Thu, 13 Dec 2018 09:07:00 -0500 |
nemo |
might as well render preview using smallest size to speed it up
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Wed, 12 Dec 2018 23:01:06 -0500 |
nemo |
Allow scaling hand drawn maps
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Fri, 23 Nov 2018 21:38:34 -0500 |
nemo |
topY too
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Fri, 23 Nov 2018 16:20:55 -0500 |
nemo |
more uninitialised values
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Fri, 23 Nov 2018 15:54:23 -0500 |
nemo |
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
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Tue, 18 Sep 2018 19:21:36 -0400 |
nemo |
Separate synced pixels from land digests - this is mostly to allow the official racer digests to remain unchanged.
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Mon, 03 Sep 2018 20:01:50 +0200 |
Wuzzy |
Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
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Tue, 17 Jul 2018 21:17:33 +0200 |
Wuzzy |
Clarify/rewrite a few OutError messages
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Tue, 17 Jul 2018 19:44:29 +0200 |
Wuzzy |
Clarify the wording of a few checkFails messages
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Fri, 23 Mar 2018 03:17:01 +0100 |
Wuzzy |
Add new game flag gfSwitchHog, enable hog switching at turn start
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Tue, 24 Oct 2017 18:28:59 -0400 |
nemo |
use pitch for surfaces, land_width x2 since 16 bit
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Wed, 18 Oct 2017 20:33:20 -0400 |
nemo |
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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Fri, 29 Sep 2017 22:09:11 +0200 |
sheepluva |
rename ifTransparent to ifColorKey
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Tue, 06 Dec 2016 02:18:38 +0100 |
sheepluva |
tweak landtex filling some more. cuz it's fun
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Sat, 03 Dec 2016 17:45:32 +0100 |
sheepluva |
GOTTA GO FAST! - speed up landtex filling
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