Sun, 09 Dec 2018 00:43:02 +0100 |
Wuzzy |
Add more fallback sounds
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Sat, 08 Dec 2018 22:15:49 +0100 |
Wuzzy |
Remove weird fallbacks for sndHmm
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Wed, 05 Dec 2018 09:38:31 -0500 |
nemo |
make pas2c function without haskell aborting if locale is C
0.9.25
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Fri, 02 Nov 2018 14:08:45 +0100 |
Wuzzy |
Remove pointless string assignment in PlaySoundV
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Fri, 02 Nov 2018 01:34:21 +0100 |
Wuzzy |
Update LastVoice when switching to fallback voice
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Thu, 01 Nov 2018 01:07:26 +0100 |
Wuzzy |
Fix taunts playing too fast after a shot
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Wed, 31 Oct 2018 14:33:43 +0100 |
Wuzzy |
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
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Wed, 31 Oct 2018 13:35:53 +0100 |
Wuzzy |
Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
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Tue, 30 Oct 2018 23:08:43 +0100 |
Wuzzy |
Play another voice as fallback if sndRevenge could not be found
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Sun, 28 Oct 2018 14:08:13 +0100 |
Wuzzy |
Refactor fallback taunt code
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Sun, 28 Oct 2018 04:21:13 +0100 |
Wuzzy |
Add taunts: Leavemealone, Cutitout (when attacked many times)
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Sun, 28 Oct 2018 02:24:06 +0200 |
Wuzzy |
Add revenge taunt
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Sat, 27 Oct 2018 19:50:01 +0200 |
Wuzzy |
New taunt: Runaway, when something is about to blow up near current hog
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Sat, 27 Oct 2018 18:26:44 +0200 |
Wuzzy |
Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
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Sat, 27 Oct 2018 17:17:01 +0200 |
Wuzzy |
Add 3 taunts: Amazing, Brilliant, Excellent
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Sat, 27 Oct 2018 15:55:19 +0200 |
Wuzzy |
Add 7 new taunts
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Sat, 27 Oct 2018 13:27:45 +0200 |
Wuzzy |
Add Grenade taunt when grenade close to hog is about to blow up
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Sat, 27 Oct 2018 03:58:01 +0300 |
alfadur |
Tweak firepunch sound that Wuzzy found
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Fri, 26 Oct 2018 17:38:14 +0200 |
Wuzzy |
Add separate sound symbols for case impact and extra damage
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Fri, 26 Oct 2018 15:55:48 +0200 |
Wuzzy |
Add sound for landspray
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Fri, 26 Oct 2018 15:52:07 +0200 |
Wuzzy |
Add ice beam idle sound
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Fri, 26 Oct 2018 15:48:52 +0200 |
Wuzzy |
Add flamethrower sound
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Fri, 26 Oct 2018 03:59:20 +0200 |
Wuzzy |
Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
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Fri, 05 Oct 2018 16:53:36 -0400 |
nemo |
this should probably exit -1 - pas2c was complaining about uninitialised var
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Fri, 05 Oct 2018 17:27:12 +0200 |
Wuzzy |
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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Tue, 07 Aug 2018 11:37:37 +0200 |
Wuzzy |
Add setting to disable audio dampening if losing window focus
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Mon, 16 Jul 2018 23:27:15 +0200 |
Wuzzy |
Add variable to make state of sound system clear
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Tue, 27 Mar 2018 23:01:22 +0200 |
Wuzzy |
Add voice pack sound fallbacks also for sndOoff{2,3} and sndOw{2,4}
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Tue, 27 Mar 2018 22:45:31 +0200 |
Wuzzy |
Fix broken fallback to sndFirePunch1 if sndFirePunch{2,6} is missing
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Sun, 11 Mar 2018 10:50:02 +0100 |
alfadur |
Add new minigun sound
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Thu, 08 Mar 2018 18:15:06 +0100 |
Wuzzy |
Lua API: Add SetSoundMask to disable playing certain sounds
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Tue, 20 Feb 2018 17:52:22 +0100 |
Wuzzy |
Fix volume caption not being shown when hitting mute key
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Wed, 07 Feb 2018 07:38:37 +0100 |
Wuzzy |
Add theme fallback music settings
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Sat, 07 Oct 2017 13:23:58 -0400 |
nemo |
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
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Sat, 30 Sep 2017 21:54:47 +0200 |
sheepluva |
fix some fpc hints
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Sat, 30 Sep 2017 19:51:22 +0200 |
sheepluva |
fix copypasta fail that caused segfaults (esp. in pas2c)
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Sat, 30 Sep 2017 14:00:02 +0200 |
sheepluva |
workaround to fix pas2c mistyping a constant as bool
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Sat, 08 Apr 2017 21:48:25 +0200 |
Wuzzy |
Add sounds for rubberduck drop, destruction and water collision
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Sat, 19 Nov 2016 15:00:14 +0100 |
Wuzzy |
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
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Sat, 19 Nov 2016 06:43:44 +0100 |
Wuzzy |
Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
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Sat, 15 Oct 2016 20:11:05 +0200 |
sheepluva |
fix copypastafail (incorrect variable name) and whitespaces
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Sat, 15 Oct 2016 20:06:42 +0200 |
KoBeWi |
support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
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Tue, 21 Jun 2016 22:03:09 +0200 |
sheepluva |
remove experimental in-game credits code
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Sun, 15 May 2016 23:11:14 +0200 |
sheepluva |
drop SysUtils inclusion from 5 files where it is not needed anymore
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Fri, 29 Apr 2016 19:01:52 +0200 |
sheepluva |
show credits only briefly
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Fri, 29 Apr 2016 18:18:32 +0200 |
sheepluva |
aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
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Fri, 29 Apr 2016 13:12:26 +0200 |
sheepluva |
music credits etc.
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Thu, 28 Apr 2016 21:15:08 +0200 |
sheepluva |
merge 3 new sound effects added by Wuzzy
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Wed, 13 Apr 2016 12:17:30 +0200 |
Wuzzy |
Add sound effects for: cleaver impact, air mine impact, using extra time
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Sat, 23 Apr 2016 09:54:05 +0200 |
sheepluva |
fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing issue 111
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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Sun, 10 Jan 2016 00:45:13 +0300 |
unc0rr |
SDLTry doesn't halt engine no more
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Tue, 12 Jan 2016 21:21:44 +0100 |
sheepluva |
use MIX_DEFAULT_FORMAT for sound
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Tue, 12 Jan 2016 20:40:12 +0100 |
sheepluva |
fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
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Tue, 10 Nov 2015 20:43:13 +0100 |
sheepluva |
merge default
sdl2transition
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Fri, 30 Oct 2015 23:06:25 +0100 |
antonc27 |
- Return of stereo sound for mobile!
ios-revival
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Thu, 03 Sep 2015 01:26:03 +0200 |
sheepluva |
allow holding PRECISE key to switch portal ball colors in reverse order
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Wed, 24 Jun 2015 01:23:37 +0200 |
sheepluva |
fallback to Default voicepack if specified voicepack is not available
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Mon, 17 Nov 2014 15:25:24 +0100 |
sheepluva |
some whitespace fixes
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