QTfrontend/hwconsts.cpp.in
2010-05-01 nemo Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
2010-05-01 sheepluva * added some comments
2010-04-30 mbait Gas grenade:
2010-04-16 smxx Engine:
2010-04-16 smxx Engine/Frontend:
2010-04-02 nemo Rebalance Default to take into account reweighting of crates, remove redundant check
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-26 smxx Frontend:
2010-03-26 nemo Change settings for birdy in default weapon sets
2010-03-26 nemo Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
2010-02-25 nemo remove turn waits for crazy and shoppa
2010-02-25 nemo Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
2009-10-16 nemo Tweak probabilities for default set. jetpack, invuln, molotov cocktail
2009-10-15 nemo Tweak shoppa probabilities
2009-10-15 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-09-10 unc0rr - Support probabilies from ammo scheme in engine
2009-09-10 unc0rr Implement probability editor for weapon schemes (engine doesn't support that yet)
2009-06-21 nemo Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
2009-05-23 nemo Portugese (european) translation, Tiy's "minefield" scheme/wepset, disable vampirism, update translations
2009-05-03 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
2009-04-30 unc0rr nemo's great patch:
2009-04-12 unc0rr - One more hat
2009-04-12 unc0rr Add Shoppa game scheme
2009-04-12 unc0rr Predefine some ammo schemes
2009-04-12 unc0rr nemo's patch + ropes ammo scheme hack
2009-03-02 unc0rr laser beam by nemo reworked a bit by me
2009-03-01 unc0rr 4 utilities by nemo
2009-01-19 unc0rr Change rc plane options
2009-01-17 unc0rr RC Plane
2009-01-08 unc0rr Ballsgun
2009-01-03 unc0rr Check for deprecated ammo schemes at startup and delete them
2009-01-02 unc0rr Drill rocket
2008-11-27 unc0rr oops, remove leftovers
2008-11-22 unc0rr Quick and dirty napalm implementation
2008-10-27 unc0rr Correct default ammo set
2008-10-26 unc0rr Allow build without net game server: introduce -DWITH_SERVER configuration parameter
2008-09-18 unc0rr Add Hellish bomb weapon
2008-09-18 unc0rr Add watermelon weapon (without proper sprites yet)
2008-08-16 unc0rr Start seduction weapon implementation
2008-08-14 unc0rr Add themes list to map selection widget
2008-07-25 unc0rr Stubs for spider weapon
2008-07-07 unc0rr Update copyright headers a bit
2008-06-19 unc0rr - Decrease default girders number
2008-06-17 unc0rr Update copyright information
2008-06-09 unc0rr Prepare for new weapon 'Kamikaze'
2008-05-10 unc0rr Implement whip weapon
2008-05-10 unc0rr Initial implementation of mortar
2008-05-06 unc0rr Use constant generated by cmake for version string
2007-12-13 unc0rr Finish asking host/port dialog implementation
2007-09-30 unc0rr Use same team colors everywhere
2007-09-22 unc0rr Oops, fix compile
2007-09-22 unc0rr Now trainings can have custom ammostore
2007-08-20 unc0rr - Some changes to make build process clear
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