hedgewars/uGears.pas
2018-10-09 nemo make explicit for pas2c some string casts that fpc was probably doing automatically
2018-10-05 Wuzzy Make sure AddChatString is only fed with shortstrings
2018-10-05 nemo formatA expects ansistring params
2018-10-04 Wuzzy Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
2018-09-26 Wuzzy Fix teleport cursor briefly re-appearing after placing hog in hog placement phase + inf attack mode
2018-09-15 Wuzzy Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
2018-09-04 Wuzzy Fix turn reaction not working properly after turn
2018-09-03 Wuzzy Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
2018-09-03 Wuzzy Use translation template for speech bubble command
2018-09-02 Wuzzy Don't play timer countdown sounds if in ready phase
2018-09-01 Wuzzy Check for victory before stTurnReact. Fixes 382
2018-08-11 Wuzzy Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
2018-08-08 Wuzzy Refactor text color variable names, export 2 color values to Lua
2018-08-08 Wuzzy Make sure gear fuel and alt weapon overlays are always drawn on top
2018-08-03 nemo hijack the duck for an attempted resurrection of the creeper. initial pass.
2018-07-29 nemo and fix index
2018-07-29 nemo oh. and indent that loop
2018-07-29 nemo add wrap check
2018-04-25 Wuzzy Fix hog being unable to walk after using sniper rifle without firing both shots
2018-04-12 Wuzzy Don't let hedgehogs moan if they take 0 Sudden Death damage
2018-03-15 Wuzzy gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
2018-03-12 Wuzzy Lua API: Add onSkipTurn callback, called when hog skips
2018-03-07 Wuzzy Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
2018-02-17 Wuzzy Fix onEndTurn being called in multishoot
2018-02-09 Wuzzy Show subtle heal effect for healing hogs in health reset mode
2018-02-08 Wuzzy Add callback: onEndTurn
2018-02-08 Wuzzy Fix timebox being usable in SD w/ damage=0
2018-02-07 Wuzzy Refactor Sudden Death starting into own function
2018-02-07 Wuzzy Fix green color channel on themes with sd-tint (#566)
2018-01-31 alfadur Machinegun. also tweaked ignore
2017-09-30 sheepluva fix some fpc hints
2017-09-01 nemo remove the collision addition for hogs again.
2017-08-09 nemo Add checkins so that spawning on top of things is possible too
2017-04-25 Wuzzy Fix sndBoring being played when force-ending turn due to victory
2017-04-22 Wuzzy Fix sniper rifle disabling laser sight utility after shooting
2017-04-10 Wuzzy Render gear timers in front of water
2017-04-08 Wuzzy Add gear gtDuck: rubber duck
2017-04-07 Wuzzy Harden the countdown sound check
2016-05-01 Wuzzy Enable timer warning sounds in hog placement phase
2016-04-30 Wuzzy Fix sniper rifle making timer gray all the time
2016-04-30 Wuzzy Make timer gray while the time is not running or while it is paused
2016-04-30 Wuzzy Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
2016-11-19 Wuzzy Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
2016-11-16 sheepluva reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
2016-11-16 nemo Make sd-tint a theme variable so cophernue can tweak his sky tinting
2016-11-15 Wuzzy Show symbols at bottom right while extra damage / low grav. are active
2016-11-15 Wuzzy Remove old Fort Mode from frontend
2016-10-03 nemo Make frozen hogs poison immune
2016-05-06 sheepluva <unC0Rr> might be somewhere width used instead of rightx
2016-04-27 sheepluva make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
2016-04-27 sheepluva fix incorrect debug message
2016-04-26 sheepluva create forts in random order
2016-04-26 sheepluva Fort Mode: allow more than 2 clans
2016-04-26 sheepluva cleaning up team divide mode code from last night a little
2016-04-26 sheepluva divided teams: better horizontal clan distribution
2016-04-25 sheepluva "divided teams" modifier will now work with more than 2 teams!
2016-01-31 unc0rr Bye-bye TryDo
2016-01-12 sheepluva pas2c still does (not like) this
2015-12-31 nemo Tweak the hole carving to become less agressive about spacing if random points keep failing.
2015-12-31 nemo Force locations for hogs if even TryHard fails on initial spawn.
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