Sat, 04 Aug 2012 21:36:31 -0400 |
nemo |
unbreak AI. remove inits from uLand
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Thu, 26 Jul 2012 21:58:25 +0400 |
Stepan777 |
uploading to youtube, it works, but user interface is still incomplete
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Thu, 26 Jul 2012 21:56:47 +0400 |
Stepan777 |
merge
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Wed, 25 Jul 2012 16:24:30 +0400 |
unc0rr |
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
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Fri, 13 Jul 2012 16:39:20 +0400 |
Stepan777 |
Correctly distinguish between game and real ticks while recording video,
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Tue, 10 Jul 2012 21:58:19 +0400 |
Stepan777 |
Fix bug with isInLag picture displayed at end of some videos.
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Mon, 09 Jul 2012 21:45:30 +0400 |
Stepan777 |
fix bug with desynced camera positions
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Tue, 26 Jun 2012 23:29:41 +0400 |
Stepan777 |
Here they come - thumbnails.
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Tue, 10 Jul 2012 11:08:35 +0200 |
Wolfgang Steffens |
Added auto cropping to atlasing
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Sun, 24 Jun 2012 21:33:45 +0400 |
Stepan777 |
remaining IFDEFs
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Mon, 11 Jun 2012 18:15:30 +0400 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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Fri, 08 Jun 2012 02:52:35 +0400 |
Stepan777 |
1. Add IFDEFs for video recording
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Tue, 05 Jun 2012 22:17:06 +0200 |
Wolfgang Steffens |
Merge
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Mon, 04 Jun 2012 21:32:30 +0400 |
Stepan777 |
here it is
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Thu, 31 May 2012 15:14:39 +0400 |
unc0rr |
pas2c stuff
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Mon, 28 May 2012 10:38:27 +0200 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
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Tue, 22 May 2012 09:25:03 +0200 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
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Thu, 17 May 2012 20:19:35 +0200 |
Xeli |
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
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Sun, 13 May 2012 01:54:26 +0400 |
unc0rr |
help pas2c
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Fri, 11 May 2012 21:10:58 +0400 |
unc0rr |
Function to compare string to char ftw
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Fri, 11 May 2012 11:08:50 -0400 |
nemo |
Avoid returning an array for the sake of pas2c
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Fri, 11 May 2012 00:05:47 +0200 |
koda |
minor changes for warnings and a variables scope
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Fri, 11 May 2012 00:33:14 +0400 |
unc0rr |
Fix for Int type and sysutils in hwengine.pas
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Sat, 05 May 2012 18:10:41 +0100 |
koda |
the scope cleanup continues...
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Sat, 05 May 2012 17:29:04 +0100 |
koda |
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
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Sat, 05 May 2012 17:19:33 +0100 |
koda |
revisit isTerminated in hwengine
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Sat, 05 May 2012 15:17:16 +0100 |
koda |
adjust the scope of a few uSound variables and functions
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Wed, 02 May 2012 08:07:17 +0100 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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Sat, 28 Apr 2012 15:03:52 +0200 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
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Sat, 28 Apr 2012 18:56:31 +0200 |
sheepluva |
license header year range adjustments
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Mon, 23 Apr 2012 19:22:16 +0200 |
Xeli |
- change uKeys to be event based rather than polling
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Sun, 08 Apr 2012 18:46:09 +0200 |
koda |
formatting
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Thu, 23 Feb 2012 12:58:17 -0500 |
nemo |
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Mon, 13 Feb 2012 08:18:59 +0100 |
koda |
update position of on screen buttons on resize
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Sun, 12 Feb 2012 15:27:25 +0100 |
koda |
gather context restoration under a single keyword
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Tue, 07 Feb 2012 00:34:25 +0100 |
koda |
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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Sun, 29 Jan 2012 02:45:12 +0100 |
koda |
rotation ftw!!! (engine part)
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Thu, 26 Jan 2012 23:54:53 +0100 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
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Thu, 26 Jan 2012 02:06:16 +0100 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Thu, 24 Nov 2011 16:18:45 +0100 |
koda |
GSoC 2011: Android port - merged mainstream
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Sat, 12 Nov 2011 18:38:21 +0100 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
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Sat, 12 Nov 2011 17:27:47 +0100 |
Xeli |
merge
hedgeroid
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Sat, 12 Nov 2011 11:02:02 -0500 |
nemo |
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
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Sat, 12 Nov 2011 17:06:49 +0100 |
Xeli |
merge...i think
hedgeroid
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Sat, 12 Nov 2011 10:44:10 -0500 |
nemo |
Add an event mask for SDL1.2
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Thu, 03 Nov 2011 05:09:05 +0100 |
koda |
double two finger tap to make screenshot on ios (though folder is not yet accessible)
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Thu, 03 Nov 2011 03:58:24 +0100 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
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Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
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Fri, 28 Oct 2011 03:06:31 +0200 |
koda |
restore game config on iphone
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Sun, 16 Oct 2011 21:03:30 +0200 |
koda |
merge the changes applied to 0.9.16
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Fri, 30 Sep 2011 12:55:04 +0200 |
koda |
a little code cleanup
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Mon, 26 Sep 2011 01:32:48 +0200 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
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Sun, 25 Sep 2011 18:24:01 +0200 |
Xeli |
merge
hedgeroid
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Sun, 25 Sep 2011 03:32:07 +0200 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
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Sat, 24 Sep 2011 22:35:31 +0200 |
koda |
warnings round also for ios
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Sat, 24 Sep 2011 21:21:21 +0400 |
unc0rr |
Fix some warnings
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Sun, 25 Sep 2011 10:48:18 -0400 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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Tue, 20 Sep 2011 23:43:52 +0200 |
koda |
let's use the built in events, shall we
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