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QTfrontend/pages.cpp
2010-10-30
sheepluva (and totally not Smaxx)
remove the steam community group from one of the tips/hints/whatever
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2010-10-27
koda
one more interface trick, force max resolution possible when in fullscreen
experimental3D
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2010-10-27
koda
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-28
koda
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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2010-10-26
koda
restore king mode
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2010-10-10
nemo
forgot the mapping
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2010-10-10
nemo
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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2010-10-06
smaxx
Engine:
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2010-09-22
nemo
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
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2010-09-14
smaxx
Frontend:
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2010-09-14
smaxx
Merge
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2010-09-14
nemo
Revert accidental commit of inu's stretching of this column
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2010-09-14
smaxx
Frontend:
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2010-09-14
smaxx
Frontend:
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2010-09-14
inu
updated pt
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2010-09-06
smaxx
Frontend:
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2010-09-06
smaxx
Frontend:
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2010-08-30
legutus
Improves room list with filter for state/rules/weapons and general search
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2010-08-25
smaxx
Frontend:
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2010-08-23
smaxx
Frontend:
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2010-08-20
nemo
Flag for AI survival mode
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2010-08-03
smaxx
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2010-08-02
koda
applied from experimental3D, use a slider to set up quality
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2010-08-26
koda
rename two rendering methods and performe some interface tricks about fullscreen
experimental3D
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2010-07-31
koda
remove trailing spaces from end of line
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2010-08-18
smaxx
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experimental3D
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2010-07-31
koda
reverted stereo craziness - the experimental3D branch has been created for a reason
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2010-08-02
koda
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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2010-07-31
koda
applying smaxx patch where it should be
experimental3D
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2010-07-26
smaxx
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