Fri, 04 Jul 2008 14:40:52 +0000 |
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Testing explosion particles implementation
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Sun, 22 Jun 2008 20:40:39 +0000 |
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Complete exit confirmation implementation
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Sun, 27 Apr 2008 11:40:22 +0000 |
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Update copyright info in source files headers
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Sun, 20 Apr 2008 10:39:08 +0000 |
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Teleport animation
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Sun, 13 Apr 2008 14:06:17 +0000 |
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Also, repair weapon count show in ammo menu
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Sun, 13 Apr 2008 13:57:32 +0000 |
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Repair weapon name show in ammo menu
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Sun, 13 Apr 2008 12:47:18 +0000 |
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Get rid of DXOutText call
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Sun, 13 Apr 2008 12:45:30 +0000 |
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Get rid if deprecated Surface parameter of Draw* calls
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Sun, 13 Apr 2008 12:33:16 +0000 |
unc0rr |
Fix warnings
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Mon, 24 Mar 2008 20:27:12 +0000 |
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Use 'rope gun' sprite
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Mon, 24 Mar 2008 19:18:13 +0000 |
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Use 'regular standing' and 'rope swing' hedgehog sprites
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Sun, 09 Mar 2008 12:33:54 +0000 |
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Fix hedgehogs switching hang
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Fri, 07 Mar 2008 20:25:19 +0000 |
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Finish flakes implementation
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Thu, 21 Feb 2008 18:48:16 +0000 |
unc0rr |
Start console OpenGL reincarnation
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Fri, 01 Feb 2008 16:39:37 +0000 |
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- Store sky color in theme cfg file
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Mon, 28 Jan 2008 22:21:47 +0000 |
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Solve problem with crosshairs
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Mon, 28 Jan 2008 18:22:35 +0000 |
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- Some optimizations
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Sun, 27 Jan 2008 20:35:40 +0000 |
unc0rr |
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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Sun, 27 Jan 2008 19:29:00 +0000 |
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Store Land surface in memory:
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Sun, 27 Jan 2008 17:27:13 +0000 |
unc0rr |
- Update land texture after explosions
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Sun, 27 Jan 2008 17:04:54 +0000 |
unc0rr |
Fix a bug introduced in previous revision (accidental delete of land surface)
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Sun, 27 Jan 2008 16:49:11 +0000 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
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Sun, 27 Jan 2008 15:02:12 +0000 |
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More sprites are visible
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Sun, 27 Jan 2008 13:35:56 +0000 |
unc0rr |
Now hedgehogs are seen on map :)
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Sat, 26 Jan 2008 10:55:34 +0000 |
unc0rr |
Enable back fps counter
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Fri, 25 Jan 2008 23:55:03 +0000 |
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Respect alpha channel
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Fri, 25 Jan 2008 23:33:35 +0000 |
unc0rr |
Now show sprites too
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Fri, 25 Jan 2008 21:55:48 +0000 |
unc0rr |
Some further work on switching to OpenGL rendering
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Fri, 25 Jan 2008 20:47:50 +0000 |
unc0rr |
Start conversion to OpenGL rendering
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Mon, 14 Jan 2008 17:00:54 +0000 |
unc0rr |
Make team health bar surface transparent
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