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hedgewars/uAIAmmoTests.pas
Wed, 25 Jul 2012 16:24:30 +0400
unc0rr
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
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Wed, 25 Jul 2012 12:28:14 +0400
unc0rr
Adjust firepunch and bat consts yet again
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Tue, 24 Jul 2012 16:12:41 +0400
unc0rr
Prefer to bat enemy away dealing the same amount of damage
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Sun, 22 Jul 2012 00:48:48 +0400
unc0rr
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
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Wed, 18 Jul 2012 23:02:14 +0400
unc0rr
Start TestCake
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Wed, 11 Jul 2012 22:18:43 -0400
nemo
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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Sat, 07 Jul 2012 15:28:47 -0400
nemo
Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
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