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QTfrontend/net/newnetclient.h
2018-04-13
nemo
QT for some reason messes with XCompose causing broken input (Qt 5 only - Qt 4 did not break anything). In Qt 5.2 and 5.3 this was causing an invalid conversion in chat messages containing these resulting in the bad bytes being stripped. In Qt 5.9 it is still broken, but you at least get a string with something in it. This checks for non-zero converted strings for room creation and chat lines.
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2016-10-02
sheepluva
fix for Bug 91 - Make DELEGATE action available in frontend
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2015-08-10
sheepluva
more copyright fixes
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2015-01-01
unc0rr
Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead
0.9.21
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2014-12-30
nemo
revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay
0.9.21
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2014-12-27
unc0rr
Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares)
0.9.21
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2014-12-22
nemo
this bugs me every time I look at it
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-25
unc0rr
Mutual authentication: client side
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2014-01-21
koda
partial merge of the webgl branch
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2014-01-17
sheepluva
update copyright to 2014
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2014-01-04
unc0rr
merge default
webgl
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2013-10-15
unc0rr
Allow user to enter password for the room he joins
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2013-10-14
unc0rr
- Frontend finally learns how to create passworded room
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2013-06-04
koda
update branch
webgl
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2013-04-08
unc0rr
- Better fix to friends joins/quits highlighting problem
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2013-04-02
koda
update webgl branch
webgl
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2013-03-21
sheepluva
fix/hack so that (own) messages sent in frontend are also visible in the game chat
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2013-03-21
sheepluva
fix player info
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2013-03-20
sheepluva
add lobby chat features to room chat
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2013-03-12
koda
this should prevent the password prompt from appearing on local games (issue 548)
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2013-02-22
unc0rr
Support 'registered only' room flag in frontend
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2013-02-21
unc0rr
Workaround queued signals problem in netclient instead. Should fix everything.
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2013-02-09
dag10
Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
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2013-01-26
koda
update branch
webgl
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2013-01-25
sheepluva
big indentation/whitespaces cleanup
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2013-01-21
dag10
It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
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2013-01-17
unc0rr
- Pass unknown chat commands to server
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2012-12-25
koda
update branch with default
webgl
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