Sun, 16 May 2010 23:43:45 +0000 * make portals delete each other only indirectly (by setting timer to 0)
sheepluva [Sun, 16 May 2010 23:43:45 +0000] rev 3468
* make portals delete each other only indirectly (by setting timer to 0) * add VGSHandler.inc to CMakeLists.txt
Sun, 16 May 2010 23:18:23 +0000 translation update by jose1711
nemo [Sun, 16 May 2010 23:18:23 +0000] rev 3467
translation update by jose1711
Sun, 16 May 2010 23:02:49 +0000 Comment out the desyncing block, with a suggestion for possible fix
nemo [Sun, 16 May 2010 23:02:49 +0000] rev 3466
Comment out the desyncing block, with a suggestion for possible fix
Sun, 16 May 2010 19:24:38 +0000 unbreak stuff
koda [Sun, 16 May 2010 19:24:38 +0000] rev 3465
unbreak stuff Henek updates swedish locale
Sun, 16 May 2010 18:12:10 +0000 unbreak build (everyone saw this coming)
koda [Sun, 16 May 2010 18:12:10 +0000] rev 3464
unbreak build (everyone saw this coming)
Sun, 16 May 2010 17:23:30 +0000 update sdl functions to latest revision
koda [Sun, 16 May 2010 17:23:30 +0000] rev 3463
update sdl functions to latest revision add a grayscale utility to uiimage implement a preliminary support for chatting revert rotation changes for engine lots of code cleanup restored main event loop in hwengine fix some sdl bindings
Sat, 15 May 2010 09:21:25 +0000 fix multi-round fire
sheepluva [Sat, 15 May 2010 09:21:25 +0000] rev 3462
fix multi-round fire
Fri, 14 May 2010 23:42:56 +0000 revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
nemo [Fri, 14 May 2010 23:42:56 +0000] rev 3461
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
Fri, 14 May 2010 16:02:27 +0000 sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
nemo [Fri, 14 May 2010 16:02:27 +0000] rev 3460
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
Tue, 11 May 2010 13:59:57 +0000 hey sheepluva, how about just this? lets you have an anonymous one too.
nemo [Tue, 11 May 2010 13:59:57 +0000] rev 3459
hey sheepluva, how about just this? lets you have an anonymous one too.
Mon, 10 May 2010 17:48:06 +0000 Make some more protocol commands work
unc0rr [Mon, 10 May 2010 17:48:06 +0000] rev 3458
Make some more protocol commands work
Mon, 10 May 2010 15:31:09 +0000 Translation update by igorko
unc0rr [Mon, 10 May 2010 15:31:09 +0000] rev 3457
Translation update by igorko
Mon, 10 May 2010 13:56:20 +0000 More translation work by arrom (restored some numerusform, lot more flavour text etc)
nemo [Mon, 10 May 2010 13:56:20 +0000] rev 3456
More translation work by arrom (restored some numerusform, lot more flavour text etc)
Mon, 10 May 2010 04:43:07 +0000 Reslyling: little fix of previous commit
mbait [Mon, 10 May 2010 04:43:07 +0000] rev 3455
Reslyling: little fix of previous commit
Mon, 10 May 2010 04:41:19 +0000 Code restlyling: experimental restyling of one module
mbait [Mon, 10 May 2010 04:41:19 +0000] rev 3454
Code restlyling: experimental restyling of one module
Mon, 10 May 2010 00:56:16 +0000 tweak
nemo [Mon, 10 May 2010 00:56:16 +0000] rev 3453
tweak
Sun, 09 May 2010 18:47:31 +0000 - Enable -O2 optimization for server
unc0rr [Sun, 09 May 2010 18:47:31 +0000] rev 3452
- Enable -O2 optimization for server - Disconnect client from server
Sun, 09 May 2010 17:53:08 +0000 Uses StateT monad instead of manually maintaining the state
unc0rr [Sun, 09 May 2010 17:53:08 +0000] rev 3451
Uses StateT monad instead of manually maintaining the state
Sat, 08 May 2010 21:50:26 +0000 Fix spectator bug in health tag
nemo [Sat, 08 May 2010 21:50:26 +0000] rev 3450
Fix spectator bug in health tag
Fri, 07 May 2010 20:45:03 +0000 wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva [Fri, 07 May 2010 20:45:03 +0000] rev 3449
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
Fri, 07 May 2010 20:38:55 +0000 Graphics:
smxx [Fri, 07 May 2010 20:38:55 +0000] rev 3448
Graphics: * Made tinted cap hat lighter and added a team colored version of the animated headband made by "The Pope"
Fri, 07 May 2010 14:41:07 +0000 make some of the newly migrated visual gears visible in reduced quality mode
sheepluva [Fri, 07 May 2010 14:41:07 +0000] rev 3447
make some of the newly migrated visual gears visible in reduced quality mode
Fri, 07 May 2010 13:04:01 +0000 Graphics:
smxx [Fri, 07 May 2010 13:04:01 +0000] rev 3446
Graphics: * Added a team colored tophat as a "fixed colors with tinted areas" example
Fri, 07 May 2010 10:54:07 +0000 Engine:
smxx [Fri, 07 May 2010 10:54:07 +0000] rev 3445
Engine: * Added possibility to use hats with areas tinted with team color Frontend: * Updated hat preview to include tinted areas
Fri, 07 May 2010 09:57:12 +0000 * no zooming when game is paused
sheepluva [Fri, 07 May 2010 09:57:12 +0000] rev 3444
* no zooming when game is paused * don't do visual gear steps while paused
Fri, 07 May 2010 06:29:46 +0000 finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
sheepluva [Fri, 07 May 2010 06:29:46 +0000] rev 3443
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
Fri, 07 May 2010 04:52:46 +0000 Fix list Z-order bug (not tested)
unc0rr [Fri, 07 May 2010 04:52:46 +0000] rev 3442
Fix list Z-order bug (not tested)
Fri, 07 May 2010 02:33:42 +0000 some file that tried to escape...
sheepluva [Fri, 07 May 2010 02:33:42 +0000] rev 3441
some file that tried to escape...
Thu, 06 May 2010 22:02:56 +0000 * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
sheepluva [Thu, 06 May 2010 22:02:56 +0000] rev 3440
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*) * moved virtual gear steps into new file
Thu, 06 May 2010 20:59:15 +0000 Teleport AI:
mbait [Thu, 06 May 2010 20:59:15 +0000] rev 3439
Teleport AI: * fix indentation and remove tabs
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