nemo [Wed, 29 Jan 2014 09:17:25 -0500] rev 10089
aaaand remove switch
nemo [Tue, 28 Jan 2014 23:14:02 -0500] rev 10088
tweaks
unc0rr [Wed, 29 Jan 2014 00:26:35 +0400] rev 10087
Implement kick voting
unc0rr [Tue, 28 Jan 2014 22:29:21 +0400] rev 10086
This should help server bypass malformed replays
nemo [Tue, 28 Jan 2014 09:09:31 -0500] rev 10085
remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
unc0rr [Tue, 28 Jan 2014 17:00:46 +0400] rev 10084
AI always activates invulnerability and extra damage if it has them
nemo [Mon, 27 Jan 2014 23:44:28 -0500] rev 10083
Make highlander configurable using weapons, commit weaponset mimicking old values
nemo [Mon, 27 Jan 2014 23:42:20 -0500] rev 10082
unbreak build. didn't test changes
unc0rr [Tue, 28 Jan 2014 00:22:49 +0400] rev 10081
Implement 'voted' function
unc0rr [Mon, 27 Jan 2014 22:34:06 +0400] rev 10080
Even more love to pas2c
unc0rr [Mon, 27 Jan 2014 01:07:12 +0400] rev 10079
Fix times
unc0rr [Mon, 27 Jan 2014 00:33:42 +0400] rev 10078
Some love to pas2c
unc0rr [Sun, 26 Jan 2014 10:20:42 +0400] rev 10077
ADMIN_ACCESS is deprecated long ago
unc0rr [Sun, 26 Jan 2014 02:17:04 +0400] rev 10076
Mutual authentication: server side
unc0rr [Sun, 26 Jan 2014 00:09:50 +0400] rev 10075
Filter confusables to some limits
unc0rr [Sun, 26 Jan 2014 00:08:49 +0400] rev 10074
Mutual authentication: client side
unc0rr [Fri, 24 Jan 2014 22:38:15 +0400] rev 10073
Now convert to xml rules
koda [Fri, 24 Jan 2014 13:19:35 +0100] rev 10072
freaking space
koda [Fri, 24 Jan 2014 13:05:19 +0100] rev 10071
add glew and ghc-zlib dependencies for travis tests
koda [Fri, 24 Jan 2014 12:44:03 +0100] rev 10070
ghc ooops
koda [Fri, 24 Jan 2014 11:11:39 +0100] rev 10069
add AppData file
close #706
koda [Fri, 24 Jan 2014 10:56:22 +0100] rev 10068
use CMAKE_CURRENT_SOURCE_DIR consistently
unc0rr [Fri, 24 Jan 2014 10:39:41 +0400] rev 10067
Must not code at late night (fix sanity check)
unc0rr [Fri, 24 Jan 2014 09:48:46 +0400] rev 10066
- Add SCHEME which is needed in room config
- Fix replay of games on maze maps
unc0rr [Fri, 24 Jan 2014 00:05:19 +0400] rev 10065
Some basic sanity tests for replay files
unc0rr [Thu, 23 Jan 2014 23:28:16 +0400] rev 10064
confusables.txt to insert query converter
unc0rr [Thu, 23 Jan 2014 21:54:26 +0400] rev 10063
Handle chars and not bytes for usernames :-p
sheepluva [Thu, 23 Jan 2014 14:18:06 +0100] rev 10062
turned out this blocked CJK characters too. stick to ASCII control char ban only, do NOT include UTF-8 control chars
sheepluva [Thu, 23 Jan 2014 13:56:53 +0100] rev 10061
hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
unc0rr [Thu, 23 Jan 2014 13:24:28 +0400] rev 10060
Use zlibFormat
sheepluva [Wed, 22 Jan 2014 23:52:21 +0100] rev 10059
disallow control chars in player nicks, thanks for burp to helping making the list more complete
unc0rr [Thu, 23 Jan 2014 01:04:17 +0400] rev 10058
- Implement /callvote
unc0rr [Thu, 23 Jan 2014 00:07:27 +0400] rev 10057
- Allow delegation to specific person in fixed room
- Remove redundant check in DELEGATE handler
unc0rr [Wed, 22 Jan 2014 23:42:41 +0400] rev 10056
Don't delegate special room to another player when owner quits
unc0rr [Wed, 22 Jan 2014 23:06:50 +0400] rev 10055
More robust implementation of decompression
Wohlstand [Wed, 22 Jan 2014 19:55:52 +0100] rev 10054
Small update of my voice-pack Default_ru
sheepluva [Wed, 22 Jan 2014 18:46:15 +0100] rev 10053
actual fix
sheepluva [Wed, 22 Jan 2014 15:53:36 +0100] rev 10052
fix server not building
unc0rr [Wed, 22 Jan 2014 14:50:50 +0400] rev 10051
Show which file has failed
unc0rr [Wed, 22 Jan 2014 14:45:33 +0400] rev 10050
Check if frontend was too lazy to actually send drawn map data to the server
unc0rr [Wed, 22 Jan 2014 09:19:08 +0400] rev 10049
Oops, forgot this
sheepluva [Wed, 22 Jan 2014 01:16:11 +0100] rev 10048
test tweak/fix
koda [Wed, 22 Jan 2014 00:37:43 +0100] rev 10047
more scripts found by sheepluva
koda [Wed, 22 Jan 2014 00:23:08 +0100] rev 10046
little gameServer cleanup
koda [Tue, 21 Jan 2014 23:57:34 +0100] rev 10045
restore revinfo
koda [Tue, 21 Jan 2014 23:53:26 +0100] rev 10044
koda [Tue, 21 Jan 2014 23:46:48 +0100] rev 10043
ok really restore tests
koda [Tue, 21 Jan 2014 23:25:57 +0100] rev 10042
restore tests
koda [Tue, 21 Jan 2014 23:15:25 +0100] rev 10041
restore gameServer changes
koda [Tue, 21 Jan 2014 22:53:15 +0100] rev 10040
merge
unc0rr [Wed, 22 Jan 2014 01:11:13 +0400] rev 10039
Halfplement voting
sheepluva [Tue, 21 Jan 2014 21:16:52 +0100] rev 10038
Fix uGearsHandlersMess.pas changes lost in merge
r1c02143bfe9c.
This seems to only include the drill rocket fixes (
re0dd66b2e73b and
r8db0c56f7e2f ) as well as the initial cake push (
r8786d4ac9e0b )
unc0rr [Tue, 21 Jan 2014 22:04:40 +0400] rev 10037
Fix server producing unreplayable records
sheepluva [Tue, 21 Jan 2014 18:02:37 +0100] rev 10036
use new API for changing GameFlags
sheepluva [Tue, 21 Jan 2014 15:56:52 +0100] rev 10035
luaAPI:
* add paramater count checks to gameflag functions
* add GetGameFlag(gameflag) for checking a gameflag's current state
unc0rr [Tue, 21 Jan 2014 11:48:43 +0400] rev 10034
Fix detection of mapgen
unc0rr [Tue, 21 Jan 2014 10:59:52 +0400] rev 10033
Merge
nemo [Mon, 20 Jan 2014 21:16:17 -0500] rev 10032
This adds idle hog tinting. Active hog tinting still needed.
sheepluva [Tue, 21 Jan 2014 01:38:06 +0100] rev 10031
let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
sheepluva [Tue, 21 Jan 2014 01:27:25 +0100] rev 10030
* fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
* make GetGravity return same integer value that was given by SetGravity (by rounding away precision errors rather than just truncate) - a problem also identified by the test :P