Mercurial
Mercurial
>
sheepy-clone
/ file revisions
summary
|
shortlog
|
changelog
|
graph
|
tags
|
bookmarks
|
branches
|
file
| revisions |
annotate
|
diff
|
comparison
|
rss
|
help
(0)
-30
-10
-7
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
hedgewars/uGearsHandlersRope.pas
Wed, 11 Oct 2017 23:01:07 +0200
Wuzzy
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
file
|
diff
|
annotate
Thu, 05 Oct 2017 02:54:17 +0200
Wuzzy
Destroy rope when attempting to shoot it through wrap / bouncy world edge
file
|
diff
|
annotate
Sat, 21 May 2016 15:23:08 -0400
nemo
Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
file
|
diff
|
annotate
Thu, 03 Mar 2016 16:36:05 -0500
nemo
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
file
|
diff
|
annotate
Sun, 31 Jan 2016 16:07:14 +0300
unc0rr
Bye-bye TryDo
file
|
diff
|
annotate
Sun, 01 Nov 2015 15:06:55 -0500
nemo
Make camera refocus less aggressive. Only if there's a camera target already.
file
|
diff
|
annotate
Fri, 30 Oct 2015 16:04:51 -0400
nemo
refocus camera on roping hog. totally untested.
file
|
diff
|
annotate
less
more
(0)
-30
-10
-7
tip