Mon, 02 Aug 2010 18:13:29 +0200 |
koda |
clean and reorder arguments passed to engine
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Wed, 18 Aug 2010 20:29:41 +0200 |
smaxx |
Engine:
experimental3D
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Mon, 02 Aug 2010 15:05:56 +0200 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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Sat, 31 Jul 2010 10:42:40 +0200 |
koda |
merge
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Sat, 31 Jul 2010 10:53:54 +0200 |
koda |
applying smaxx patch where it should be
experimental3D
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Sat, 31 Jul 2010 08:19:56 +0200 |
koda |
patch by lucass (polished by me) - command line parsing is now much more flexible
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Sun, 25 Jul 2010 16:02:02 +0200 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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Thu, 22 Jul 2010 12:47:32 +0200 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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Sat, 17 Jul 2010 03:59:10 +0200 |
koda |
making chat work... (keyboard support is heavily broken in sdl upstream)
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Sat, 10 Jul 2010 15:39:07 +0200 |
koda |
cWeaponTooltips -> rqTooltipsOff
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Wed, 07 Jul 2010 03:16:12 +0200 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
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Tue, 06 Jul 2010 03:33:01 +0200 |
koda |
icons \o/
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Mon, 05 Jul 2010 22:42:43 +0200 |
koda |
button to open ammomenu
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Sat, 03 Jul 2010 05:51:24 +0200 |
koda |
a couple of fixes i missed previously
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Sat, 03 Jul 2010 04:09:27 +0200 |
koda |
further code cleanup and less redundancy
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Sat, 03 Jul 2010 02:01:24 +0200 |
koda |
make runtime quality check for iDevices
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Sat, 03 Jul 2010 01:31:18 +0200 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
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Fri, 02 Jul 2010 17:46:53 +0200 |
koda |
small cleanup
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Wed, 30 Jun 2010 22:42:55 +0200 |
koda |
tiy new overlay graphics
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Wed, 30 Jun 2010 12:55:33 +0200 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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Sun, 20 Jun 2010 23:05:11 +0200 |
koda |
some memory caring code
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Sun, 20 Jun 2010 18:35:59 +0200 |
koda |
fix zoom smoothness
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Sat, 05 Jun 2010 14:07:58 +0000 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
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Thu, 03 Jun 2010 18:31:56 +0000 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
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Wed, 02 Jun 2010 13:52:23 +0000 |
koda |
a bunch of minor stuff
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Mon, 31 May 2010 19:33:42 +0000 |
koda |
add some memory aware code
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Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
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Fri, 07 May 2010 20:45:03 +0000 |
sheepluva |
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
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