QTfrontend/weapons.h
Wed, 23 Nov 2016 16:02:03 +0100 Wuzzy Add sine gun to Crazy weapon set
Wed, 23 Nov 2016 15:57:45 +0100 Wuzzy Set minimum ammo box content of 1 for default ammo schemes
Wed, 13 Apr 2016 12:13:34 +0200 Wuzzy Add empty weapons scheme (instead of default) when using “New” button
Fri, 15 Jan 2016 05:50:18 +0100 sheepluva documentation tweak
Fri, 16 Jan 2015 17:51:29 -0500 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
Mon, 01 Dec 2014 17:55:09 +0100 sheepluva weapon set: Shoppa Pro
Tue, 25 Nov 2014 22:38:19 +0900 mikade Add scheme and weaponset for Construction Mode.
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Wed, 29 Jan 2014 09:17:25 -0500 nemo aaaand remove switch
Tue, 28 Jan 2014 09:09:31 -0500 nemo remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
Mon, 27 Jan 2014 23:44:28 -0500 nemo Make highlander configurable using weapons, commit weaponset mimicking old values
Thu, 12 Dec 2013 22:57:51 +0400 unc0rr More sane default weapons: remove rc, freezer, portals and landspray
Thu, 12 Dec 2013 13:33:33 -0500 nemo reduce # of freezers to 1
Mon, 09 Dec 2013 23:30:41 -0500 nemo match girder on this one.
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