containing these resulting in the bad bytes being stripped. In Qt 5.9 it is still broken, but you at least get a string with something in it. This checks for non-zero converted strings for room creation and chat lines.
2016-10-02 sheepluva fix for Bug 91 - Make DELEGATE action available in frontend
2015-08-10 sheepluva more copyright fixes
2015-01-01 unc0rr Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead 0.9.21
2014-12-30 nemo revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay 0.9.21
2014-12-27 unc0rr Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares) 0.9.21
2014-12-22 nemo this bugs me every time I look at it
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-25 unc0rr Mutual authentication: client side
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-04 unc0rr merge default webgl
2013-10-15 unc0rr Allow user to enter password for the room he joins
2013-10-14 unc0rr - Frontend finally learns how to create passworded room
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-04-08 unc0rr - Better fix to friends joins/quits highlighting problem
2013-04-02 koda update webgl branch webgl
2013-03-21 sheepluva fix/hack so that (own) messages sent in frontend are also visible in the game chat
2013-03-21 sheepluva fix player info
2013-03-20 sheepluva add lobby chat features to room chat
2013-03-12 koda this should prevent the password prompt from appearing on local games (issue 548)
2013-02-22 unc0rr Support 'registered only' room flag in frontend
2013-02-21 unc0rr Workaround queued signals problem in netclient instead. Should fix everything.
2013-02-09 dag10 Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
2013-01-26 koda update branch webgl
2013-01-25 sheepluva big indentation/whitespaces cleanup
2013-01-21 dag10 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
2013-01-17 unc0rr - Pass unknown chat commands to server
2012-12-25 koda update branch with default webgl
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