Fri, 13 Oct 2017 16:37:56 -0400 |
nemo |
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
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Sat, 07 Oct 2017 13:23:58 -0400 |
nemo |
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
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Thu, 21 Sep 2017 03:07:29 +0200 |
Wuzzy |
Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
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Wed, 26 Apr 2017 22:31:29 +0200 |
Wuzzy |
Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
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Thu, 20 Apr 2017 02:38:45 +0200 |
Wuzzy |
Make health gain message translatable
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Thu, 20 Apr 2017 00:04:35 +0200 |
Wuzzy |
Take sacrifices into account for the “Stupid” taunt
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Wed, 19 Apr 2017 22:10:12 +0200 |
Wuzzy |
Call hedgehogs stupid for poisoning themselves
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Sat, 08 Apr 2017 21:48:25 +0200 |
Wuzzy |
Add sounds for rubberduck drop, destruction and water collision
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Sat, 08 Apr 2017 21:43:48 +0200 |
Wuzzy |
Add ammotype amDuck for rubber duck
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Sat, 08 Apr 2017 18:36:12 +0200 |
Wuzzy |
Add gear gtDuck: rubber duck
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Sat, 08 Apr 2017 05:04:18 +0200 |
Wuzzy |
Load screen: Move “LOADING” from image into text box
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Thu, 06 Apr 2017 22:34:02 +0200 |
Wuzzy |
Fix time box tooltip saying it is not *yet* available in SD
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Thu, 06 Apr 2017 22:02:29 +0200 |
Wuzzy |
Show random event message on round start, instead of the static one
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Thu, 06 Apr 2017 07:34:00 +0200 |
Wuzzy |
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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Tue, 04 Apr 2017 23:43:19 +0200 |
sheepluva |
whitespace fixes (SEE, I AM USEFUL!)
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Sun, 09 Oct 2016 19:59:00 +0200 |
KoBeWi |
added CloudsL and FlakeL
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Sat, 10 Dec 2016 19:09:25 +0100 |
sheepluva |
Bug #108 - Phyfs/Pathz: Fix binds not being loaded
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Fri, 25 Nov 2016 01:20:03 +0100 |
Wuzzy |
Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
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Sat, 19 Nov 2016 15:00:14 +0100 |
Wuzzy |
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
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Sat, 30 Apr 2016 20:35:55 +0200 |
Wuzzy |
Turn timer digits green when it's still the ready timer
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Sat, 19 Nov 2016 06:43:44 +0100 |
Wuzzy |
Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
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Mon, 14 Nov 2016 21:33:59 +0100 |
Wuzzy |
Show “More Wind” modifier in mission panel
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Tue, 17 May 2016 23:29:49 +0300 |
unc0rr |
Merge default
qmlfrontend
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Thu, 28 Apr 2016 21:15:08 +0200 |
sheepluva |
merge 3 new sound effects added by Wuzzy
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Wed, 13 Apr 2016 12:17:30 +0200 |
Wuzzy |
Add sound effects for: cleaver impact, air mine impact, using extra time
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Wed, 27 Apr 2016 16:20:59 +0200 |
sheepluva |
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
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Tue, 26 Apr 2016 22:09:50 +0200 |
sheepluva |
create forts in random order
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Fri, 01 Jan 2016 19:15:32 +0300 |
unc0rr |
merge default
qmlfrontend
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Tue, 29 Dec 2015 14:44:32 -0500 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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Mon, 16 Nov 2015 22:57:24 +0300 |
unc0rr |
Merge default (add a bunch of FIXMEs)
qmlfrontend
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